Touhou 10 - Fuujinroku (Mountain of Faith)
That's the problem I find with ZUN's games. While they're technically excellent in design and gameplay, they're also gimped by being stuck in a yoko screen layout with the side panel. One wonders just how awesome the likes of Imperishable Night, Shoot the Bullet and now Mountain of Faith would be if they had true TATE screen layout. -_-;;Fenrir wrote:If they only refrained from halving the screen...
Imperishable would've been much better with a full screen. Crazier, and better.
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BulletMagnet
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BulletMagnet
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Well don't I feel silly... Thanks for the tip! Anyways, impressions and whatnot after a few quick playthroughs...RyanDG wrote:Did you download the .dll file that is on the link with the demo and put it into your system files?
Off the cuff, I'd say ZUN's continuing to improve his graphical prowess (good) but at something of an expense to bullet visibility (bad). I've never been as big a fan of his music as some other players of his stuff are, but it's no better or worse than the others, which means it doesn't affect me much, no problem there. In terms of gameplay, according to the blog translations I've read he's trying to get "back to basics" with this one...I guess that some might not mind that, especially in light of the complex score systems he's used in his past games, but I can't help but feel that this game doesn't have quite as much of his "touch" as some of my favorites did (I felt the same about his TSS clone, incidentally). While the overall concept is simpler, it also feels much more memory-based than most of his older work, which strikes me not so much as "old school" as "archaic": the increased bomb availablity was okay, I suppose, but then again I felt compelled to use them more often than usual.
More playtime (and the full version) is needed for me to say much more, I suppose, but from here it seems that, in my book, ZUN has yet to top PCB and IN.
I've put in a Lunatic run that I completed last night... I'm planning on uploading it a bit later, but I have to say that I am incredibly impressed with this game. I like the whole counter balance system for bomb usage. Pretty ingenious - and I can't seem to recall another game that uses the same mechanics... Am I just not thinking hard enough about it?
Great stuff overall... Some of the bullet patterns are jaw dropping towards the end on Lunatic.
Great stuff overall... Some of the bullet patterns are jaw dropping towards the end on Lunatic.
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freddiebamboo
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lol gj with lunatic clear
Anyways here's my crappy lunatic clear replay if anyone wants to trade strategies and stuff.
Most of it is bomb abuse though so uh... there's prolly little you'll get from it.
I wonder if bombing is a valid strategy for chaining.
Anyways here's my crappy lunatic clear replay if anyone wants to trade strategies and stuff.
Most of it is bomb abuse though so uh... there's prolly little you'll get from it.
I wonder if bombing is a valid strategy for chaining.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Leviathean
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Icarus, please take that link down.Icarus wrote:<link to MoF demo>
Don't say I never give you people anything.
Yes, I am playing it, and yes, it is pretty good.
First, you did not upload it, so please don't talk like it's yours to give out.
Next, the link is for private use, and was not for you to disclose publicly. It may have been that you found the link somewhere else other than our IRC channel--if so, I understand you might have not known, but still, remove it from your post.
PS. I am just a friend of the hoster, so please don't get angry at the messenger. I'm just repeating her words.
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General Martok
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hermosaguy
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The Touhou Wiki lists www.paletweb.com , but I have no experience with them.
Another one to buy and load onto the Touhoucab - that game looks like another solid entry in the series.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
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captain ahar
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Zebra Airforce
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Dandy J wrote:no its going to be another 5 stages of sit in a spot andTwiddle wrote:This game needs snipers and places where you have to actually zip from one screen to another.
shame my taste is niche within a niche
move left 5 pixels
move right 3 pixels
move right 3 pixels
move right 3 pixels
move right 3 pixels
wait
move right 3 pixels
oops the boss moved
move left 10 pixels
Agreed.
Im probably one of the very few shmup fans that just doesnt really "get" this series.
I have a couple of them, messed with them a bit, tried out the craziest difficulties (they arent quite as crazy as I'd like, honestly), and..... well, I havent touched them much. I got into Psikyo's stuff shortly after getting those couple of Touhou games, so those pulled me away, and I havent yet felt like going back to them. And of course playing alot of Cave stuff.
They're not bad games, not at all, but I honestly found myself getting a little bored.....
Probably, though, I havent played them enough, or really messed around with the scoring systems (which would probably make it alot more interesting).
Ah well, I'll get around to them eventually. Just too many of these shmup games to play right now, lol.
For now, back to Galuda....
I got this game, i made it to final boss on normal.... on first try ever she's a bitch to beat... so i must wait for a new PS2 Gamepad to play that game correctly again
Zenodyne R - My 2nd Steam Shmup
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Uh, there are scoring systems to each game. IN has item collection, knowing where and when to use Human vs Phantom, keeping the meter always above/below 80%/-80% and knowing how to quick switch between the two, or avoid quick switching in some cases, and lots of boss milking. A very large part of your score does come from no miss/no bomb, but there's still a scoring system there.shoe-sama wrote:lol they really don't have scoring systems
It's just no miss no bomb, buzz stuff, shoot things to make some meter fluctuate just because.
Slowass bullet walls = fail.
Most people rag on Touhou for the bullet patterns being slow and mostly just requiring very little movement to get through. It's a specific style of pattern that they happen to base the entire game series around. I can understand people hating the series because of that because it means there's very little diversity in technique used to beat bosses.
Edit: Just 1cc'ed the game on Normal ... on my second try, with 4 lives left over. :I Probably the easiest Touhou yet to clear... you get so many bombs it's almost a travesty.
On a positive note, I'll say that this game does a remarkably good job of making the player MOVE. There's still plenty of moving pixels left and right, but there are also quite a few patterns that really require you to do some real movement. There are also a LOT of fast moving bullets in the game. It was a bit of a wakeup after just finishing Trouble Witches.
The scoring system is pretty simple minded and it seems to just generally fit in with the basic idea of grabbing all the items. I'm still wondering about tactical bomb usage for score though, as it seems like a definite possibility at times.