Play-asia's getting into the SHMUP business (Soldner-X)
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Shatterhand
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No, I mean *now*. Now that PC and PS3 versions stand, there is a new poll, that allows you to vote if you want the game to be released on XB360. I don't think that the publishers and developer is intentionally ignoring anyone's votes. There are mechanics behind the scenes that aren't alway obvious.sideshow wrote:Yes, I voted and a large percentage of people also voted for a 360 port.
Anyway, dev is in last stages. Music wise, I am working with a well known (more info soon) producer in his studio in Denmark on the mastering. Recording is completed. I'm quite certain that if you liked Last Hope's music, you will love the result. The quality of the production very much outshines my earlier work - in my opinion. We have put lots of effort into the story, sequences and soundtrack.
Best,
Rafael
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Herr Schatten
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He is not saying that it isn't.Herr Schatten wrote:I don't want to sound less than respectful, but shouldn't putting lots of effort into the actual game be the priority?soniq-man wrote:We have put lots of effort into the story, sequences and soundtrack.
Besides, it is impossible for a game like this to be made without "putting lots of effort into the actual game".
I'm a freelance musician. I compose the music and priovide sound to the game. Of course, I work closely with Sidequest Studios, and I can assure you that the same amount of care is being put to the other parts of the game: Graphics, coding, design, balancing. I can only post info with regards to sound, as that is my job. And with "we" I meant my mastering engineer and I.Herr Schatten wrote:I don't want to sound less than respectful, but shouldn't putting lots of effort into the actual game be the priority?soniq-man wrote:We have put lots of effort into the story, sequences and soundtrack.
Rafael
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Herr Schatten
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Shatterhand
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Philosoma and X2 anyone?icycalm wrote:He is not saying that it isn't.Herr Schatten wrote:I don't want to sound less than respectful, but shouldn't putting lots of effort into the actual game be the priority?soniq-man wrote:We have put lots of effort into the story, sequences and soundtrack.
Besides, it is impossible for a game like this to be made without "putting lots of effort into the actual game".
You really think those games were made without "lots of effort"?
Since when is failure indicative of the amount of effort that went into a game?
If "lots of effort" was the only prerequisite for success my tone-deaf ex-girlfriend would be a pop star by now.
Since when is failure indicative of the amount of effort that went into a game?
If "lots of effort" was the only prerequisite for success my tone-deaf ex-girlfriend would be a pop star by now.
Last edited by icycalm on Wed Aug 29, 2007 3:01 pm, edited 1 time in total.
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Shatterhand
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When Herr Schatten said "Game", I believe he was meaning "Gameplay". That's how I read it anyway, that's why I brought up X2 and Philosoma
Both games had obviously lots of efforts in many areas, but it doesn't seem like the developers paid too much attention to the gameplay itself.
In X2, I feel like they just made a number of enemies, and then they send the enemies one after the other without any thought.
Both games had obviously lots of efforts in many areas, but it doesn't seem like the developers paid too much attention to the gameplay itself.
In X2, I feel like they just made a number of enemies, and then they send the enemies one after the other without any thought.
Gameplay?!Shatterhand wrote:When Herr Schatten said "Game", I believe he was meaning "Gameplay". That's how I read it anyway, that's why I brought up X2 and Philosoma
Both games had obviously lots of efforts in many areas, but it doesn't seem like the developers paid too much attention to the gameplay itself.
In X2, I feel like they just made a number of enemies, and then they send the enemies one after the other without any thought.
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Shatterhand
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games aren't like books, movies and music. Gaming is a media where the direct user interaction makes a real difference to the experience. That's where "gameplay" comes, and why "moviewatch" makes no sense.
You can't destroy the word because some stupid guy uses it to say a certain explosion doesn't look good, or the plot of Galaga is too thin.
Mechanics, Controls, level Design, etc , all together form "gameplay".So there you have it. If you are involved with games on a regular basis you stand to gain a lot by crossing out this useless word from your vocabulary, and replacing it either with the word 'game', or with more specific ones such as: mechanics, controls, level design, etc., as appropriate.
You can't destroy the word because some stupid guy uses it to say a certain explosion doesn't look good, or the plot of Galaga is too thin.
Like, say, car driving. You can say that a Maserati "has good cardrive", or you can just say that it's a good car. The choice is yours.Shatterhand wrote:games aren't like books, movies and music. Gaming is a media where the direct user interaction makes a real difference to the experience.
Everything forms gameplay: the way the game plays. Even graphics and cutscenes and music form gameplay. Because if you change one of these aspects you are basically changing the way the game plays. In a more subtle way, of course, than if you had changed, say, the controls -- but in a not less valid one.Shatterhand wrote:Mechanics, Controls, level Design, etc , all together form "gameplay".
I'll make Guwange 2 for a million dollars. Cash in advance of course.
:: SHMUP-DEV :: - what it says on the tin
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Shatterhand
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I couldn't tell. I don't have a driver license, and the only car I ever drove was a Karticycalm wrote:Like, say, car driving. You can say that a Maserati "has good cardrive", or you can just say that it's a good car. The choice is yours.Shatterhand wrote:games aren't like books, movies and music. Gaming is a media where the direct user interaction makes a real difference to the experience.
I disagree. Changing the graphics don't necessarily change the gameplay.Everything forms gameplay: the way the game plays. Even graphics and cutscenes and music form gameplay. Because if you change one of these aspects you are basically changing the way the game plays. In a more subtle way, of course, than if you had changed, say, the controls -- but in a not less valid one.
If you want to get real deep on this discussion, I'd tell you to go play 2 MSX games called "Twinkle Star" and "Super Zelixer"
They are shmups with both vertical and horizontal levels. Twinkle Star is a cute'em up and Super Zelixer is a typical spaceship shmups. Both are exactly the same game, and play exactly the same, even though graphically they are completely different.
I don't want to get much deep into this discussion as I don't think it's going to lead us anywhere
I don't have to do anything to prove to myself that the quality of the graphics affects the play experience -- the "gameplay", as you say. I've already encountered plenty of videogames out there with solid controls, mechanics, level design andwhathaveyou, which I can't get much enjoyment out of because of their lack of pleasing aesthetics.Shatterhand wrote:Changing the graphics don't necessarily change the gameplay.
If you want to get real deep on this discussion, I'd tell you to go play 2 MSX games called "Twinkle Star" and "Super Zelixer"
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Shatterhand
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This would get the discussion even further, but I don't feel like doing it, as I don't think it will be any productiveicycalm wrote:I don't have to do anything to prove to myself that the quality of the graphics affects the play experience -- the "gameplay", as you say. I've already encountered plenty of videogames out there with solid controls, mechanics, level design andwhathaveyou, which I can't get much enjoyment out of because of their lack of pleasing aesthetics.Shatterhand wrote:Changing the graphics don't necessarily change the gameplay.
If you want to get real deep on this discussion, I'd tell you to go play 2 MSX games called "Twinkle Star" and "Super Zelixer"
Not that I think you are wrong or right or anything, it's just a matter of opinion, and getting into deep discussions in english is a bit tiresome for me sometimes.
Gameplay is a specific term that does not encompass graphics or storyline.
Nobody uses it to describe a game as a whole.
If you think the gaming experience as a whole was good, you just go "omg that game was good".
If you're referring specifically to game mechanics and items and other technical stuff, you use the term gameplay.
Nobody uses it to describe a game as a whole.
If you think the gaming experience as a whole was good, you just go "omg that game was good".
If you're referring specifically to game mechanics and items and other technical stuff, you use the term gameplay.
<Sidwell> TSS is manlier than a jet figher made of biceps.
Haha, man that's so close to the truth it hurts. And by "proof-of-concept" they mean all the difficult technical work that you really needed the money to be able to complete in the first place.Necronom wrote:I'm a millionaire, now start working smartarse. Proof-of-Concept in advance of course;-)Motorherp wrote:I'll make Guwange 2 for a million dollars. Cash in advance of course.
With regards to 'gameplay' I actualy completely agree with that article and am now going to attempt to scrub that word from my vocabulary. I can understand the need for it, ie: its possible for people to know whether a game was good or not simply due to whether they enjoyed it or not. However a lot of people simply lack knowledge on the subject of game theory to be able to analyse why the did or didn't like it and hence have to rely on saying that the 'gameplay' was wrong in order to specify that their opinion relates to something regarding the game theory rather than the graphics or theme. Unfortunately this is as useful and descriptive as simply saying, that album sucks, or that car drives bad, and ultimately doesn't help the developers one little bit.
:: SHMUP-DEV :: - what it says on the tin
YAY!! this game on PS3 is going to be a download, I'm so fucking thrilled with that I could just die.
I knew this whole download crap would start taking over at some point. 1st SSF2T remix now this.
I knew this whole download crap would start taking over at some point. 1st SSF2T remix now this.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?