Skykid wrote:
Hmm, methinks you guys need to spend more time with the Cave back catalogue. Although we're in agreement regarding Futari's greatness, I don't know how much it trounces the rest of the offerings (if at all).
I'd put several earlier shmups, including Progear and Ketsui, above it in my list.
Personal tastes differ of course, it just sounds like Futari is the first Cave shmup that really grabbed you, hence you have a soft spot for it.
Actually it was the original Mushi that grabbed me; which was also one of the two shmups (the other being Giga Wing) that really got me interested in the genre.
This is DESPITE the fact that the scoring in the first Mushi is a hideous, cryptic mess. To me, anyway. I never DID fully understand it, alot of my enjoyment from that one eventually came from Ultra mode (which I eventually beat after great, great deals of swearing).
I'm pretty familiar with all of the older games, and have all 4 of the PS2 ports. And of course the games on Mame. Though honestly, I find it a bit hard to go back to some of the older ones, after playing the newer ones, which in my view were just a bit better overall. Progear is probably the big exception to this rule for me; if I had to pick a third favorite Cave title, after Futari and Ketsui, Progear is definitely it. I've played it to death, though it's been a little while since my last run; I got a little annoyed at it last time, since I very nearly killed the final boss, but lost my final plane like, RIGHT before it would have exploded. Aaagh, I was so annoyed. lol.
Futari still stands at the front of the pack though as far as I'm concerned. Though I like Black Label a little more than 1.5, mostly due to God Mode being excellent (albeit rather irritating at times). The inclusion of the excellent Arrange mode just furthers my liking of this game. My only problem with it, really, is the first stage in Ultra, which could not possibly be more obnoxious. Whoever came up with those exploding boulders needs a boot to the head.
Anyway, back to Ketsui, where I have a couple of questions for you guys:
1. Why is it that most players seem to prefer using the... uh... ah geez, I forget the names... the helicopter with the wide shot, over the other one? Is there some scoring-based reason I'm missing?
2. For X-mode, could someone tell me exactly what it is that determines what level of chip appears when you pop a red foe? There's numerous points while playing that mode where it's like, ok, why did I just get a string of 2-chips instead of 5's here?
3. What in the world do these EX options do exactly? Some of them arent exactly very explanitory.