jonny5 wrote:
what are you on about?
....[lots of grammatically incorrect ellipses].....
Your opinion on SnS3/CS3 again is pretty useless and uncalled for. Comparing a commercial game which has seen ports to several (more than 2) systems and even got localized to a 'doujin' is bullshit and what SnS3/CS3 has done in terms of transistion from arcade to home is more than any Cave game can claim to have done. I like Cave but that information about SnS3/CS3 is either batshit insanity or with good reason and I happen to side with the latter. If you don't feel as though SnS3/CS3 is your type of game, that's fine, but if you don't feel there's a reason to put time into to actually form a better opinion then you're way off base in making a statement in the first place. That's not opinion, it's fact.
My feeling is that you like Cave because it's Cave and that's my opinion and honestly I don't really see any merit in that nor do I see because you bought a couple Cave games that you're somehow more justified in this respect.
I don't understand your re-evaluation of the bandwagon concept however, yes, it's a bandwagon because lots of people like Cave so I hope that's clear now. Welcome aboard.
The controversy is non-existant, I am simply very annoyed with your comment on how SnS3/CS3 is described to look amateur and crummy while Cave canst do any wrong. You want to speak about the fallacies the SnS series has, go right ahead, I couldn't care less but the game is far from 'doujin' and is flaws aside a game which Alfa System have made much improved over the earlier titles.
There is no argument either unless you want there to be one but I think you should have better choice of words or spend more time in said game to actually legitimize your voice on it. I suggest you read Icarus' brief review of SnS3, perhaps you'll learn something. As for this discussion I'm done.
Gwyrgyn Blood wrote:I don't really see how Cave recycles character archetypes frequently either. Reco and Palm aren't anything like the characters from Galuda, neither of those are anything like the the characters from Ibara or Pork or Deathsmiles either. If you see some sort of pattern in the 'type' of characters that I don't, feel free to point them out.
Also, nice edits. Let's talk about who is reading too fast
You sonofabitch, I had a feeling this was coming. Anyway, I just mean they play on the use of human-like characters... a lot. I'm in the camp of industrial wasteland/military-ho shooting games so Cave's work in the DonPachi franchise, Dangun, and Ketsui I really appreciate. Not to say the others are lacking due to "the people" but it somewhat detracts. I don't like the characters or the talking in SnS/CS either, it sucks.
Gwyrgyn Blood wrote:Good, and here I almost thought you didn't understand english at all.
Making a sequel to a game that's popular while it's still a big thing isn't 'selling out', it's a just a good idea all around. If you want to bitch about Cave selling out, you are welcome to bitch about how they are just pandering with their character designs these days (which I would definitely agree with).
I guess we agree to disagree. I don't see any reason other than ¥ signs to make DS2 as fast as it was. All the same, I'm glad we cleared that up.