The list was made using WOLF 0.128, new WOLF versions (over .120 or so) have input delay fixes.
Code:
7 FRAMES (ludicrous)
Success:
Guardian Force
6 FRAMES (horrendous)
Namco:
Pistol Daimyo no Bouken
5 FRAMES (horrible)
Namco:
Galaga '88
Phelios
Dragon Saber
Dangerous Seed
Cosmo Gang - The Video
4 FRAMES (bad)
Psikyo(These 4 games have 3 frames in Raine):
Sengoku Ace
Gunbird
Strikers 1945
Tengai
Namco:
Tenkomori Shooting
Dragon Spirit
Blast Off
Others:
Mars Matrix (Takumi)
Radiant Silvergun (Treasure)
Sonic Wings Limited (Video System)
Psyvariar/Psyvariar Revision (Success)
3 FRAMES (passable)
Cave:
ESP Ra.De.
Guwange
Progear
Raizing:
Mahou Daisakusen (2.5 frames)**
Armed Police Batrider(3.5 frames)**
Battle Bakraid(3.5frames)**
Battle Garegga (3 frames using garemame, otherwise 3.5)
Soukyugurentai
Dimahoo
Shippu Mahou Daisakusen
1944 (WOLF99)
Namco:
Namco Classics Collection Vol.1 (Galaga, Xevious)
Xevious
Galaga
Sky Kid
F/A
Nebulas Ray
Ordyne
Capcom:
Area 88/ U.N. Squadron
U.S. Navy/Carrier Air Wing
Varth
19XX
1941
Eco Fighters
Forgotten Worlds
Taito:
Rayforce
Darius Gaiden
Grid Seeker
Gekirindan
Ryu Jin
S.R.D. Mission
Exzisus
Toaplan:
Tiger Heli
Slap Fight
Outzone
Truxton
Zero Wing
Hellfire
SNK:
Prehistoric Isle in 1930
Alpha Mission
HAL21
Banpresto:
Super Spacefortress Macross
Super Spacefortress Macross II
Macross Plus
Irem:
X-multiply
R-type Leo
Others:
Repulse (Sega)
Thunder Force AC (Sega)
Thunder Dragon 2 (NMK, 4 frames in WOLF99)
GunNail (NMK)
Sienryu (Warashi)
Strikers 1945 Plus (Psikyo)
Twinbee (Konami)
Nostradamus (Face)
Gyrodine (Crux/Toaplan*)
Chimera Beast (Jaleco)
Cybattler (Jaleco)
Cyvern (Kanko)
Sengeki Striker (Kaneko)
Aero Fighters (Video system)
Daioh (Athena)
Blazing Star (Yumekobo)
Blaze On (Atlus)
Boogie Wings (Data East)
R-Shark (Dooyoong)
Gondomania (Data East)
Sol Divide (Psikyo)
PSX based games(3 frames):
G-Darius (Taito)
Raystrom (Taito)
Ray Crisis (Taito)
Brave Blade (Raizing)
XII Stag (Traingle Service)
2 FRAMES
Most games (if a game is not elsewhere it's probably there)
1 FRAME(no delay, action happens on the next frame)
Taito:
Space Invaders
Darius
Halley's Comet
Metal Black
Asuka & Asuka
Gun Frontier
Konami:
Gradius
Gradius III
Flak Attack/MX5000
Juno First
Ajax
Nichibutsu:
Moon Cresta
Terra Cresta
Dangar UFO robot
Capcom:
1943 / 1943 Kai
Gun.Smoke
Others:
Hyper Duel (TechnoSoft)
Varia Metal (Excellent System)
Bakuretsu Breaker (Kaneko)
Change Air Blade (Sammy)
Storm Blade (Visco)
Satan's Hollow (Bally Midway)
Notes:
The lowest delay is always shown, for example if a game has 4 frames in WOLF99 and 3 frames in WOLF128 the game will be put in the "3 frames" category.
The actual "delay " is one frame less than specified in these categories, I decided to put it this way because this is how people usually refer to it.
All psx based games seem to have at least 3 frames delay or more (Sonic wings limited and Psyvariar have 4). This includes the newly emulated Taito G-net.
**These raizing games (Batrider, Bakraid) do not have "constant" delay, afaik the pcbs have 3 frames delay and mame seems to be adding an additional frame of its own(the mame induced part isnt constant though, seems to vary between 0 and 1 additional frame). Geragga exhibits the same behavior if you are not using Garemame (always 3 frames delay in garemame). Mahou seems to be the same only 2/3 frames.