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 Post subject:
PostPosted: Wed Oct 17, 2007 1:21 pm 


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Shatterhand wrote:
Both Dynablaster and BC Kid are really sweet ports.

They are. I remember the Amiga version of Dynablaster came with a dongle so you could play with 5 players (or was it 4?)! The Amiga version has a unqiue ending theme that is just a brilliant peice of music.


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PostPosted: Wed Oct 17, 2007 1:27 pm 


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Factor 5 still has the Amiga roms for BC Kid, R-Type, and Katakis for free download. Getting those games for free legally is very sweet. No kikstart roms required to play them either.


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PostPosted: Wed Oct 31, 2007 12:15 pm 


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Just to provide this topic with a bit of positive spin on the Euroshmup theme, let's not forget the excellent European developed shmups on XBLA: Space Giraffe, Mutant Storm Reloaded, and Mutant Storm Empire. And of course, the original PC Mutant Storm, and Space Tripper (also by PomPom). All highly polished and accomplished games.


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PostPosted: Wed Oct 31, 2007 12:19 pm 


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bcass wrote:
Just to provide this topic with a bit of positive spin on the Euroshmup theme, let's not forget the excellent European developed shmups on XBLA: Space Giraffe, Mutant Storm Reloaded, and Mutant Storm Empire. And of course, the original PC Mutant Storm, and Space Tripper (also by PomPom). All highly polished and accomplished games.

not shmups.

arena shooters and rail shooters arent they? (never actually played space giraffe)
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PostPosted: Wed Oct 31, 2007 12:58 pm 


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Well, to my mind, they are shmups (although I would classify arena shmup as a sub-section of the general 'shmup' term). Space Giraffe has a similar premise to Tempest, and that game is a shmup.


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PostPosted: Wed Oct 31, 2007 1:10 pm 


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bcass wrote:
Shatterhand wrote:
Both Dynablaster and BC Kid are really sweet ports.

They are. I remember the Amiga version of Dynablaster came with a dongle so you could play with 5 players (or was it 4?)! The Amiga version has a unqiue ending theme that is just a brilliant peice of music.


If I remember correctly, it was 4 players only. Some other games also used this adapter (Base Jumpers comes to mind), and the original game refused to work if you didn't had it connected.
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PostPosted: Wed Oct 31, 2007 4:45 pm 


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Shatterhand wrote:
the original game refused to work if you didn't had it connected.
I returned mine because sometimes it didnt work. I never though it might be because of this. Pirate version was fine.
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PostPosted: Wed Oct 31, 2007 4:52 pm 


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Sly Cherry Chunks wrote:
Shatterhand wrote:
the original game refused to work if you didn't had it connected.
I returned mine because sometimes it didnt work. I never though it might be because of this. Pirate version was fine.


The cracked version had an option to play it with or without the adapter, before loading the game.

If you choose to run with it, but you don't have the adapter connected, the game doesn't work.
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 Post subject: Re:
PostPosted: Tue Dec 03, 2019 1:44 pm 


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Twiddle wrote:
two or more of the following:
euroshmups not originating from europe include:

darius entries before g-darius


WHAT ?? :evil:
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 Post subject: Re: Define euroshmup...
PostPosted: Wed Dec 04, 2019 6:50 am 


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 Post subject: Re: Define euroshmup...
PostPosted: Thu Dec 05, 2019 5:42 pm 


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Euro Shmups tend to:

look pretty and are often 'metallic' art style wise.
aren't much fun to play and haven't been firmed up and produced.

Essentially: not enough substance.
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 Post subject: Re: Define euroshmup...
PostPosted: Sat Dec 07, 2019 4:07 am 


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rtw wrote:
I see this term used all the time, but I can't find
a clear definition anywhere. Maybe this could be
added to the glossary.

However I get the impression that it is
not a positive word...

rtw


Shmups made by Europeans? :D


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 Post subject: Re: Define euroshmup...
PostPosted: Wed Dec 11, 2019 11:04 pm 


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It's sort of interesting to look at what shmups, and perhaps even other genres I, as an C64/Amiga owning kid, back in the day, thought were actually good at the time. I had no clue my console owning friends at school had access to games that were so much better.

I suppose you can define it as a shmup made in Europe, but I think that European games designers just didn't get how to make really satisfying shmups around the 80s and 90s and that less satisfying style of gameplay seems to have stuck as reminding people of European developed shmups of that era... I mean games I remember thinking were good include...

Cybernoid 2 - Great soundtrack crap gameplay
Project X - F**k right off with your stupid inertia mechanic
IO - Well I suppose this is half decent but hardly anything special like the magazines made out
Delta - Kinda okay if you like simple pattern learning.

That said, some shmups I really enjoy that came from Europe include

Blood Money - Enjoyed this last time I played through on C64 and actually beat it
Banshee - A sort of slow paced 1942/1943 type game with great graphics, sound design and atmosphere
Armalyte - Actually kind of decent especially for C64
Aphidya - Well they basically emulated japanese shmups with this and did it really well and it remains probably the best shooter on the Amiga.


(disclaimer - I'm a casual shmupper and can't 1cc barely anything lol)
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 Post subject: Re: Define euroshmup...
PostPosted: Thu Dec 12, 2019 3:22 pm 


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The Cybernoid game were full as hell, though I'd struggle to call them shmups.
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