shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Jan 29, 2020 6:04 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 107 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject:
PostPosted: Wed Oct 17, 2007 1:21 pm 


User avatar

Joined: 30 Mar 2005
Posts: 2297
Location: Island of Dots
Shatterhand wrote:
Both Dynablaster and BC Kid are really sweet ports.

They are. I remember the Amiga version of Dynablaster came with a dongle so you could play with 5 players (or was it 4?)! The Amiga version has a unqiue ending theme that is just a brilliant peice of music.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 17, 2007 1:27 pm 


User avatar

Joined: 26 Jan 2005
Posts: 7235
Location: MD
Factor 5 still has the Amiga roms for BC Kid, R-Type, and Katakis for free download. Getting those games for free legally is very sweet. No kikstart roms required to play them either.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 31, 2007 12:15 pm 


User avatar

Joined: 30 Mar 2005
Posts: 2297
Location: Island of Dots
Just to provide this topic with a bit of positive spin on the Euroshmup theme, let's not forget the excellent European developed shmups on XBLA: Space Giraffe, Mutant Storm Reloaded, and Mutant Storm Empire. And of course, the original PC Mutant Storm, and Space Tripper (also by PomPom). All highly polished and accomplished games.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 31, 2007 12:19 pm 


User avatar

Joined: 02 Feb 2005
Posts: 4511
Location: sweden
bcass wrote:
Just to provide this topic with a bit of positive spin on the Euroshmup theme, let's not forget the excellent European developed shmups on XBLA: Space Giraffe, Mutant Storm Reloaded, and Mutant Storm Empire. And of course, the original PC Mutant Storm, and Space Tripper (also by PomPom). All highly polished and accomplished games.

not shmups.

arena shooters and rail shooters arent they? (never actually played space giraffe)
_________________
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 31, 2007 12:58 pm 


User avatar

Joined: 30 Mar 2005
Posts: 2297
Location: Island of Dots
Well, to my mind, they are shmups (although I would classify arena shmup as a sub-section of the general 'shmup' term). Space Giraffe has a similar premise to Tempest, and that game is a shmup.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 31, 2007 1:10 pm 


User avatar

Joined: 26 Jan 2005
Posts: 3933
Location: Rio de Janeiro - Brazil
bcass wrote:
Shatterhand wrote:
Both Dynablaster and BC Kid are really sweet ports.

They are. I remember the Amiga version of Dynablaster came with a dongle so you could play with 5 players (or was it 4?)! The Amiga version has a unqiue ending theme that is just a brilliant peice of music.


If I remember correctly, it was 4 players only. Some other games also used this adapter (Base Jumpers comes to mind), and the original game refused to work if you didn't had it connected.
_________________
Image


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 31, 2007 4:45 pm 


User avatar

Joined: 28 Feb 2005
Posts: 1737
Location: Colin's Bargain Basement. Everything must go.
Shatterhand wrote:
the original game refused to work if you didn't had it connected.
I returned mine because sometimes it didnt work. I never though it might be because of this. Pirate version was fine.
_________________
The biggest unanswered question is where is the money?

1CCS


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Oct 31, 2007 4:52 pm 


User avatar

Joined: 26 Jan 2005
Posts: 3933
Location: Rio de Janeiro - Brazil
Sly Cherry Chunks wrote:
Shatterhand wrote:
the original game refused to work if you didn't had it connected.
I returned mine because sometimes it didnt work. I never though it might be because of this. Pirate version was fine.


The cracked version had an option to play it with or without the adapter, before loading the game.

If you choose to run with it, but you don't have the adapter connected, the game doesn't work.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re:
PostPosted: Tue Dec 03, 2019 1:44 pm 


User avatar

Joined: 16 Aug 2008
Posts: 2583
Location: BRA
Twiddle wrote:
two or more of the following:
euroshmups not originating from europe include:

darius entries before g-darius


WHAT ?? :evil:
_________________
tantos jogos de nave para jogar, tão pouco tempo!


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Wed Dec 04, 2019 6:50 am 


User avatar

Joined: 14 Aug 2019
Posts: 246
Location: BW, Germany
Image


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Thu Dec 05, 2019 5:42 pm 


User avatar

Joined: 19 Jun 2010
Posts: 1751
Location: Germany, Berlin
Euro Shmups tend to:

look pretty and are often 'metallic' art style wise.
aren't much fun to play and haven't been firmed up and produced.

Essentially: not enough substance.
_________________
More Bromances = safer people


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Sat Dec 07, 2019 4:07 am 


User avatar

Joined: 09 Sep 2007
Posts: 245
rtw wrote:
I see this term used all the time, but I can't find
a clear definition anywhere. Maybe this could be
added to the glossary.

However I get the impression that it is
not a positive word...

rtw


Shmups made by Europeans? :D


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Wed Dec 11, 2019 11:04 pm 


User avatar

Joined: 02 Oct 2010
Posts: 3144
Location: Ireland
It's sort of interesting to look at what shmups, and perhaps even other genres I, as an C64/Amiga owning kid, back in the day, thought were actually good at the time. I had no clue my console owning friends at school had access to games that were so much better.

I suppose you can define it as a shmup made in Europe, but I think that European games designers just didn't get how to make really satisfying shmups around the 80s and 90s and that less satisfying style of gameplay seems to have stuck as reminding people of European developed shmups of that era... I mean games I remember thinking were good include...

Cybernoid 2 - Great soundtrack crap gameplay
Project X - F**k right off with your stupid inertia mechanic
IO - Well I suppose this is half decent but hardly anything special like the magazines made out
Delta - Kinda okay if you like simple pattern learning.

That said, some shmups I really enjoy that came from Europe include

Blood Money - Enjoyed this last time I played through on C64 and actually beat it
Banshee - A sort of slow paced 1942/1943 type game with great graphics, sound design and atmosphere
Armalyte - Actually kind of decent especially for C64
Aphidya - Well they basically emulated japanese shmups with this and did it really well and it remains probably the best shooter on the Amiga.


(disclaimer - I'm a casual shmupper and can't 1cc barely anything lol)
_________________
OSSC Forums - http://www.videogameperfection.com/forums
Please check the XRGB Wiki before posting about the OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Thu Dec 12, 2019 3:22 pm 


User avatar

Joined: 26 Feb 2005
Posts: 2361
Location: Wigan, England.
The Cybernoid game were full as hell, though I'd struggle to call them shmups.
_________________
XBL: mjparker77 / PSN: BellyFullOfHell


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Fri Jan 10, 2020 10:35 pm 


User avatar

Joined: 30 Mar 2005
Posts: 2297
Location: Island of Dots
Yeah, the Cybernoid games were really good. In fact, I think they're a great example of what the early UK computing scene was all about - innovation. Whenever they tried to copy what the Japanese were doing, it usually fell flat. It's a shame that spirit doesn't still exist as it would be nice to see more significant deviations in the genre, instead of Cave-clone 51002.


Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Sun Jan 12, 2020 10:30 am 


User avatar

Joined: 27 Jan 2005
Posts: 1034
Location: Finland
Did this thread just morph from euroshmup bashing into a list of favourite euroshmups? I'm in.

Best ones for c64 are:

Uridium - Very simple but very well-thought out, slick and playable. Was a big deal back then for being one of the first shoot em ups on home computer that were as slick as fast as arcade games.
Katakis - Manfred Trenz's lovechild could well be the best euro shmup of all time. He basically just distilled all his favourite coin ops (Darius, R-type, Gradius) into a c64 game. It's uneven, it's buggy, and difficulty is halfway there, but there is real sense of progression, lots of variation in levels and it is still fun to play.

Honorable mentions:
Sanxion and Delta
Armalyte - Delta 2
Io

And for Amiga:
Hybris - bit repetitive, but really fun Terra Cresta - clone. Smooth frame rate!
Battle Squadron - from the same developers as Terra Cresta - slick graphics, 2-player mode and lots of destruction, very playable.
Starray - One of the very best Defender clones I've played. Very slick colorful graphics with good palette that avoid going to over detail.
Z-Out - graphics have not dated well (except the HR Giger level), but it has smooth framerate and lots of secrets

Honorable mentions:
Blood Money
Super Stardust

I never got much excited about Apidya, though I really tried to get into it. The difficulty curve is just arse.
Project X can die in the fire! It is the epitome of shitty shmup design. And I bought it and completed it because I am a stubborn idiot and wanted to see if it got any better. It is also the only game that PUNISHES you for getting powerups, by slowing your ship down. Only way to avoid disaster is to max your powerups and then pick the only speedup you can, or grudge with underpowered ship. I hate this game to death. It is especially frustrating since the graphics look so nice.

But in general, once I got Gradius 3 for Snes and Truxton for Sega Megadrive, c64 and Amiga pretty much ceased to exist as shmup platforms for me, back in the day.. and PC-Engine is THE king for me, along with Neo Geo, when talking about shmup consoles so my love for euroshmup is mostly based on nostalgia (and bias).


Last edited by MJR on Mon Jan 13, 2020 7:40 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Define euroshmup...
PostPosted: Sun Jan 12, 2020 3:24 pm 


User avatar

Joined: 30 Mar 2005
Posts: 2297
Location: Island of Dots
Definitely agree with Uridium. That game was as slick and playable as anything that came out of Japan. Again, its main strength is that it wasn't derivative. I think Zynaps on the ZX Spectrum is also a worthy mention too. Very playable, very original, and slickly executed.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 107 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC


Who is online

Users browsing this forum: EmperorIng, Google [Bot], Xyga and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group