Ah a typo, that makes sense.Shepardus wrote:Probably a typo, it's on PS4 and Vita, not PS2.
Well then, yes I played the PS4 version and din't encounter any problems.
Ah a typo, that makes sense.Shepardus wrote:Probably a typo, it's on PS4 and Vita, not PS2.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Yeah, the rock thing with the robot middle. Seems like the best way to take him on is to move to the bottom of the screen before he appears, charge shot him, and quickly get up in his grill (this is with pretty fast autofire, btw. Not sure if it would work with more reasonable autofire). Ideally he'll move back from you, or not move forward too much, but when I get the timing wrong he keeps moving toward you, and usually doesn't die before you're trapped. Sometimes I can manage to get out of the way and dodge the rocks and stuff, but not always.Stevens wrote:Isn't the fifth boss that rock thing with the robot middle?
I played a lot of R Type on the SMS when it came out (still have it too:). Was never good at it then, but I did credit feed to the end once.
As a ten year old it was impressive. Continues were limited!
Last two Thunder Force IV runs have seen me reach stage six, and its boss. Need a solid route through six though. Got there with three or for lives, lost a few ships in succession ,and while I put up a good fight was done in by the claw.
The game is also generous with score extends AND 1 ups.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
You'll get it.LordHypnos wrote:More R-Type.
Actually made it all the way to stage 7 in one credit, but then died clumsily almost immediately. Still pretty far from that clear, I guess. Would have had it like a week ago if not for the recoveries though. Pretty hard to even get through an 18 minute game without making a single mistake.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Scrubby solution -- don't power up all the way, stick to lasers. It drastically limits how much he can entrap you with "that" pattern.Obscura wrote:[...]biting it repeatedly on Ancient Barrage is kind of embarrassing
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Developer interview confirms it's rng, yup yup.LordHypnos wrote: Is this RNG, or am I just moving ever so slightly differently?
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Ah. Well at least I'm not crazySquire Grooktook wrote:Developer interview confirms it's rng, yup yup.LordHypnos wrote: Is this RNG, or am I just moving ever so slightly differently?
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
I always felt like the ship was too sensible on the Enhanced version for the Playstation 2. You think that the one that you're playing is the same? Or how do you handle that?LordHypnos wrote:Played some Triggerheart Exelica today. Trying to drill out a route for stage 2. For some reason I seem to get worse at this game the more that I play it. Also, it seems like there's a lot of bullet pattern variability depending on your ship placement in a lot of places, or maybe it's just plain RNG, but it kinda seems like it might not be.
What do you mean by too sensible? I'm playing the X360 version, FWIW. My understanding is that the 360 version is different in several ways (These might include pattern speed, but definitely some aspects of scoring, though I don't know the details), the Dreamcast version is basically arcade perfect, and the PS2 version has a lot of unintentional slowdown compared to the DC/Naomi versions.wgogh wrote: I always felt like the ship was too sensible on the Enhanced version for the Playstation 2. You think that the one that you're playing is the same? Or how do you handle that?
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Exactly, i felt a lot of slowdowns. I could not be sure if it was intentional, but it didnt seemed like it was. By sensible, I meant that with just a click of the stick the ship moves way too much. Sensible movement. Could be just a case of getting used too, idk. I could try the 360 version, since I have the console, but its not a game that I currently would bother much. That said, I wouldnt even notice those aspects of scoring, as I've played very superficially until now.LordHypnos wrote:What do you mean by too sensible? I'm playing the X360 version, FWIW. My understanding is that the 360 version is different in several ways (These might include pattern speed, but definitely some aspects of scoring, though I don't know the details), the Dreamcast version is basically arcade perfect, and the PS2 version has a lot of unintentional slowdown compared to the DC/Naomi versions.wgogh wrote: I always felt like the ship was too sensible on the Enhanced version for the Playstation 2. You think that the one that you're playing is the same? Or how do you handle that?
Well, one thing to consider as far as ship speed goes in THE is that Exelica moves slower than Crueltear, and the game actually does have a focused movement mode that is activated by anchoring onto enemies (it might even work just so long as you're holding the anchor button, but I'm not sure). A lot of the enemies with trickier patterns are ground based and therefore you can anchor onto them and move slower to micrododge a little more effectively.wgogh wrote: Exactly, i felt a lot of slowdowns. I could not be sure if it was intentional, but it didnt seemed like it was. By sensible, I meant that with just a click of the stick the ship moves way too much. Sensible movement. Could be just a case of getting used too, idk. I could try the 360 version, since I have the console, but its not a game that I currently would bother much. That said, I wouldnt even notice those aspects of scoring, as I've played very superficially until now.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.