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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Dec 22, 2020 8:20 pm 


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EmperorIng wrote:
You can hide horizontally with the midboss on stage 3 in Game Tengoku; the pattern is totally static and doesn't track you. That large ship gave me a lot of trouble bitd too!

Sengoku Strider wrote:
I ordered the physical on Switch...not sure when it'll ever materialize.


Never, by my indication. Just like my Radirgy Swag.


I knew they took their time with stuff before ordering. I just put it out of my mind figuring it'll come when it comes. If Cotton Reboot & R-Type Final 2 ship first I'll start to get concerned though.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Dec 22, 2020 11:10 pm 


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Super Star Soldier, Nexzr, Soldier Blade

Stage 5.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Dec 23, 2020 2:59 am 



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Stevens wrote:
Super Star Soldier, Nexzr, Soldier Blade

Stage 5.



All cool games.

I like the audio/visual presentation of Super Star Soldier quite a bit. It's one of the most impressive Hu-Card games. There's some pretty bad game balance and design decisions (the final boss is basically unbeatable if you lose your weapon.) but the presentation is so strong I think the good outweighs the bad.

I went into Soldier Blade completely blind and I was surprised how I liked it. One of the best of the best games on the system, no doubt about it.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Dec 23, 2020 6:49 am 



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Played a few credits of Battle Garegga and Esprade on ps4.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Dec 23, 2020 2:17 pm 


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To Far Away Times wrote:
Stevens wrote:
Super Star Soldier, Nexzr, Soldier Blade

Stage 5.



All cool games.

I like the audio/visual presentation of Super Star Soldier quite a bit. It's one of the most impressive Hu-Card games. There's some pretty bad game balance and design decisions (the final boss is basically unbeatable if you lose your weapon.) but the presentation is so strong I think the good outweighs the bad.

I went into Soldier Blade completely blind and I was surprised how I liked it. One of the best of the best games on the system, no doubt about it.


Nexzr was the game that convinced me that I needed to suck it up and become familiar with RetroArch. Once I got that running (was easy) I did a little research and decided I needed SSS and SB too: )

I didn't get the shooter bug until my mid 30's (basically my time here at the farm) and during that time have spent little to no time at all pursuing games pre 1995. ShmupJunkie helped open my eyes to what I had been missing. Even amongst newer games I have always gravitated towards the less complex - give me two buttons and maybe three weapons to choose from and I'm good. Now I only need to worry about ONE button - even better.

Lastly there is something magical about 8/16 bit graphics accompanied by CD quality audio.

They truly are fantastic games and I feel worthy of far more attention then they seem to get.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Dec 23, 2020 8:12 pm 



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Yeah I definitely have a soft spot for the old stuff.

The 16-Bit aesthetic is my jam. On the subject of PC Engine games I'd also highly recommend Gate of Thunder, Spriggan, and Sapphire.

Sapphire feels very modern for a PC Engine game. It's hard as nails and even has a cool scoring system. Spriggan is one of Compile's very best games and feels pretty similar to the three games you mentioned. Gate of Thunder is like a long lost Thunderforce III sequel. Oh also, Blazing Lazers is a great game if you can tolerate the bullet wobble. Its like a proto-Soldier Blade. Quite a good game in its own right.

The PC Engine absolutely rocks for original shmup games!
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Dec 23, 2020 11:28 pm 



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Loving my pandora, just found sonic boom and then another blast on thundercrossll great game

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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Dec 26, 2020 7:40 am 


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I...didn't realize how many Monolith updates I missed. I just got killed by the Database on my first run coming back
The game is generally easy unless you play on Lethal, but I really don't do well against patterns that come at you from behind. And his do double damage. It's gonna be a minute before I beat him. But man, this game really nails atmosphere.
They really know how to one up their seemingly climactic moments. The Monolith fight is very typical TLB aesthetic and made double hard hitting knowing it's Null you have to kill. But then you get to Nowhere and suddenly f e a r. Something as simple as DataBase and it's omnipresent sounding opening dialogue really makes him feel like THE mastermind of the game.

What a masterful game. Always was my favorite rogue.

EDIT: And I just killed Database.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Dec 26, 2020 10:27 pm 



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Got the Hypergun Ikaruga from the wife for Xmas and been playing it. Nice to be able to play this on a big screen now. Also played some Battle Garegga on PS4 last night. My absolute 2 favorite shooters. Funny how I suck at both of them though.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun Dec 27, 2020 2:52 pm 


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Hrm, I have one boss left to kill in Monolith and my Bestiary will be complete. Technically one and half as I've yet to reach conditions where I can kill a Tier 4 Warden. I only unlock the third stage of the fight since the GameBoy hasn't appeared in later floors for me yet.
But I'm looking forward to finding out what that last boss is. If it's not the Database, it must be something serious. And I doubt I have anymore hidden side mooks like Trespasser or Warden.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Thu Dec 31, 2020 1:39 am 


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Tatsujin Oh. Doing a loop clear of that will be my first big goal of 2021.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jan 05, 2021 10:23 am 


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Still Game Tengoku, managing ST4 regularly on the Arcade + mode.
Messing around with R-Type Leo. Hoping for a proper conversion of this, so a little reluctant to play too far (Pandora Box), but loving it so far. Very, very different visually from it's predecessors, love the almost cartoony look. Strikes me as a far better game than R-Type 3, I could never get into that properly. Doesn't come across as anything like as punishing as the prequels either, though I've only played to ST3 boss.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jan 05, 2021 10:58 am 


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Leo's good stuff, and a staggeringly obvious candidate for ACA, having dodged official home release for decades now (I remember EGM's R-Types review noting its absence, can't recall the writer but that was a big heads-up that there was a lot I wasn't seeing on consoles).

Besides the relatively sunny visuals, there's that almost Viewpoint-esque soundtrack too. Positively housey at times. Loved hearing the st1 theme pop up in R-Type Final's OST.

3-2-1-Let's Go!

Do you know about the regional differences? IIRC the World/US one's subweapons work pretty differently. I never heard as much about it as the more infamous Konami cases (Thunder Cross, XEXEX) but it sounded notable.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jan 05, 2021 4:01 pm 


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R-Type Leo is cool. Shoutout to Ran from Oshaberi Parodius that's basically an R-Type Leo knockoff complete with homing bell subweapons, that kitty can tear enemies up pretty damn fierce. Also, screw Mike, the Darius style cat, Mike's weapons kinda suck, though the kotatsu shield is adorable.

There's two major differences between the R-Type Leo revisions:

• The JP version is a one button game and requires you to hold the shot button to activate the homing pod attack. The International release is a two button game, with one button to shoot and one that toggles the homing attack on and off. This allows you to shoot your basic cannon while the gunpod is active, protecting you from the front better.

• The JP version has checkpoints on death in single player, the International version does not have checkpoints. Can't remember if this is hardcoded or if this is a difference in dip switch/bios setting.

It's a rare case where I think I actually prefer the International version. Checkpoints suck obviously, but it's also nice that during your auto homing attack that you still can fire on stuff that sneaks past the homing pods in front of you. It feels a bit better designed. Neither one has built in autofire but setting the game up with autofire at a realistic tap speed fixes that, and it doesn't require too strenuous a tap rate to use the red weapon.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jan 05, 2021 4:16 pm 


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Aha, that was it. I remember the JP/World tables needing to be split along those lines. I hope if it ever does get an ACA release, it's with both variants included (as with current sole M92 representative Kaitei Daisensou / In The Hunt).
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Fri Jan 08, 2021 8:23 am 


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ST5 on Game Tengoku, not sure how many there are. Better bomb management should see me further than this no issues though. Died with 5 in stock at one point last night. Tried the arrange version, but it's hard to play because it's so zoomed in compared to the 'new' version.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jan 09, 2021 11:12 am 



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Posts: 65
I just credit fed through the mega drive version of Granada.

Super cool movement, which I haven't quite mastered. I also fired up the x68k original which feels way different due to the fact that you can't lock and blast so if you want to blast boost you have to let go of the lock (and any direction you might be holding, lest you rotate), blast, then lock and move. It's not the easiest to pull off cleanly without rotating, which negates any speed gains due to the need for adjustment.

So I stuck with the mega drive port.

You can cheese a few of the bosses (stage 4, stage 5) while others are incredibly threatening (haven't figured out stage 6 boss, can easily consume a life). Stage 2 boss is fun to speed kill, stage 8 boss is pretty fun for a snake boss, last boss is a typical 16-bit boss which throws a few easy to figure out patterns that require focused execution to overcome.

I like how in later stages (especially final) you need to be careful with using the blast cause you can easily fall into a pit. The optional weapons are wild (reflectors, orbs, the bomb). The enemies feel like kill bots following simple programs, which is exactly what they are, I suppose, but there's lots of variety.

Very creative game. Nothing quite like it as far as I'm aware.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jan 09, 2021 11:26 am 


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Granada is badass. This game is profound and will always be new! Now, HIT DE BOOST :shock:
Spoiler: show
Image


I have you played Ex-Ranza aka Ranger-X (MD/GEN)? Sidescrolling mecha action by Granda's director Toshio Toyota. Despite the format change, the range of meticulously detailed player/enemy mechanics (and the love of screen-juddering destruction) is unmistakable. Gets off to an unfortunately trying start with stage 2's lengthy cavern maze - it's well done but aesthetically glum - but stick with it, it returns to st1's open battlefields promptly.

No fiery Sakuraba OST this time, unfortunately. Advance "GRANADA!" Now that is some fuckin heartful action BGM for making shit explode violently! Image Image
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jan 09, 2021 12:12 pm 


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Just beat Thunder Force IV on hard,(JP NTSC) next up will be Mania mode.
I'm trying to beat Soukyugurentai, saturn version on default settings.( Gets to bullet hell tier in the later levels, goddamn. )
Still need to beat Nexzr and Super Star Soldier (That fuckin' last boss is a bitch!)
I don't remember if I beat Winds of Thunder(Lords of thunder) TurboGFX version yet, I came close though. I did beat the sega cd version no problem. ( The music in this game is next level but everyone knows this! ( I love how each version has different mixing to the soundtrack. I have the sega cd mix on the TurboCD game. :)

Granada ( mega drive) is a cool game that I do want to give more time. The music encourages to play more!

It's all about the goddamned music for me!! haha


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jan 09, 2021 12:44 pm 



Joined: 25 Sep 2019
Posts: 65
BIL wrote:
Granada is badass. This game is profound and will always be new! Now, HIT DE BOOST :shock:
Spoiler: show
Image


I have you played Ex-Ranza aka Ranger-X (MD/GEN)? Sidescrolling mecha action by Granda's director Toshio Toyota. Despite the format change, the range of meticulously detailed player/enemy mechanics (and the love of screen-juddering destruction) is unmistakable. Gets off to an unfortunately trying start with stage 2's lengthy cavern maze - it's well done but aesthetically glum - but stick with it, it returns to st1's open battlefields promptly.

No fiery Sakuraba OST this time, unfortunately. Advance "GRANADA!" Now that is some fuckin heartful action BGM for making shit explode violently! Image Image

I've given Ex-Ranza a whirl and it's on the backlog, but I have not played through the whole thing just yet. Loved the bike management from the little I did play though.

And yeah, Granada is definitely detailed to the point of feeling alive. Alive in a very mechanical, non-organic way, which gels well with the visuals, IMO.

Level 2 (as seen in your gif) is so cool. I love taking down giant fortress air ships.

I've long been fascinated by games that try to marry the feel of a shmup with freedom of movement. I don't know if that was what the devs were going for (first level suggests some gauntlet influence, with the generators), but it can definitely be interpreted as such. To that end, I think the positioning certainly felt like something out of a hori, especially in some of the more perilous or narrow sections. Also due to the feedback (as in, what happens with the same input next frame depends on the previous inputs) nature of the movement (in this case rotation) commonly seen in horis (e.g. option positioning). But the dodging was quite different from what you'd see in an autoscroller. Lots of hit and run and off screen shooting due to the blaster range and knockback. In some ways, it's a little disappointing (the explosions happen out of sight, although the screen shakes nicely to let you know), but it also fixes the problem where the hit and run tactics don't feel so, well, spastic like they do in e.g. Thunder Force 2 or Bosconian. It's also just plain fun. Moving away from oncoming bullets due to knockback makes them feel slow motion, momentarily, which also affects dodge timing. Nevertheless, the game did capture autoscroller enemy aggression somewhat, which is admirable - freedom of movement tends to make enemies passive.

IMO that particular subgenre is still in it's infancy, because it's so sparse and everything in it is so different from everything else in it. I'd love to see something that builds on Granada in particular (I mean, within the same format), I feel it really gets a lot right but there's also lots of room to push and refine the design.

EDIT: This run is very cool, but might be TAS. See timestamp. Or maybe there's a trick to pre-positioning the orb to break through the two top turrets.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun Jan 10, 2021 11:28 am 


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Not sure about the run, but it wouldn't surprise me if that move is humanly possible. Enhasa's run does similar, boosting into the arena ahead of the Orb to break its movement, just with a bit less polish on the bullet-herding while the Orb catches up. (understandable, given Enhasa's is a speedrun)
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jan 12, 2021 1:10 pm 


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DL Terra Force last night. Seems neat. Basic, but enjoyable enough, and I do like the visuals.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Thu Jan 14, 2021 3:16 pm 



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Been playing Gleylancer on the regular for the last few months. There are parts I don't love, but all the satellite options keep me coming back to try different configurations. I particularly like how you can control the spacing on the gradius-style option pattern by judicious use of the speed setting. That, and the soundtrack is just so damn good. :D


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Thu Jan 14, 2021 7:55 pm 


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minion wrote:
Been playing Gleylancer on the regular for the last few months. There are parts I don't love, but all the satellite options keep me coming back to try different configurations. I particularly like how you can control the spacing on the gradius-style option pattern by judicious use of the speed setting. That, and the soundtrack is just so damn good. :D


I really want to give this game a proper go one day. I have fond memories during my early genre exploration messing around with it in Kega. I think if I knew the search options were OP I would have cleared it by now!
Right you are in the music being a big motivating factor :lol:

Been diving into* Under Defeat as my first post-'rona shmup. I guess I wanted something simple?

That might have been a mistake given it's part of the 'no extends' bullshit school of design. So many runs ended because of the shitty auto-aim of the option bit. So many restarts on stage 2 because your fat pink copter didn't swivel enough to properly aim...

That being said, I did manage, in 3 out of like 90 attempts, to get to stage 1-5, which I've never been able to do before. It's been a long time coming; I'm such a different player now than when I first picked up (and loved) the game as I mindlessly credit-fed through it to enjoy the graphics and music (even voting it on my top 25 a few years). Does that new me still enjoy the game? Well I've put several more hours into it! It's enjoyable enough for a 1ALL but I don't know if I'll have the patience to go for the second loop (something I generally dislike in shmups unless they're endless), let alone qualifying for the second loop.

*under?
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jan 16, 2021 12:08 pm 


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Been playing the incredible GG Aleste 3 ..A LOT~~! ʕ→ᴥ←ʔ it is soooo good!
What M2 did with the challenges is something that needs to become more of standard - its excellent to train stages and bosses!

Next to that the always awesome Battle Garegga \( ̄▽ ̄)/
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jan 16, 2021 6:03 pm 


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I'm going to be spending the weekend revisiting Layer Section II, Radiant Silvergun, Pulstar, Darius Gaiden & Kingdom Grand Prix in sorting out where I want to put what on my top 25.

Yoshinoya wrote:
Been playing the incredible GG Aleste 3 ..A LOT~~! ʕ→ᴥ←ʔ it is soooo good!
What M2 did with the challenges is something that needs to become more of standard - its excellent to train stages and bosses!


Yep, the challenges seem to be standard with their ShotTriggers releases, and they're exactly what the genre needs.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Jan 20, 2021 4:03 pm 


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Trying to get through Sisters Royale hard mode with Nur. Just made it to Seytan for the first time but then I blew it.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Jan 20, 2021 4:09 pm 


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Can't wait to see a huge breakthrough there, too :mrgreen:
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Jan 20, 2021 4:34 pm 


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I'll keep working at it but it won't be miles higher than my normal score. These bosses are a pain.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Jan 20, 2021 5:52 pm 


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So I'm trying to kill Chaos God in Monolith.
The temple is fun. Most enemies are interesting. T4 Warden is a great fight. Chaos is a fun fight.
What is not fun is how many resources the Temple as a whole chews through. You can be as ammo efficient with the most prepared loadout you think you could have by Bellows. I went in with triple, HOMING, PHASING, instant Vulcan at 180% damage and 200% ammo being as frugal as possible. how in the world did I burn through what, 1200 rounds still??
I miraculously had enough to kill Warden, but I had like 70 rounds left and Chao God's 8 year long phase 1 of course drank all of that. Even with double charges and the hitman item for A.Blaster. It still wasn't enough. I just got wittled down being stuck with my peashooter.

If some of these enemies weren't so tanky, it wouldn't be as bad. Some just unnecessarily soak up damage despite not looking as though they should and not doing much in the time it takes to kill them. I also don't understand why these minibosses don't drop ammo.....like the rest of the game's. :l


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