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 Post subject: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 11:02 am 


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Joined: 24 Feb 2010
Posts: 15
Location: Russia
I'm making a translation of Ketsui on the DS. It's a shame there's no english version out there... Right now the top priority is the "Teach me! IKD-san!!" but i'll also translate everything else.

It's an open translation, so if you can help me with translating the text - that would be great.
I've already used the translation from this thread in the EVAC Report section, so it's already translated.

Here are the spreadsheets with the text:
In-game Menus
EVAC Report panels
Teach me! IKD-san!! Lessons 11-20
Teach me! IKD-san!! Lessons 21-30
Teach me! IKD-san!! Lessons 31-40

Ketsui Death Label Images: These are the images from the game that contain japanese text (it's mostly the story of the game, which is interesting too).

Translation progress:
(as of 07.2013)
-1- EVAC report. 100%
-2- "Teach me! IKD-san!!". 100%
-3- Main menu. 100%
-4- Images. ~50%.

Releases:
Ketsui_v01.zip - first public version.
Ketsui_v02.zip - second version.

Screenshots:
ImageImageImageImageImage


Last edited by z3tzilla on Mon Jul 22, 2013 3:46 am, edited 10 times in total.

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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 12:07 pm 



Joined: 20 May 2007
Posts: 45
This is an excellent and worthy project. I could certainly use this, as this is almost exclusively the game I play for the platform. . . and I play it a lot. One of the few things that have inhibited my enjoyment include the "Chinese symbols" in the Evac Report. :wink:


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 1:21 pm 


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Joined: 20 May 2008
Posts: 3069
Location: Berlin, Germany
Sounds great, sign me up once a rom patch comes out.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 1:25 pm 


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Joined: 30 Jan 2005
Posts: 859
Location: Reno, NV - USA
Same here.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 7:58 pm 


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Joined: 03 Mar 2008
Posts: 676
Location: gwacial fwortwess
z3tzilla wrote:
I'm making a translation of Ketsui on the DS.


Thank you so much. 8)


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 8:07 pm 


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Joined: 10 Sep 2008
Posts: 473
Location: Berkeley, CA
Awesome, I know this is a lot of work, and I wish I could help somehow. Keep up the good work!


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 8:23 pm 


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Joined: 21 Apr 2007
Posts: 921
Location: Austria
That's great! Thank you :P

(My only concern is I won't be able to use my old save file with the patched rom)
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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 9:05 pm 


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Joined: 20 May 2008
Posts: 3069
Location: Berlin, Germany
Won't be a problem, i assume.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Tue Mar 02, 2010 10:49 pm 



Joined: 01 Mar 2005
Posts: 820
Location: Bogota, Colombia
same here... i love this game, and having it in english would be killer.
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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Wed Mar 03, 2010 8:56 am 



Joined: 15 May 2008
Posts: 8
Understand IKD lessons will be great. Btw Thanks a lot for the work.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Wed Mar 03, 2010 10:00 am 


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Joined: 24 Feb 2010
Posts: 15
Location: Russia
antares wrote:
(My only concern is I won't be able to use my old save file with the patched rom)


The only thing that's changed in the rom is the game font (and, obliously, the text) in order to fit english text into the game. And with japanese it's allways like there's two japanese kanji which translate into 6 english words, have fun fitting those, huh.

I try to test the patched rom on 3 saves: empty save, that's being created when you start the game for the first time, my save from the ds and the *ahem* cheat save, since i don't have all the IKD-san lessons unlocked as well as some EVAC reports. So far there weren't any problems with any of those.

On a side note, those IDK-san lessons are pretty fun to watch, even without understanding a word they say. It seems like developers really enjoyed making those. But those lessons also provide lots of information about game mechanics, story, high-scores and some other things.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Wed Mar 03, 2010 1:54 pm 


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Joined: 30 Jan 2005
Posts: 859
Location: Reno, NV - USA
As an aside, I always wondered why the Loop-2 replay on the cart wasn't in vertical orientation.

hmm...while we're talking about altering game data, can that be fixed, or is the resolution of that video really that ridiculously small?


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Wed Mar 03, 2010 2:21 pm 


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Joined: 20 May 2008
Posts: 3069
Location: Berlin, Germany
for the lulz: Image


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Wed Mar 03, 2010 2:50 pm 


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Joined: 02 Jan 2009
Posts: 146
Location: Montreal + Vancouver
Sweet! Good luck with the patch, will definitely get this when its finished.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Wed Mar 03, 2010 9:51 pm 


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Joined: 26 Mar 2008
Posts: 1377
Location: philly suburbs
pretty awesome! it will be nice to finally see what IKD was making all those goofy faces about. if you could include your cheat save with the rom patch that would be awesome as well.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 3:06 am 


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Joined: 05 Feb 2010
Posts: 236
Location: :noitacoL
Sweet, a translation for that inteview thing! I'm totally gonna get this when it's done!
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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 8:21 am 



Joined: 05 Aug 2009
Posts: 83
Location: Netherlands
Awesome job so far! I will follow this thread with great interest. :)
Keep it up.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 10:37 am 


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Joined: 20 May 2008
Posts: 3069
Location: Berlin, Germany
Image
Image
freed the image of those "crazy chinese characters"... but someone else gotta do the new letters.
i suck:
Image


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 10:49 am 


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Joined: 12 Apr 2009
Posts: 120
Ouch, you beat me to it, I finished ripping the images/sprites/whatnot from the game yesterday :)
A question: are you text editing on a whole-ROM basis or is there a text file? I haven't really looked (just ripped everything and hacked in the new font for full "plain" latin alphabet), but I didn't see any Nintendo standard format for it.

Also, did you notice the full map for stage 5 and all the unused enemy/bullets sprites? Taking a gamble, maybe they tried a full porting of EVAC industries as the original Extra mode.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 1:33 pm 


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Joined: 29 Jan 2009
Posts: 400
Location: Tokyo
Wow! Thanks on the translation!!
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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 1:40 pm 


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Joined: 15 Aug 2009
Posts: 603
Location: Europe
Another vote towards this.

Loving this game on my DSi LL.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 2:36 pm 



Joined: 05 Aug 2009
Posts: 83
Location: Netherlands
What about something like this?

Image


Last edited by joeks on Thu Mar 04, 2010 2:57 pm, edited 2 times in total.

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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 2:43 pm 


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Joined: 03 Mar 2008
Posts: 676
Location: gwacial fwortwess
joeks -- ace job on the lettering. Stays true to the original. I'd play around with the spacing in 'ask,' but that's picking nits.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 3:50 pm 



Joined: 05 Aug 2009
Posts: 83
Location: Netherlands
Almost done now, maybe a little finetuning with the outline width and making the letters just a bit more pixelated.
Then, only subtitle remaining. Anyone knows the translation for that?

Image


Last edited by joeks on Thu Mar 04, 2010 10:31 pm, edited 2 times in total.

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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 9:18 pm 


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Joined: 26 Jan 2005
Posts: 1922
Location: Norway
fantastic work joeks! :D
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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Thu Mar 04, 2010 10:31 pm 


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Joined: 20 May 2008
Posts: 3069
Location: Berlin, Germany
good stuff.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Fri Mar 05, 2010 2:23 am 


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Joined: 28 Sep 2009
Posts: 471
Location: Italy
i hope you'll be able to accomplish this
you're the man joeks


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Fri Mar 05, 2010 2:52 am 


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Joined: 29 Mar 2008
Posts: 819
Location: North America
Crazy Chinese Characters wrote:
絆地獄の巻


Rough translation of said C3 wrote:
Kizuna Jigoku [Bond the Hells(?)] Volume
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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Fri Mar 05, 2010 9:08 am 


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Joined: 24 Feb 2010
Posts: 15
Location: Russia
Skyline wrote:
As an aside, I always wondered why the Loop-2 replay on the cart wasn't in vertical orientation.

hmm...while we're talking about altering game data, can that be fixed, or is the resolution of that video really that ridiculously small?

Those videos are in .mods format, mobi clib video codec. I don't know any media player that suport it, so i can't really say about their resolution.
All the videos except for the Loop-2 were recorded from the DS, so they look okay on the top screen, but the Loop-2 were made from the arcade that had a much bigger screen. They could either show it on both screens to compensate for that or fit that into one screen.

brokenhalo wrote:
if you could include your cheat save with the rom patch that would be awesome as well.

I don't think that's possible, those are action replay codes. Besides, almost every flash card support them.

Evrain wrote:
A question: are you text editing on a whole-ROM basis or is there a text file? I haven't really looked (just ripped everything and hacked in the new font for full "plain" latin alphabet), but I didn't see any Nintendo standard format for it.

The text is in .bin files, along with the program code, pointers and some variables. The text is uncompressed, and it's in Unicode(LE). So you can get the text out by copypasting the text block into unicode text file. But i've written a small program that did it all for me.

Getting the text back to the ROM was a bit harder. The text wouldn't fit. And you can't change the size of those .bin files, because then you'd need to go and recalculate all the pointers in every other file. And that's impossible to do. So i had to use the oldest trick in the book - put 2 english letters into 1 font tile.
So now getting the text back by hand would be quite a task, because you would need to redraw the font and put every pair of characters by hand.
That's why i've written another program. It takes the game font, gets those .bin files, gets the new script from text file, redraws the font, puts the new text back into the ROM and recalculates all the pointers that point to the text.


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 Post subject: Re: Ketsui Death Label open translation
PostPosted: Fri Mar 05, 2010 9:39 am 



Joined: 05 Aug 2009
Posts: 83
Location: Netherlands
Thanks for the compliments, but i only did one image so far. z3tzilla is the one who deserves all the credits of this project ofcourse.

If any of you can help translate the Kanji on the images inside the .zip file from first post, i can create new images for that. Would love to get started on that :) Thanks so far.


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