shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Thu Jul 18, 2019 4:33 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 1046 posts ]  Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 35  Next
Author Message
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 8:29 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2231
KAI wrote:
Need the english launcher, the "official" link is dead, anyone willing to help me?
Thanks in advance.

Here is a screenshot of it. The settings are at same spots in the japanese, afaik
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 8:37 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4421
Location: Joker Star Galaxy, Argentina
Then the fullscreen for widescreen monitors doesn't work for me. Fuck this LED.
Anyone having the same problem?
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:13 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2231
KAI wrote:
Then the fullscreen for widescreen monitors doesn't work for me. Fuck this LED.
Anyone having the same problem?

What do you mean by doesn't work? Does it scale the screen to shit?
Try messing around in nvidia or ati control panel and change some scaling/aspect-ratio settings.
nVidia control panel even has "override scaling-mode set by game" or something, which I have to use. (And then pick the normal full-screen mode)
Works for touhous too
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:24 pm 


User avatar

Joined: 01 May 2013
Posts: 46
KAI wrote:
Then the fullscreen for widescreen monitors doesn't work for me. Fuck this LED.
Anyone having the same problem?


I've got a 16:10 monitor and the wide-screen option doesn't work for me either.

I get huge black bars on the top, bottom and right.

When I choose regular fullscreen it fits to the screen as it should.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:34 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2231
Rancor, try to get us some unlimited footage, would you? :)
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:39 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4421
Location: Joker Star Galaxy, Argentina
A picture speaks a thousand words, this is what happens when I choose fullscreen for widescreen:

Image

And normal fullscreen looks awfully stretched

I'll try setting windows to Jap or using Sizer.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:48 pm 


User avatar

Joined: 24 Oct 2008
Posts: 571
Location: Finland
Cagar wrote:
THANK YOU rancor.
I'll check this out in a minute, I've been playing crimzon clover like crazy lately

I thought you disliked the game. What changed your mind?


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:58 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2231
LtC wrote:
What changed your mind?

1 year of more shmup-experience.
I still don't agree with everything in the game (patterns coming from sides and behind you, stage 3 snakes, transparent hitbox, some difficulty-curve stuff) but as I can now clear it and have enough skill to focus on scoring instead of surviving, this game is just badass. I also have slowly developed a hyper-fetish during the year..

This arcade version however, fixes pretty much everything I would have fixed too, if I could edit the game. My body is totally not ready, I still want to enjoy other shmups...
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sat May 04, 2013 9:59 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2231
KAI wrote:
A picture speaks a thousand words, this is what happens when I choose fullscreen for widescreen:

Image

And normal fullscreen looks awfully stretched

I'll try setting windows to Jap or using Sizer.


Exact same issue that I had.
Read my post:

Cagar wrote:
What do you mean by doesn't work? Does it scale the screen to shit?
Try messing around in nvidia or ati control panel and change some scaling/aspect-ratio settings.
nVidia control panel even has "override scaling-mode set by game" or something, which I have to use. (And then pick the normal full-screen mode)
Works for touhous too
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 5:44 pm 


User avatar

Joined: 31 Jan 2005
Posts: 7280
Location: England
I just saw this posted at NeoGAF. (Judging by the poster's name, I'm assuming this is one of yours, adversity1? Person in the shot is NTSC-J.)

Image

And yes, that is CC AC in tate (where applicable). My pants just exploded.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 6:04 pm 


User avatar

Joined: 16 Feb 2006
Posts: 5398
Location: Canada
That looks a hell of a lot better than super letterboxed widescreen mode.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 7:31 pm 


User avatar

Joined: 26 Dec 2008
Posts: 624
Location: Sweden
Crimzon Clover in Tate Mode :shock: :shock: :shock: Give me a new PC version or XBLA. PLZ
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 7:36 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7507
Location: Alingsås, Sweden
FUCKKKKK! :shock: :D
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 7:44 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4421
Location: Joker Star Galaxy, Argentina
I'm hearing a remixed soundtrack, nice.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 8:10 pm 


User avatar

Joined: 09 Mar 2011
Posts: 44
Location: London UK
Does anyone have the links to Crimzon Clover videos of the game in the arcade? I would love to check some of that footage out. :D
_________________
死ぬがよい。


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 8:16 pm 


User avatar

Joined: 31 Jan 2005
Posts: 7280
Location: England
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 8:50 pm 


User avatar

Joined: 11 Jul 2011
Posts: 1623
Location: On an alternate dimension... filled with bullets and moon runes...
Icarus wrote:
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.


As if Crimzon Clover score values weren't stratospherical... Those changes improve the gameplay? If not I then why they do this?


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 8:54 pm 


User avatar

Joined: 19 Feb 2008
Posts: 2739
Location: ND, USA
I don't suppose anyone has unlocked a new ship yet? There seems to be a spot for one on the select screen but it's probably not as "easy" to unlock as in the PC version.
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 9:16 pm 


User avatar

Joined: 31 Jan 2005
Posts: 7280
Location: England
O. Van Bruce wrote:
Icarus wrote:
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.


As if Crimzon Clover score values weren't stratospherical... Those changes improve the gameplay? If not I then why they do this?


I can't really say until I have access to the game (probably never, unless I fly over to Japan at some point), but personally I liked it when Break Rate degraded throughout, as it was a challenge to keep it high enough to score decently with. The changes to the scoring system (at least in Original) now mean that you have to use Break as much as you can to continually push up Break Rate, switching to Double Break when you can charge it up quickly enough, and on bosses. It looks really easy to achieve extremely high Break Rate values in later stages (3 and 5 especially) because of this, compared to the PC version.

I'm not sure if they've tied the rate that you gain Break Power to your lock multiplier though, as I saw ISO get DBM fairly often with casual play.

The changes certainly seem to make the game harder, as you can't use the added power of Break and Double Break as often. I also noticed that you're invincible for half as long when you activate Break Mode, as well.

Still want to see footage of Unlimited, to see what's been altered in that. Given that so far footage has shown a lot of changes in both Boost (which looks like Simple with altered patterns, semi-permanent Break and altered rank mechanics) and Original (with new enemies, altered attack patterns and modified scoring system), I hope the changes to Unlimited don't destroy the game.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Sun May 05, 2013 9:17 pm 


User avatar

Joined: 24 Oct 2008
Posts: 571
Location: Finland
Icarus wrote:
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.

It seems to me they greatly reduced the amount of extra break rate you get from point blanking as well. The leap of improved between the releases is almost as big as the old demo against the full version. Yotsubane seems to be really good at improving his stuff compared to the average developer. I suppose it's the experience in the shmup genre.

TATE mode looks great but I'm slightly annoyed seeing the break rate percentage box is in play area. Can't really tell how disruptive it would be without actually trying it though.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 6:36 am 


User avatar

Joined: 28 Jan 2005
Posts: 2420
Location: Tokyo
Icarus wrote:
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.

Scores are big already. I watched ISO play and he had a high of 2.4 billion in Original. Highest Boost score I've seen is 4.6 billion. Not many people are playing Unlimited or Time Attack.

CStarFlare wrote:
I don't suppose anyone has unlocked a new ship yet? There seems to be a spot for one on the select screen but it's probably not as "easy" to unlock as in the PC version.

Lots of people have, but I still haven't even after a dozen or so credits. It says I'm at about 89% though, so maybe after a couple more.

I really like the way they use the Nesica cards to keep track of personal records and achievements. Very polished game all around, I wish there were more cabs with it closer to where I live. HEY now has four of those vertical cabs, by the way.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 6:39 am 


User avatar

Joined: 03 Apr 2011
Posts: 1624
Location: Australia
Are their many vertical games available on nesica? Besides CC of course.
_________________
RegalSin wrote:
Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 8:33 am 



Joined: 06 May 2013
Posts: 21
enjirube wrote:
Does anyone have the links to Crimzon Clover videos of the game in the arcade? I would love to check some of that footage out. :D

Original - Type-Z,
The videos just uploaded today :
Part 1
Part 2
Part 3

Edit : link fixed


Last edited by vvv on Thu May 09, 2013 10:15 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 9:41 am 


User avatar

Joined: 25 Nov 2011
Posts: 2231
vvv wrote:
enjirube wrote:
Does anyone have the links to Crimzon Clover videos of the game in the arcade? I would love to check some of that footage out. :D

Original - Type-Z,
The videos just uploaded today :
Part 1
Part 2
Part 3

This new 2nd form of the ex-boss is like the coolest thing I've ever seen in a shmup.
EDIT: Btw you messed up part 2 and 3
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 9:54 am 


User avatar

Joined: 31 Jan 2005
Posts: 7280
Location: England
NTSC-J wrote:
Icarus wrote:
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.

Scores are big already. I watched ISO play and he had a high of 2.4 billion in Original. Highest Boost score I've seen is 4.6 billion. Not many people are playing Unlimited or Time Attack.


You mean ISO scored 2.4trillion? 2.4bil is really low in the context of Original Mode scoring, even on the PC version.
And surprising that not many are playing Unlimited - I find it more fun than Original, at least on the PC version, with all the lock cancelling and more structured use of Break Mode.

vvv wrote:
enjirube wrote:
Does anyone have the links to Crimzon Clover videos of the game in the arcade? I would love to check some of that footage out. :D

Original - Type-Z,
The videos just uploaded today :
Part 1
Part 2
Part 3


Nice to see that Type Z is as retardedly overpowered as ever.
And they upgraded TLB2, lol. Those patterns look evil.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 9:57 am 


User avatar

Joined: 25 Nov 2011
Posts: 2231
That part 2 death at 9:56 ... ew :|
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 10:01 am 


User avatar

Joined: 28 Jan 2005
Posts: 2420
Location: Tokyo
Icarus wrote:
NTSC-J wrote:
Icarus wrote:
In addition to the halved Break Mode duration and the doubled lock-on multiplier, I've noticed from the footage that Break Rate doesn't degrade at all in stage, only on bosses. It certainly looks like they've intended Crimzon Clover ver1.5 to be far higher scoring than its PC counterpart.

Scores are big already. I watched ISO play and he had a high of 2.4 billion in Original. Highest Boost score I've seen is 4.6 billion. Not many people are playing Unlimited or Time Attack.


You mean ISO scored 2.4trillion? 2.4bil is really low in the context of Original Mode scoring, even on the PC version.
And surprising that not many are playing Unlimited - I find it more fun than Original, at least on the PC version, with all the lock cancelling and more structured use of Break Mode.

Yea, trillion. Boost scores are in the billions though.

I haven't played the PC version, but the arcade one is hard as hell. Furthest I've made it on Original is just before the fourth stage boss, and this is after several credits. Unlimited looks too brutal for me right now.

I watched your replays and it looked like there are tons of extends compared to the stingy arcade version.


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 10:12 am 


User avatar

Joined: 25 May 2006
Posts: 1104
Location: Denmark
Has the pestering of Yotsubane/clover-tac begun yet? :lol:
_________________
Image
[Twitter] - 1upDK
[Twitch.tv] - 1_upp
[YouTube] - Jacob"1up"Spring


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 10:33 am 


User avatar

Joined: 31 Jan 2005
Posts: 7280
Location: England
NTSC-J wrote:
I haven't played the PC version, but the arcade one is hard as hell. Furthest I've made it on Original is just before the fourth stage boss, and this is after several credits. Unlimited looks too brutal for me right now.
I watched your replays and it looked like there are tons of extends compared to the stingy arcade version.


Unlimited is brutal, no doubt about it. And it is absolutely hilarious. :lol:
I play Unlimited almost exclusively now, there's just so much to do in it. Simple is a waste of time, and Original, while fun, seems a little tame after experiencing Unlimited's insanity.
And yeah, the PC version does give a lot more extends out. This change makes the AC version harder by default, though if you are very proficient in generating Break Power, you could easily hit Extend thresholds using a combination of Star Items from mid/bosses and 200% charge DBM.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Crimzon Clover
PostPosted: Mon May 06, 2013 11:08 am 


User avatar

Joined: 09 Mar 2011
Posts: 44
Location: London UK
vvv wrote:
enjirube wrote:
Does anyone have the links to Crimzon Clover videos of the game in the arcade? I would love to check some of that footage out. :D

Original - Type-Z,
The videos just uploaded today :
Part 1
Part 2
Part 3


Thanks :)
_________________
死ぬがよい。


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1046 posts ]  Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 35  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group