gotta disagree with that sentiment. i find these games some of the easiest to grasp the scoring concept on. not really hard to memorize the miclus locations really. not any harder than memorizing where enemies appear from or where to be to avoid bullet spam in most shmups.roker wrote:I like how you're inferring that I'm flawed. I respect your passion, but why should I spend my time looking at guide trying to figure out where all those pesky miclus's are? How often am I going to get ten 10,000 medals on the screen without finding a miclus?nash87 wrote:this game has one of the most solid scoring systems there is. grab medals, kill things before they shoot, graze bullets. the flaw isn't the game bro
I just want to pick up the controller, blow shit up and try to make it to the end. I look at vids and stuff when I want higher scores or better strategies not to do a song and dance to make "secret" scoring aides appear. You have to admit, this game is bit too stringent with it's scoring system compared to most shmups.
to me the scoring mechanics certainly arent nearly as confusing or difficult as most Cave games are to grasp for instance. i personally really enjoy the way scoring is handled in the Raiden Fighter series.