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 Post subject: NEW rRootage port for iPhone
PostPosted: Fri Jul 09, 2010 11:00 am 



Joined: 15 Jan 2006
Posts: 14
Hi everybody!

It's been a while since my last post (like 4 years), but some of you might remember our PSP homebrew shmup Callisto...

I wanted to play rRootage on my iPhone but wasn't really satisfied with the existing port. So I've ported the game myself:
http://fraglab.at/rrootage/

Include music/sfx and online hi-scores.
I've optimized it for OpenGL ES hardware, but I'd still recommend a 3GS or better.

Available for free...

Have fun,
weak


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Fri Jul 09, 2010 1:02 pm 


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Joined: 28 Feb 2005
Posts: 553
Location: Merry Land
Just tried this out on my touch... really smooth. Definitely better than the other port that's out there. I noticed some crunchy sounds in an upper level of GigaWing mode, but I didn't get to spend much time with it. Just seeing how it ran.

Good work man!


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Fri Jul 09, 2010 1:24 pm 



Joined: 05 Jun 2010
Posts: 162
Thanks for the effort! Much smoother!


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sat Jul 10, 2010 5:31 am 


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Joined: 15 Dec 2007
Posts: 3377
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Does it still work on 3G iPhones [i.e, does it start, is it as fast as the old port on them, etc]?

The first port glitches slightly if you're on anything past iOS 2... ;_;
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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sat Jul 10, 2010 9:19 am 



Joined: 15 Jan 2006
Posts: 14
Thanks for the positive feedback! It still has some glitches too (eg. controls), but I'll look into that.

null1024 wrote:
Does it still work on 3G iPhones [i.e, does it start, is it as fast as the old port on them, etc]?

The first port glitches slightly if you're on anything past iOS 2... ;_;


It should run on anything with iOS 3.0 or higher.
I've tested it with my 1st gen iPod touch and it's definitely faster than the old port, but it's not really playable in my book, especially in the later stages.

EDIT:
I've just submitted an update for approval. Apparently game progress doesn't get saved correctly. I've also added a 'Menu' button to the pause screen.


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sun Jul 11, 2010 8:15 am 


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Joined: 04 Feb 2005
Posts: 1537
Location: Northern California
My concern with this port is that the same action used to move (put finger on screen) is the same action used to fire. This means if you run out of finger room you need to lift your finger, and thus lose your damage value.

Also activating secondary effects (bombing, spinning, etc.) can be a bit tricky. I keep firing off relfect barrier in GW mode even with only 1 finger on the screen. Perhaps on-screen buttons (a la Espgaluda II) would help.
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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sun Jul 11, 2010 9:51 am 



Joined: 15 Jan 2006
Posts: 14
gs68 wrote:
My concern with this port is that the same action used to move (put finger on screen) is the same action used to fire. This means if you run out of finger room you need to lift your finger, and thus lose your damage value.


Didn't think about that.
I could either add an option to activate auto-fire, or I could delay deactivation of fire for half a second or a second.

gs68 wrote:
Also activating secondary effects (bombing, spinning, etc.) can be a bit tricky. I keep firing off relfect barrier in GW mode even with only 1 finger on the screen. Perhaps on-screen buttons (a la Espgaluda II) would help.


Triggering the special in GW mode is still buggy. I'll look into it for the next version.

One advantage of a seperate button would be the ability to play with one hand, which I like. I don't like the waste of screen space, but I could make it optional.

I also have to try bomb activation through tilt controls/shaking or something liek that. Maybe that works too.

Thanks for the feedback!


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sun Jul 11, 2010 10:43 am 


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Joined: 31 Jan 2005
Posts: 7286
Location: England
Works nicely on my iPhone 3G on iOS4.
Just one thing I'd like to note: in both Psy and GW Mode, the charging bar is at the bottom left of the screen, usually obscured by my thumb. Is it possible to move it somewhere else, like the top middle of the screen?
Good stuff, nice to have some shooting on a device that I have with me at all times.

I'd love to see parsec47 on an iDevice someday, though, as there's plenty of rRootage and Noiz2sa ports already.
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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Wed Jul 14, 2010 11:36 am 


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Joined: 24 Jun 2009
Posts: 75
Location: Dudley, UK
Well done!!! this is a fantastic game .... graphics and music are top notch!
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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Tue Jul 20, 2010 8:42 pm 


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Joined: 16 May 2008
Posts: 506
Location: Kansas City, KS
Just stumbled upon this in the app store, and I'm loving it. Very well done =]


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Tue Aug 31, 2010 4:35 pm 



Joined: 15 Jan 2006
Posts: 14
Version 1.1.0 has been released and is available here.
An ad-free version is now also available.

The new version comes with a completely redesigned menu system and OpenFeint support, including leaderboards and achievements.
I hope you'll enjoy the new version ;)

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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Tue Aug 31, 2010 7:11 pm 


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Joined: 30 Aug 2010
Posts: 17
Location: London, UK
I was playing this at work today, works pretty well on my iPhone. Thanks for getting it up and keeping it shiny. :)


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Thu Sep 02, 2010 8:39 pm 


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Joined: 31 Jul 2005
Posts: 3337
Location: Western-MA USA
Nice work bringing this to iTunes, runs so smooth, I'm really enjoying this port.
About 3/4 of the way through original mode and it's just rediculous... I think it might be giving me brain damage (in a goodway, naturally)!
I have a blister on my finger now... Oh well, I have 9 more that are on reserve.
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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sat Sep 18, 2010 1:01 am 



Joined: 05 Jun 2010
Posts: 162
I've been bedridden for a few days and playing this a lot. This is a fantastic
port. Looks and sounds great and gets insane towards the end!

Really recommended!


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sat Sep 18, 2010 2:09 am 



Joined: 24 Feb 2008
Posts: 133
Funny this thread surfaced again. I've been thinking over the last few days of how to somehow get this on android. I've even considered trying to teach myself how to port this myself (unfortunately i have no knowledge about that).

Ever thought of making an android port?



(I'm also hoping for an android port of that other iphone stg I've seen around the forums. it looks quite nice. however, the cave games I'd rather play on console, pcb, etc)


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 Post subject: Re: NEW rRootage port for iPhone
PostPosted: Sat Sep 18, 2010 3:16 am 


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Joined: 15 Dec 2007
Posts: 3377
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Grabbed it, gah!
On an iPhone 3G, control breaks completely when it slows down, it starts to completely ignore movement input every couple frames, resulting in choppy player motion [the bullets are moving somewhat smoothly, but the player is stuttering through badly]. Makes all but the first 2 levels rather unplayable.

On the other hand, when it's smooth, it's flawless.
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