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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Thu May 16, 2013 5:06 pm 



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Last edited by RGC on Thu Sep 17, 2015 9:06 am, edited 1 time in total.

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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Thu May 16, 2013 7:09 pm 


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Thu May 16, 2013 9:51 pm 


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10 days past from the previous post. *SMH*

Yeah, most don't put R2 on the list.
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sat Mar 15, 2014 7:04 pm 



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i'm sorry rob's tastes are god awful to me.to say the least


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Mar 16, 2014 1:23 am 


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oh wow, i didn't know there was an snes remake of fucking GALAXY WARS. guess imagineer was inspired by that whole "space invaders the original game" project.

i keep forgeting tekkaman blade is partly a shmup, hue
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Mar 16, 2014 1:49 am 


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I like it that this topic seems to rise from the grave every now and then. It's entertaining fun. :lol:

gabrielesquaratti wrote:
i'm sorry rob's tastes are god awful to me.to say the least

I'd say the list is about pretty accurate; about 5 good snes shooters (+ the unlisted R-Type 3 and Pocky and Rocky), 5 OK ones, and the rest pretty much worthless outside a curiosity playthrough. Though I enjoy UN Squadron - definitely a 6/10 for me! :P
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Mar 16, 2014 2:55 am 


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Yeah, it's a pretty good list imo.
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Mar 16, 2014 3:47 am 


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It's decent. I think the "good" examples need a bit better score (I would personally give Axelay and Super Aleste much higher scores.)
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Tue Oct 27, 2020 6:13 pm 



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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Tue Oct 27, 2020 7:22 pm 


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Those scores in the OP are hilarious, though I recognize that it was written back in the caveman times before the gods brought us fire. Super Aleste is a crown jewel.

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Al Pacino's spread shot is amazing, but I still main Tom Sizemore for the raw damage output once you get his laser powered up. At least until I unlock Tone Loc, but beating that second loop with the LAPD helicopter that has 3 life bars and those stupid fast homing bullet patterns to get him seems impossible.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Tue Oct 27, 2020 10:33 pm 



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That necro bump...

Also, that moment when the game you are currently playing is a 1 out of 10. Come on, don't do Darius Force dirty like that. It is not a great game, but a 1 out of 10? Oh my...
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Wed Oct 28, 2020 3:36 am 


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To Far Away Times wrote:
That necro bump...

Also, that moment when the game you are currently playing is a 1 out of 10. Come on, don't do Darius Force dirty like that. It is not a great game, but a 1 out of 10? Oh my...

What are the chances?
Today was the first time I've ever played Super Nova/Darius Force. I really dug the SNES vibes which is something I don't usually dabble with. That heartbeat sound during the title screen is just pure SNES took me back to the 90s.
After an hour of playing I was left thinking "why haven't I ever heard/read anyone talking about this game??" and in the same though "oh yeah, everyone always said the SNES Darius games sucked!"
...and then here tonight that exact subject pops up.

I'm looking forward to playing it again tomorrow.
Those Darius Arcade and Console collections are so nice. Like my favorite discs yet for PS4.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Wed Oct 28, 2020 4:21 am 


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Personally, I rank both Darius games above the TFAC port. Though I rank both III and AC above both SNES Darius games.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Wed Oct 28, 2020 6:03 am 



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Koa Zo wrote:
What are the chances?
Today was the first time I've ever played Super Nova/Darius Force. I really dug the SNES vibes which is something I don't usually dabble with. That heartbeat sound during the title screen is just pure SNES took me back to the 90s.
After an hour of playing I was left thinking "why haven't I ever heard/read anyone talking about this game??" and in the same though "oh yeah, everyone always said the SNES Darius games sucked!"
...and then here tonight that exact subject pops up.

I'm looking forward to playing it again tomorrow.
Those Darius Arcade and Console collections are so nice. Like my favorite discs yet for PS4.


I've been meaning to get those. I will get the new one with G-Darius and Burst on day one. Those are my two favorite games in the series.

So I put some more practice into Darius Force and ended up getting a 1CC of the lower route which was exciting. I'd say it took about 3 total days of playing, maybe 5 hours in total with save state practice. I actually died and powered down during the final descent and had to figure out that part and the final boss with just the pea shooter. It was a memorable run for sure though!

I do wish this game had a bit more exposure. I could only find a a few articles and reviews on the internet. I think Darius Twin leaves a better first impression with its better visuals but I think Force has the better soundtrack. Darius Force is pretty much what I'd think of as a base line for an average quality shmup. Worth playing for genre fans, doesn't really do anything exceptional, but does everything well enough and has a few flourishes.
BrianC wrote:
Personally, I rank both Darius games above the TFAC port. Though I rank both III and AC above both SNES Darius games.

I'd agree with that ranking. Though, I really love the genesis version of Thunder Force III. Since they're built from mostly the same pieces, Thunderforce AC and Thunder Spirits just goes to show that it really is the artistry and secret sauce that is the difference between so-so and exceptional. Thunder Force III is the fullest extent of the jam.
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Wed Oct 28, 2020 9:15 am 



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I hadn't realised till I spent time to 1cc TFIII and TFAC (and Spirits) recently that almost every enemy sprite, bar bosses and some minibosses, have been completely re-done for AC. It seems quite a bizarre load of work to do when there was nothing wrong with the original models and they don't seem to behave differently. It is not as if the new ones are higher resolution. Why not spend the time do make an entire third new level? Or even just an additional new boss?

Spirits uses the AC sprites and adds another two new levels, but they are so obviously not technosoft made. They have a different aesthetic and they quite noticeably lose the momentum/adrenaline that Thunder Force games all have. The only bit that does get crazy is the falling asteroids, but unless you sit at the front, the player is subject to a long series of repeated deaths without warnings. Thanks to the slowdown it is doable, but it is definitely a step down from the original Cerberus level.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Wed Oct 28, 2020 4:09 pm 


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I'm under the impression that the stages may have been changed at the last minute in TFAC. The high score screen still lists the TFIII names for the changed stages and a more polished version of the asteroid song is a hidden omake in TFIV.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Wed Oct 28, 2020 5:43 pm 



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BrianC wrote:
I'm under the impression that the stages may have been changed at the last minute in TFAC. The high score screen still lists the TFIII names for the changed stages and a more polished version of the asteroid song is a hidden omake in TFIV.


You may be right. The second new level is really just a mash up of Thunder Force II assets. They didn't make any attempt to improve on the rather basic TFII enemy models, and they do stick out in their garish colours and simplicity compared to the rest of the game. An ideal perfect TFIII would have the excellent St4 asteroid level included before the Hades stage, but the above st5 TFII temple level would be better as an omake/secret level, perhaps capping off with the Thunder Spirits short final level, (though the rights of Thunder Spirits may lie with Toshiba who did the port).


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Fri Oct 30, 2020 3:55 am 


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The TFII level in TFAC also keeps the TFIII bosses from Ellis instead of using the TFII bosses.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Fri Oct 30, 2020 1:49 pm 



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BrianC wrote:
The TFII level in TFAC also keeps the TFIII bosses from Ellis instead of using the TFII bosses.


Yes, it is really a budget level, although admittedly still fun to play through. The Mobile Fort boss always looked a bit out of place in the icy Ellis stage to me, and I think it would have been better as the boss of the St6 Cerberus level which doesn't really have a proper boss.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Nov 01, 2020 4:52 pm 


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Thanks for the list, i be looking at them all.
Not looking at scores, its a matter of taste.
And indeed SNES sucks, i be playing advanced-buster-gleylauncer alot for megadrive, its the best 16-bit game i think.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Nov 01, 2020 6:49 pm 



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Axelay and R-Type 3 are good games.

Space Megaforce and the two Darius games are decent.

Gradius III is passable.

But the Genesis and PCEngine definitely come out ahead.
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Sun Nov 01, 2020 10:20 pm 



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So many good shmups back then
Thank the gods for retroarch etc
I'm having alot of fun playing , discovering all these and the mame shmups to
Nvidia shield and classic SNES hacked are just to much fun

Loving the switch re releases etc

But is dariusburst like the last big budget release? Seems not many big releases of new shmups? Raiden V to I guess


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Mon Nov 02, 2020 1:40 am 



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Crimzon Clover just got a switch release. That game takes the bullet hell subgenre about as far as its gone before. And we have R-Type Final 2 to look forward to, which looks spectacular from the trailers. Should be really good unless there's an unforseen screw up.
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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Mon Nov 02, 2020 6:53 am 



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To Far Away Times wrote:
Crimzon Clover just got a switch release. That game takes the bullet hell subgenre about as far as its gone before. And we have R-Type Final 2 to look forward to, which looks spectacular from the trailers. Should be really good unless there's an unforseen screw up.
R type deffo thnx for reminder
The bullethell ones don't win me over yet, think I prefer the minimal gradius style vibe


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Mon Nov 02, 2020 2:43 pm 


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R-type i have the same on GBA, so not intrested to play here.
All those games play bad, i quickly launched the megadrive advanced busterhawk.
I play no SHMUPS on SNES again

Well, some i did not have in my ''complete" list.
Have to find them ROMs somewhere else.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Mon Nov 02, 2020 3:04 pm 



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Busterhawk plays really well mate via retroarch on SNES classic, playing it now

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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Mon Nov 02, 2020 10:16 pm 


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heli wrote:
R-type i have the same on GBA, so not intrested to play here.


R-Type III on GBA is not the same as on SNES. It's a terrible port.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Tue Nov 03, 2020 12:20 am 


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Samildanach wrote:
BrianC wrote:
I'm under the impression that the stages may have been changed at the last minute in TFAC. The high score screen still lists the TFIII names for the changed stages and a more polished version of the asteroid song is a hidden omake in TFIV.


You may be right. The second new level is really just a mash up of Thunder Force II assets. They didn't make any attempt to improve on the rather basic TFII enemy models, and they do stick out in their garish colours and simplicity compared to the rest of the game.


It can't be that Garish. I've played the AGES port of AC a ton, and while I knew some stages had been changed from III, I didn't know which ones.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Tue Nov 03, 2020 4:52 am 


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Sengoku Strider wrote:
It can't be that Garish. I've played the AGES port of AC a ton, and while I knew some stages had been changed from III, I didn't know which ones.


Haides (moving cave) and Ellis (snow stage). TF2 stage looks pretty much like how it does in TF2 and it seems to be based on the MD version of the stage, not the X68000 version.

edit: I was mistaken about the stage looking just like it does in TF2. It is based off the MD version, but the graphics were actually touched up a slight bit.


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 Post subject: Re: Rob's Complete list of SNES shmups.
PostPosted: Tue Nov 03, 2020 6:05 am 


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Personally, I would say that Space Megaforce and Axelay deserve to have like 9/10 or so. They're both some of the best shooters in the SNES. Gradius III and R-Type III are also good.
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