Senko no Ronde 2
Well, that made the first one more like a fighter, timing attacks shouldnt be a problem. there is a reason why you cant move with the most powerful special attacks. I didnt really find a problem with those, dashing immobilizes you after its done too.szycag wrote:That would be cool though if they took out all the attacks that immobilize you for seconds at a time and balanced out the characters a lot more.
I thought the characters were quite balanced, although characters like mika and changpo are easy for beginners. Lili might be hard to learn but can be really powerful, along with all of the characters.
I wanna see more of Cuilan.
Badly.
I'd been wondering if they were gonna make a sequel to that at some point....
If it comes over here in some form once it's ported, I hope it's handled a bit better than Wartech was.
Normally Ubisoft isnt a bad publisher, but I dont think they did things entirely right with this one. Like how with half of the screenshots, you could NOT tell it was a shmup-ish game at all cause it was all closeups of melee-combat or stuff like that. Wasnt till I saw a bullet-filled screen in Boss mode that I realized what type of game it was.
And damn stupid reviewers like the nitwit from GameInformer did NOT help.
Im hoping they'll keep the original cast of characters, but add a few more.
I always thought just 8 wasnt quite enough, really.
Badly.
I'd been wondering if they were gonna make a sequel to that at some point....
If it comes over here in some form once it's ported, I hope it's handled a bit better than Wartech was.
Normally Ubisoft isnt a bad publisher, but I dont think they did things entirely right with this one. Like how with half of the screenshots, you could NOT tell it was a shmup-ish game at all cause it was all closeups of melee-combat or stuff like that. Wasnt till I saw a bullet-filled screen in Boss mode that I realized what type of game it was.
And damn stupid reviewers like the nitwit from GameInformer did NOT help.
Im hoping they'll keep the original cast of characters, but add a few more.
I always thought just 8 wasnt quite enough, really.
that was my own stupidity, I kept trying to get inside the boss to barrage it and blow it up, but you kept doing the homing laser + huge laser attack as you knew what I was trying to doszycag wrote:Zaarock, remember that one time i beat you, the only time, by spamming ernula's laser attack? that was cool
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dai jou bu
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StoofooEsq
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Quite awesome. Not a chance in hell that it'll ever happen, though.
Before they would develop a new Virtual On, I'd rather see Sega remake VO: Oratorio Tangram for their Sega Ages line on PS2 the same way they did with VO: Operation Moongate. If they updated the graphics for the system and added in sufficient bonus material, I would actually be content with that alone instead of an entirely new game in the series.
Before they would develop a new Virtual On, I'd rather see Sega remake VO: Oratorio Tangram for their Sega Ages line on PS2 the same way they did with VO: Operation Moongate. If they updated the graphics for the system and added in sufficient bonus material, I would actually be content with that alone instead of an entirely new game in the series.
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spineshark
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KNTain wrote:How awesome would it be if this were successful enough to cause Sega to step up and make a new Virtual On?
lololol fuck. =/
The last time Sega DID try this ("Marz", I think it was?), gee what a surprise, they messed it up SO bad that Im under the impression that they killed it for good.
Seems to me that lately, Sega themselves cant make a good game to save their lives *cough* Sonic *cough*.
Just like how I bet Nintendo is regretting letting them develop that Olympics title...... Down at the store, that's the one Wii game we just cant sell to anyone.
I miss the days when Sonic was freaking awesome..... I'll be really glad to see him again being awesome in Brawl, though.
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dai jou bu
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Here you go.-Bridget- wrote:I wanna see more of Cuilan.
Badly.
I really should check Majora's news more often.
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dai jou bu
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She looks taller in her new illustration, not to mention she's much thinner. And I prefer her old outfit because the leggings looked cooler. Maybe I've been desensitized by the zettai ryouki.Limbrooke wrote:Changpo keeps getting better and better.
Anyway, one of her B2 costumes will be available in PVC form sometime in the future. (might not be safe for work, by the way)
Marz was less a new game and more a supremely fucked up port of Force, though. That's what most tell me, at least. Maybe Force sucks in the first place and Marz isn't that far off from the original, but it's really hard to tell with all the conflicting opinions on Force.The last time Sega DID try this ("Marz", I think it was?), gee what a surprise, they messed it up SO bad that Im under the impression that they killed it for good.
I'd love to see a real Force port, but the window for that is long, long gone.
Virtua Fighter 5 is the best fighting game since Third Strike, though. I think their arcade division still has some juice in 'em.Seems to me that lately, Sega themselves cant make a good game to save their lives *cough* Sonic *cough*.
Last edited by Limbrooke on Sat Aug 08, 2009 5:42 pm, edited 1 time in total.
'Only a fool trusts his life to a weapon.'
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dai jou bu
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Her character select portrait for the first game looks just about the same in terms of body language. Changpo looks fine to me either way, but I wish they were a little bit more creative with her new A-1 costume instead of sticking to the tried-and-true otaku fare (ie- skirt and stockings).Limbrooke wrote:
I like that new sketch since she has a bit more emotion going on, more potentially ass-kickery type look. If anything I like Changpo since most of her expressions give off emotion. Even though the old standing pose you have there is still good, there's no emotion!
Also, her A2 cut-in costume still beats the new one any day in terms of intimidation:
You're really screwed now! She just went into Final B.O.S.S. mode.
dai jou bu wrote:Here you go.-Bridget- wrote:I wanna see more of Cuilan.
Badly.
I really should check Majora's news more often.
Omigod
Thank you, G-Rev, for making more of this series........
And thanks, Dai jou bu, for that link, I'll be holding onto THAT pic......
Well I missed out on posting in this thread earlier, and somehow I never posted in the Senko thread either, even though this was easily my favorite game of 2007. BTW I am Myrmidon0 on Live.
My list of personal concerns for Senko 2:
1) Being able to play it when it is ported. 360 is the only next gen I own (I bought it for Senko, lol), but due to G.rev experience and 360 being the "hardcore" market where Shikigami 3 on 360 can sell over 3x on the Wii, I'm not too worried about that one. I am really worried about US localization though. Did somebody say that Asia 360 releases are region free? I guess we could just import.
2) The character balance is honestly not nearly as bad as people say, but like all fighting games this is priority #1, and more experience is always better.
3) Yack better be doing the music again. Senko is one of my favorite OSTs ever. I'm not worried here either but this better happen.
My list of personal concerns for Senko 2:
1) Being able to play it when it is ported. 360 is the only next gen I own (I bought it for Senko, lol), but due to G.rev experience and 360 being the "hardcore" market where Shikigami 3 on 360 can sell over 3x on the Wii, I'm not too worried about that one. I am really worried about US localization though. Did somebody say that Asia 360 releases are region free? I guess we could just import.
2) The character balance is honestly not nearly as bad as people say, but like all fighting games this is priority #1, and more experience is always better.
3) Yack better be doing the music again. Senko is one of my favorite OSTs ever. I'm not worried here either but this better happen.
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dai jou bu
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1) The region-locking is dependent on the publisher's whims. Ubisoft decided to make Wartech (just typing this makes me cringe) region-free. Also, Senko no Ronde is really the only game I play consistently on the 360 nowadays too.Enhasa wrote: Did somebody say that Asia 360 releases are region free? I guess we could just import.
2) The character balance is honestly not nearly as bad as people say, but like all fighting games this is priority #1, and more experience is always better.
3) Yack better be doing the music again. Senko is one of my favorite OSTs ever. I'm not worried here either but this better happen.
2) Changpo A is top-tier, but she still feels klunky to me, and she's supposed to be my main!
3) Yack's going to stick with this game, since former Taito employees stay together. It's either that or he makes music for more eroge.
A review of Senkou no Ronde OST vol. 2: Carpe Diem.
This soundtrack proves once more that mr. Yack is in a state of grace. Like the first chapter, it blends a plethora into an elegant mix of jazz, fusion and electronic music, creating a unique, vibrating sound. I am going to review the songs by their order, just in case.
"Last stand" and "Link" is a mix of world music and electronic vibes, catchy dancing tunes. "Calm" is a slow, minimalist electronic beat, while "Limitless Cinderella" is a vibrant dancy song with an elegant use of winds and chores, extremely atmospheric. "Imitation blue" is a early 90's jazzy pop melody,
"Darkrabbit faire" an hypnotic minimalist exercise. Its looping drums are then followed by the more oriental and fast pace of "Judg. Act 1. -Eve", faster electronic song, with "My delightful spec." as a sudden fusion/pop break. "That guy's name is Kannei Edosan" is a brilliant mix of Ska, electronic rythms and minimalist pace, to be "sublimed" in the harp motive of "end sketch 1", your typical end motive.
Sad atmospheres enter again with the slow pop of "Stolen soul", followed again by the elegant fusion crescendo of "Fresh of Dorothy" and the short motive of "Giovanni", also an elegant fusion exercise. The world music tones come back, blended with a quick dancing pace, in "Another warrior".
Time for "end sketch 2" and "portrait", short old style jazz songs, while "The thing that was bad? The mouth? What?" is a nice electronica spoof. "Shine" is a slow, melodic song quickly followed by "Bloody eclipse", a fast electronic/progressive song, evolving into a blend of world/electronic/dance music at the end of the theme.
"You and I" is a traditional rock ballad, while "Feldhern" is an orchestral theme with a short playful dance intermezzo. "Carpe Diem" is a re-elaboration of the original Senkou theme, a mix of piano, minimalist themes and "Judgement - Act. 2" is a slow piano coda, to sum up the work.
Overall, it is another excellent work by Yack, in which he mixes a lot of genres and ideas into an elegant mix, creating the feeling of wonder and joy typical of the first Senkou. Highly suggested, since it is also relatively cheap and comes with a beatiful booklet.
This soundtrack proves once more that mr. Yack is in a state of grace. Like the first chapter, it blends a plethora into an elegant mix of jazz, fusion and electronic music, creating a unique, vibrating sound. I am going to review the songs by their order, just in case.
"Last stand" and "Link" is a mix of world music and electronic vibes, catchy dancing tunes. "Calm" is a slow, minimalist electronic beat, while "Limitless Cinderella" is a vibrant dancy song with an elegant use of winds and chores, extremely atmospheric. "Imitation blue" is a early 90's jazzy pop melody,
"Darkrabbit faire" an hypnotic minimalist exercise. Its looping drums are then followed by the more oriental and fast pace of "Judg. Act 1. -Eve", faster electronic song, with "My delightful spec." as a sudden fusion/pop break. "That guy's name is Kannei Edosan" is a brilliant mix of Ska, electronic rythms and minimalist pace, to be "sublimed" in the harp motive of "end sketch 1", your typical end motive.
Sad atmospheres enter again with the slow pop of "Stolen soul", followed again by the elegant fusion crescendo of "Fresh of Dorothy" and the short motive of "Giovanni", also an elegant fusion exercise. The world music tones come back, blended with a quick dancing pace, in "Another warrior".
Time for "end sketch 2" and "portrait", short old style jazz songs, while "The thing that was bad? The mouth? What?" is a nice electronica spoof. "Shine" is a slow, melodic song quickly followed by "Bloody eclipse", a fast electronic/progressive song, evolving into a blend of world/electronic/dance music at the end of the theme.
"You and I" is a traditional rock ballad, while "Feldhern" is an orchestral theme with a short playful dance intermezzo. "Carpe Diem" is a re-elaboration of the original Senkou theme, a mix of piano, minimalist themes and "Judgement - Act. 2" is a slow piano coda, to sum up the work.
Overall, it is another excellent work by Yack, in which he mixes a lot of genres and ideas into an elegant mix, creating the feeling of wonder and joy typical of the first Senkou. Highly suggested, since it is also relatively cheap and comes with a beatiful booklet.
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
Hmm, that's odd. The soundtrack was released in March 2007? I can't believe I missed that, or that nobody posted anything about the sequel back then!?
I'm listening to the music right now, and so far I think it's good. It has the same melodic 1990's-ethno-techno vibe that the first game had. Feels less of a rehash than I'd expect though - with a nice, crisp sound image that sounds fresh and new and quite a few surprises and neat tricks along. It's good, but since Border Down and SnR1 were such huge leaps from his previous works, I can't help feeling a bit disappointed this time, it's simply not as exciting. Quality stuff nonetheless, not like some of his non-G.Rev-freelance work.
I'm listening to the music right now, and so far I think it's good. It has the same melodic 1990's-ethno-techno vibe that the first game had. Feels less of a rehash than I'd expect though - with a nice, crisp sound image that sounds fresh and new and quite a few surprises and neat tricks along. It's good, but since Border Down and SnR1 were such huge leaps from his previous works, I can't help feeling a bit disappointed this time, it's simply not as exciting. Quality stuff nonetheless, not like some of his non-G.Rev-freelance work.
SOUNDSHOCK
1) I found a semi-decent region compatbility list at play-asia. It has a terrible interface so it's best to skip around using URL manipulation tricks.dai jou bu wrote:1) The region-locking is dependent on the publisher's whims. Ubisoft decided to make Wartech (just typing this makes me cringe) region-free. Also, Senko no Ronde is really the only game I play consistently on the 360 nowadays too.
2) Changpo A is top-tier, but she still feels klunky to me, and she's supposed to be my main!
3) Yack's going to stick with this game, since former Taito employees stay together. It's either that or he makes music for more eroge.
2) One aspect that maybe impresses me the most about Senko is how you can tell when you are slowly improving, but also how it always feels like there is still lots of room left for further improvement. I feel like I'm terrible with everyone! Only some characters slightly less terrible than others.
3) Under Defeat was composed by Hosoe though. So this makes 2/3 Zuntata so far. I have no idea about Mamonoro actually, and I'm too lazy to find out.
zinger, vol1 was the OST for the original arcade release. vol2 was for the extra songs that Yack created specifically for the 360 port. I love them both, and for completeness you need both, but I do think vol2 is even better. (Does it change your opinion if you know that you are listening to more Senko 1 music and as such, you should not expect a "huge leap"? )
Here is my opinion on vol2:
Top 5 favorite videogame OST of all time for me. Due to the nature of gaming (best OST != videogame with the best music) and Senko in particular, I still like Darius Gaiden's soundtrack more (i.e., while actually playing). But Senko vol2 is my top shmup OST, which says a lot since there are a lot of great ones. It holds up really well the more you listen to it, actually.
Oh this could be helpful. If you've played Senko and wonder why you don't recall many of the vol2 songs, it is likely because you are selecting your character with the A button each time. Otherwise you would only hear each track in one specific instance in the game (say, playing Ernula vs Cuilan in story mode, or perhaps a character-specific A ending).
This correspond with each character's 1st, 2nd, and 3rd music. Earth is Mika, Fleet Dock is Karel, Colony is Changpo, Moon City is Ernula, Jupiter is Lili, Fleet Battle is Sakurako, Moon Tower is Fabian, and Station is Cuilan.
This correspond with each character's 1st, 2nd, and 3rd music. Earth is Mika, Fleet Dock is Karel, Colony is Changpo, Moon City is Ernula, Jupiter is Lili, Fleet Battle is Sakurako, Moon Tower is Fabian, and Station is Cuilan.
Code: Select all
Earth A Assemble
Earth Y Charge
Earth LB Limitless Cinderella
Fleet Dock A Find the Way
Fleet Dock Y Brave Heart
Fleet Dock LB Judgement -Act I-
Colony A North Star
Colony Y Crossshine
Colony LB My Delightful Spec
Moon City A Sentimental Journey
Moon City Y Wanted "True Pasta"
Moon City LB A N E K (His Name is Kannei Edosan)
Jupiter A Little Witch
Jupiter Y Idaflieg
Jupiter LB Feldherrn
Fleet Battle A Remember First Rendez-vous
Fleet Battle Y Grey Lips
Fleet Battle LB Imitation Blue
Moon Tower A Inner Fire
Moon Tower Y Vision of Boys
Moon Tower LB You and I
Station A Lucky Charm
Station Y Tuki no Ronde
Station LB Fresh of Dorothy