Senko no Ronde 2
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adversity1
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Re: Senko no Ronde 2
Finally got around to playing this Sunday. Lots of fun. So many characters and assist characters that the combinations seem almost endless. I took a liking to Henri, who can play a pretty nice hide and go seek game by throwing out a lot of options which block incoming shots as well as reflecting your own shots in slightly random directions. Managed to win once, but lost quite a bit. Should've practiced more on the first game.
I want to check out Gustav as well, whose B.O.S.S. mode seems to be retardedly beastly.
BTW, how do people deal with boss mode when they're up against it? You can only dodge so much obviously. Is it good to save some special attacks so that you can quickly take out parts of B.O.S.S.es? Do they generally have weak points?
I want to check out Gustav as well, whose B.O.S.S. mode seems to be retardedly beastly.
BTW, how do people deal with boss mode when they're up against it? You can only dodge so much obviously. Is it good to save some special attacks so that you can quickly take out parts of B.O.S.S.es? Do they generally have weak points?
We are holding the secret power of shmups.
Re: Senko no Ronde 2
You can hit S+C to use up one of your boss attacks as a bomb (determined by Attack, Defence or Speed type). Use wisely though.
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adversity1
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Re: Senko no Ronde 2
For people living in Japan, Grev has updated their Senko events list at the website:
http://www.grev.co.jp/ronde2/top.html
Lots of free plays and tourneys coming up! One in Tokyo today in a place I was just at but didn't know! Fuxx!
I've been spending more time playing the game and have gotten a lot better. I've mastered most of Henri's attacks including BOSS mode. I find Henri working best for me, ironically when I'm on the offensive (he's supposed to be a defensive character). He's got a really wide special attack with M+S so what I do is throw in some reflect units while in barrier (which projects them further), and this traps the opponent since they can't shoot but you can. Then I rush in with M+S and just harass up close. Henri has to be played with the idea of keeping the opponent in one place, not letting them run around the arena.
But he seems to be a solid mid-tier character. There are others obviously stronger. Fabian for instance is just crazy powerful. His 360+C move, the sort of triangular danmaku combined with his dash S burst ball just makes the field hell for the opponent. Luca B cartridge is also really really strong. Marksman rifle charged up is awesome from far, and her close range sword attack does crazy damage.
I was beating people at Club SEGA today and thinking I was doing ok until I went next door to Hey! where there were just some brutal players on the machines. Pretty much everyone was totally sick. This game is getting good attention here and I'm glad.
http://www.grev.co.jp/ronde2/top.html
Lots of free plays and tourneys coming up! One in Tokyo today in a place I was just at but didn't know! Fuxx!
I've been spending more time playing the game and have gotten a lot better. I've mastered most of Henri's attacks including BOSS mode. I find Henri working best for me, ironically when I'm on the offensive (he's supposed to be a defensive character). He's got a really wide special attack with M+S so what I do is throw in some reflect units while in barrier (which projects them further), and this traps the opponent since they can't shoot but you can. Then I rush in with M+S and just harass up close. Henri has to be played with the idea of keeping the opponent in one place, not letting them run around the arena.
But he seems to be a solid mid-tier character. There are others obviously stronger. Fabian for instance is just crazy powerful. His 360+C move, the sort of triangular danmaku combined with his dash S burst ball just makes the field hell for the opponent. Luca B cartridge is also really really strong. Marksman rifle charged up is awesome from far, and her close range sword attack does crazy damage.
I was beating people at Club SEGA today and thinking I was doing ok until I went next door to Hey! where there were just some brutal players on the machines. Pretty much everyone was totally sick. This game is getting good attention here and I'm glad.
We are holding the secret power of shmups.
Re: Senko no Ronde 2
I have been informed theres a new update. I'll try and find out whats been revised..
Re: Senko no Ronde 2
Uh, Sakurako and Ernula added in their old rounders?
http://www.youtube.com/user/GREVchannel ... 75DBB33CA0
http://www.youtube.com/user/GREVchannel ... 75DBB33CA0
Re: Senko no Ronde 2
Interesting. I wonder if they'll update it again at some point, and make Lili & Karel playable with their old Rounders.
Re: Senko no Ronde 2
Beating a dead horse? Is the OST out? Where can i buy it? Cocoebiz seems not to have it
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Re: Senko no Ronde 2
Would like to know this too.Randorama wrote:Beating a dead horse? Is the OST out? Where can i buy it? Cocoebiz seems not to have it
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adversity1
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Re: Senko no Ronde 2
Got a bunch of info on the update but have been way too busy...will post when I get some time.
We are holding the secret power of shmups.
Re: Senko no Ronde 2
How's the game doing anyway? Arcadia top 10?
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adversity1
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Re: Senko no Ronde 2
Unfortunately it is not in Arcadia's top 10 this month.
I'm not sure why since there haven't been many recent releases and the game enjoyed an initial buzz, but there seemed to be some serious balance issues with the first version. Like the character I used mainly, Henri, is nearly useless against a good Fabian or Shinobu player. There is also the possibility that I just don't know the game well enough. But from what I saw at Hey! in high level play, Shinobu, Lanatus, Fabian and Jasper were very very strong. About a month later I went back to Hey! and hardly anyone was playing. Waiting for 2.0? Or was 1.0 so broken as to be unplayable? I'm not sure.
Main changes for ver. 2.0:
Addition of Sakurako and Ernula
System changes:
Brief invincibility added when using a defense assist unit.
Missile attacks and some other destructible attacks now put the opponent in down status when they hit.
Invincibility period for long downs changed from 50 to 70 frames.
Bomb assist attacks have been slowed down (good!).
Hyper beam (alternate bomb attack) speed increased.
Barrier is now unusable during Overheat.
Character changes
There's a lot of them, so I can't list them all but:
Stronger:
Leif
Henri
Yurusiel
Chanpo
Jasper
Fabian (although some attacks have been modified to make him weaker)
Theo
Mika
Weakened:
Shinobu
Luca
Lanatus
I'm not sure why since there haven't been many recent releases and the game enjoyed an initial buzz, but there seemed to be some serious balance issues with the first version. Like the character I used mainly, Henri, is nearly useless against a good Fabian or Shinobu player. There is also the possibility that I just don't know the game well enough. But from what I saw at Hey! in high level play, Shinobu, Lanatus, Fabian and Jasper were very very strong. About a month later I went back to Hey! and hardly anyone was playing. Waiting for 2.0? Or was 1.0 so broken as to be unplayable? I'm not sure.
Main changes for ver. 2.0:
Addition of Sakurako and Ernula
System changes:
Brief invincibility added when using a defense assist unit.
Missile attacks and some other destructible attacks now put the opponent in down status when they hit.
Invincibility period for long downs changed from 50 to 70 frames.
Bomb assist attacks have been slowed down (good!).
Hyper beam (alternate bomb attack) speed increased.
Barrier is now unusable during Overheat.
Character changes
There's a lot of them, so I can't list them all but:
Stronger:
Leif
Henri
Yurusiel
Chanpo
Jasper
Fabian (although some attacks have been modified to make him weaker)
Theo
Mika
Weakened:
Shinobu
Luca
Lanatus
We are holding the secret power of shmups.
Re: Senko no Ronde 2
Sounds good. To be fair to Grev it must be a pisser of a game to balance.
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Re: Senko no Ronde 2
anyone know of a good website to find DUO match vids?
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Re: Senko no Ronde 2
Balance is really bad so people are waiting for the new version.
bucklemyshoe: I don't know of any, but I don't watch vids of games I haven't played. Although I did watch a little on nicovideo or zoome out of curiosity, but the level of play in those vids seemed very low. It'll take a while for people to get really good anyway.
I have all these links (some of them dead) for the first game if you care though.
bucklemyshoe: I don't know of any, but I don't watch vids of games I haven't played. Although I did watch a little on nicovideo or zoome out of curiosity, but the level of play in those vids seemed very low. It'll take a while for people to get really good anyway.
I have all these links (some of them dead) for the first game if you care though.
Re: Senko no Ronde 2
Both the original arcade version and 360 version of SnR were updated a bunch of times to address balance issues, so I'm pretty sure this won't be the last update we see for Duo (unless they somehow manage to balance it perfectly with 2.0).
http://www.nicovideo.jp/tag/%E6%97%8B%E ... 8%88%9EDUObucklemyshoe wrote:anyone know of a good website to find DUO match vids?
Re: Senko no Ronde 2
G.Rev put up three videos showing the changes in 2.0 now:
http://www.youtube.com/watch?v=tSPI3OhdMhU&feature=sub
http://www.youtube.com/watch?v=xMbx7MHPuSY&feature=sub
http://www.youtube.com/watch?v=Tr_p9J7V2w8&feature=sub
Looks like a lot of changes to the BOSS system and added attributes to the assist characters. Heh, looks so complex compared to SnR.
edit: oops, there were 3
http://www.youtube.com/watch?v=tSPI3OhdMhU&feature=sub
http://www.youtube.com/watch?v=xMbx7MHPuSY&feature=sub
http://www.youtube.com/watch?v=Tr_p9J7V2w8&feature=sub
Looks like a lot of changes to the BOSS system and added attributes to the assist characters. Heh, looks so complex compared to SnR.
edit: oops, there were 3
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adversity1
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Re: Senko no Ronde 2
Ugh what the fuck
When did these go on sale
http://grev.shop-pro.jp/?mode=cate&cbid=602666&csid=0
Sold out
When did these go on sale
http://grev.shop-pro.jp/?mode=cate&cbid=602666&csid=0
Sold out
We are holding the secret power of shmups.
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Re: Senko no Ronde 2
does that store accept foreign orders?
i would love to get the soundtracks.
i would love to get the soundtracks.
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adversity1
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Re: Senko no Ronde 2
Grev shop open 11/9.
Also according to Arcadia this month SnR2 came in number 8 for the game center rankings, boosted by the new patch.
Also according to Arcadia this month SnR2 came in number 8 for the game center rankings, boosted by the new patch.
We are holding the secret power of shmups.
Re: Senko no Ronde 2
That's great news. Hope it stays in the top 10 for at least another month.adversity1 wrote:Grev shop open 11/9.
Also according to Arcadia this month SnR2 came in number 8 for the game center rankings, boosted by the new patch.
Also, I want that cui-chain.
Re: Senko no Ronde 2
A 360 port has been announced in the latest Famitsu, as expected.
Game of the Year 2010.
Game of the Year 2010.
Re: Senko no Ronde 2
i hope this is region free but i somehow doubt it.
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BulletMagnet
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Re: Senko no Ronde 2
You could always hope for WarTech 2 (and take bets on how long it'd take to be reduced to ten bucks new).
Re: Senko no Ronde 2
Screens of Senko DUO 360:
http://www.famitsu.com/game/coming/1229773_1407.html
http://www.famitsu.com/game/coming/1229773_1407.html
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adversity1
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Re: Senko no Ronde 2
There's an interview with Maruyama in this month's Famitsu 360. I'll check it out at lunch and see if there's any interesting tidbits.
We are holding the secret power of shmups.
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adversity1
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Re: Senko no Ronde 2
Ok, so the 360 release will include the arcade revisions plus a little bit more. Maruyama refers to it almost like a Version 2.01. There will be an additional mode besides score attack and versus that he can't talk about yet. You will be able to record replays of your fights as well (pretty cool!).
Btw this game is #8 on the top Arcade games in Arcadia this month.
Btw this game is #8 on the top Arcade games in Arcadia this month.
We are holding the secret power of shmups.
Re: Senko no Ronde 2
All of that sounds awesome. Especially the replay feature.
I'm guessing that other mode is Story mode. Or does it sound like it'll be something else?
I'm guessing that other mode is Story mode. Or does it sound like it'll be something else?
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adversity1
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Re: Senko no Ronde 2
It's in addition to Story Mode. I'm betting on a shooting mode of some sort.
We are holding the secret power of shmups.