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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun May 26, 2019 3:30 pm 


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Joined: 01 May 2014
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Location: Brooklyn NY
Jonst wrote:
Nice one @Stevens! ...Sounds exactly like my garegga game atm.


Thanks Jonst! Loving Ketsui right now. How's all on your end?
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun May 26, 2019 3:39 pm 


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Ketsui is just a fantastic game. So rewarding when the practice starts paying off! You'll feel awesome when you clear it and you will clear it because it's so much fun to play. I always thought one day you'd get into that game 8)

Yeah, I'm good thanks! Like I said I've been on garegga for a while now, it's coming together now. Not far from the end but need more resources for blackheart mk

Edit: hey did you clear akai katana in the end?...
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun May 26, 2019 10:13 pm 


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Location: Brooklyn NY
No not yet, but I may go back to it one day.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue May 28, 2019 2:01 pm 


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Joined: 03 Oct 2011
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Location: Southern Ontario
Went back to Eschatos to take a stab at Hard mode, not quite at the point where I'm getting the clear. I'm not good at speed shifting game where you gear shift - it's hard to do it naturally in the middle of a fight so you more have to memorize what speed to use where and shift in advance. Or just use the max speed all game long.

After clearing Monolith on Hard Mode, Sudden Death with the default weapon and no upgrades I took a stab at a few more relaxing, casual runs. I ran into a frustrating issue when I was using a Sword weapon with slow keywords (Giant, Triple, Heavy). It was a great weapon, but during a boss I realized that like the player sprite, the Sword is drawn on the top layer above enemy bullets - with a slow swing speed, there were bullets being spawned underneath the giant Sword sprite and travelling towards me I couldn't see and react to properly between sword swings. Normally with a fast speed Sword it's not an issue you'd notice cause you're cancelling bullets with each swipe. Brought it to the dev's attention, hopefully it gets addressed - bullets should always be on the top layer unless you have a small visible hitbox drawn on top of the player sprite. It's not a huge issue in Monolith as the player ship is pretty small (and the actual hitbox smaller still) but there's still a small portion where bullets can pass under the ship out of visibility but still be dodgeable. Only other shmup I can think of that draws player ship above bullets is Judgement Silversword / Cardinal Sins, and like Monolith, it's one of the few if any design flaws in the game I can think of (where slow patterns like double Mirror Shield can sneak bullets under your ship where you can't see how close they are to your small hitbox in the center).

Apparently there's Monolith DLC coming out with extra content. Hoping this gets addressed, mainly because aside from this layer issue the base game feels really slick as it is and nearly perfect, as I can attest to having played Monolith pretty obsessively.

I'm also playing Rayforce - is there an issue with the audio in the latest version of MAME that wasn't in the older versions? ShmupMAME has a bug where a miniboss doesn't properly fire a specific (and easy to dodge) attack, but the latest version of MAME has the audio glitch out when I get a gameover and play a second credit. Effectively I have to reset every time I get a game over, or the music and audio does weird stuff.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jun 01, 2019 3:54 am 


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Jonst wrote:
Ketsui is just a fantastic game. So rewarding when the practice starts paying off! You'll feel awesome when you clear it and you will clear it because it's so much fun to play. I always thought one day you'd get into that game 8)

Yeah, I'm good thanks! Like I said I've been on garegga for a while now, it's coming together now. Not far from the end but need more resources for blackheart mk

Edit: hey did you clear akai katana in the end?...


Can you get Ketsui for a North American console (other than PS4)? The 360 version apparently Japan region locked. Is the PS3 version the same? Don't have a PS4, but honestly considering it just for this game (and Battle Garegga). I guess hoping for a PC version is too much.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jun 01, 2019 4:29 am 


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Location: Korea
bobasaurus wrote:
Jonst wrote:
Ketsui is just a fantastic game. So rewarding when the practice starts paying off! You'll feel awesome when you clear it and you will clear it because it's so much fun to play. I always thought one day you'd get into that game 8)

Yeah, I'm good thanks! Like I said I've been on garegga for a while now, it's coming together now. Not far from the end but need more resources for blackheart mk

Edit: hey did you clear akai katana in the end?...


Can you get Ketsui for a North American console (other than PS4)? The 360 version apparently Japan region locked. Is the PS3 version the same? Don't have a PS4, but honestly considering it just for this game (and Battle Garegga). I guess hoping for a PC version is too much.

PS3 version is not region locked, and a retail version can be found on ebay for a reasonable price.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jun 01, 2019 8:03 am 



Joined: 16 Apr 2018
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Since getting Ketsui Extra on 360 a couple of weeks ago, I've been ploughing time into X Mode and it's finally made Ketsui accessible to me. I can't tell what the differences are besides being able to cancel bullets into medals but that's made it a bit easier for me, anyway. I find the stage 3 battleships pretty rough but I'm enjoying getting there NMNB and trying to learn how to make progress. I did credit feed to see what else is coming up and the later stages seem to be all about the tactical cancels so I'll look forward to that!

Also been playing a lot of Futari BL and still heading towards the 1CC. Three times I've reached Larsa with enough resources to clear. Once, a massive wasp flew in through the window at my face and I died. Once, my cat came in followed by my wife and they have little to no respect for what's at stake here so I died. Most recently, I played it very conservatively, had a couple of bombs left, Larsa on a sliver of health, should have just gone bomb shoot bomb shoot 1CC. Instead, I got carried away by the memory of Gus's Stunfest performance, tried to go through a wall...yes! Can I do it again?!

I died.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sat Jun 01, 2019 9:54 am 


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Been playing Undeadline sporadically and I absolutely cannot make any real headway on the cave stage. I can get all of the other five stages down consistently but the Dracula midboss and the stalacite + ghost and bat sniper bits of Cave just destroy me. At least I'm fairly close to getting down the whole game.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun Jun 02, 2019 1:50 pm 


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Location: Belfast
Trying not to get annoyed with Samurai Aces (PS2)


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jun 04, 2019 8:37 pm 


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Been grinding ESP Ra.De. for a week now. Still thinking which route and character to stick to. And the more I play the more nuances influence that decision. But it's amazing how nicely all versions of first three stages are balanced, actually. Well, except all stage 3 bosses are quite annoying, even more so than the later ones probably.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Thu Jun 06, 2019 8:12 am 


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Joined: 24 Jan 2017
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Location: Korea
Sat down today with Zeroranger today with the intent of learning the levels (rather than the casual runs I had been doing), and managed to no-miss up to the mini boss of stage 2. Not great, but I'm happy enough. Definitely feels like I can go further with more practice and proper focus. Also need to try play this more consistently rather than the once or twice a week I'm currently doing.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Thu Jun 27, 2019 7:34 am 


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Joined: 26 Feb 2005
Posts: 2247
Location: Wigan, England.
Picked up Jamestown on sale last night, not bad at all. Looks and sounds nice, mechanics are simple enough to grasp, and for once, so are its patterns. Quite surprised by how much I like this, for some reason when I've checked it out in the past I didn't expect it to be my bag.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun Jun 30, 2019 12:50 pm 


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davyK wrote:
Trying not to get annoyed with Samurai Aces (PS2)


Got annoyed with Samurai Aces...


Playing DDP DFK on 360 now. Just trying to 1-sissy 1.5 with C Strong to start with. Getting to level 5.


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Wed Jul 03, 2019 5:42 am 


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Super Aleste (Japan SFC) - Got a normal mode 1CC. 5,481,610.

Giga Wing Generations (Type X) - Got a 1CC with 600 Kei. Rusty, but it's a start. I'll keep at it... maybe I can get something better than 1095 sooner or later. The TLB is actually much easier than the 5th boss.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Mon Jul 08, 2019 7:05 pm 


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Posts: 3431
Location: Chicago, IL
Spent the last few days satisfying a resurgent curiosity with Triangle Service games. Been playing ExZeal, XIIZeal, and a little bit of Trizeal... but mainly XII and ExZeal.

ExZeal is a fun game, though it has that Fujino-thing where the levels can be too basic/abstract for my tastes (repeating the same wave of giant carriers in stage 2, or giant hordes of purple blobs in stage 4). Some people kind of like the puzzle aspect of these levels though (trap is a fan iirc). The four ships have four different ways to score, meaning that you can feasibly play the stages in a number of different ways depending on the ship you have. This is kinda neat, though that doesn't entirely alleviate the "one enemy 50 times" thing that a few stages have. This is not a big deal though.

My biggest gripe, to be honest, is Fujino's insistence on wearing out your hand doing these circle motions, non-stop, to get your charge shot. You will be charge shot-ting everything in ExZeal for the multiplier bonus, and for the fact your normal shot is weak. My wrist/hand gets tired after several rounds of practice, and makes me wish he had made the charge in a more sensible way.

XIIZeal is such a weird game. The word I was saying to myself while playing these three games: "goofy." The first two stages you can practically stay still and auto-wiggle your way to victory, whereas stage 3 has a huge jump in difficulty. Your shot is once again weak, so you have to rely on the weird gimmick attack the game is built around. I like it... kinda. I apparently had gotten to stage 6 back in the day when I first bought the steam port. Now I can't get past st3. More practice is in order.

I also put a bit of time into Risk System, which just came out. I managed to get the 'bad ending' by not getting an A rank on all the stages (the game then ends before the final stage). It's got some charm, and some of its control issues are over-blown. I never had TOO much of a problem moving. Dodging is another story, because I think some attacks are simply too erratic and fast for your relatively slower ship. The game is at its best when there are lots of things on screen to dodge and shoot. The later stages have a somewhat elegant feel to them as you crisscross up and down, using your grazing to destroy enemies and gain back health which using your bomb to get multiplier bonuses (that being said, there is never enough onscreen to bomb at once that would make it feel reeally good).

I think if there is anything I'd criticize it'd be boss health. All the bosses have way too much health and you will see all of their patterns likely 5 or more times - at least the later ones (4, 5). It gets a little frustrating to continuously grind these encounters especially when you have to survive the same difficult pattern so many times. A number of them are pure memorization so I imagine in a little bit of time you could no-miss these bosses with little difficulty, though they would still take forever to kill. One exception though: the stage 4 boss, whose sprite edges are dark and hard to see, but will nonetheless kill you in a single hit. Its main mode of attack is ramming you from off screen. Piece things together.

I'm still waiting for that patch that lets you skip cutscenes - and apparently they are adding more enemies and things into the game. I hope they take boss balance into account as well.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jul 09, 2019 8:04 am 


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Picked up IKUSAAAAAAAN! a couple days ago off DLsite. This was released back in December 2016 at Comiket 91 but I think the digital release was more recent. Either way, I didn't think to check the game's website until now. I should have gotten this game earlier, though, it's a lot of fun.

For those who don't know (probably from watching one of Jaimers' videos on the game), the game revolves around use of a shield (Fever) that makes you completely invulnerable, limited by a recharging timer (you can freely activate and deactivate it - think Samidare or RefleX rather than Giga Wing). Everything is very tightly synced to the (awesome) soundtrack, so this leads to an often rhythmic use of Fever to absorb the bullets or pass through lasers, and it feels great. This is bolstered by a presentation that just exudes "rule of cool" (especially the boss intros). The scoring is one of those systems that quickly blows up to an insane number of digits, but it's easy to understand that it largely revolves around absorbing bullets, shooting stuff, and not dying. Not a whole lot of bullets to absorb on Easy difficulty, though... During the stages there are these gauges on the side of the screen that give you bonuses when they fill up, and it's kind of satisfying to have all these bonus messages flash across the screen even they're mostly just from playing the game and doing the things I mentioned. Difficulty varies quite dramatically across the three difficulty levels, with Lunatic being really intense (definitely tougher than I expected, I guess Jaimers makes everything look easy), and Easy being much tamer. The game spits out a ton of extends so you can kind of customize the difficulty by adjusting the life cap too, which plays into scoring since there's a bonus that accumulates when you're at max lives. My one complaint is that sometimes I try to activate Fever when the timer is just under one second (it has to be over one second for you to activate it) and I don't notice that it hasn't activated until it's too late. Probably would feel better if it let you buffer the activation and just activate Fever when it's ready, or even if it simply had a sound warning you when you drop below one second.

Anyway, the game's a lot of fun - high-octane but also approachable. I recommend checking it out (there's a demo!).

Also considering playing Stellavanity again but just thinking about all the mechanics I've either forgotten or never knew puts me off from scoring, and thinking about the TLBs (which I'm pretty sure aren't adjusted by difficulty level) puts me off from survival play...

Also ring^-27, but going for score is frustrating and not going for score when I know what I'm missing is also frustrating. And I'm just going to pretend that Ex medals don't exist because I can't tell at all what triggers them... Reminder that ring^-27 is a good game.
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Last edited by Shepardus on Wed Jul 10, 2019 4:58 am, edited 1 time in total.

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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Tue Jul 09, 2019 1:40 pm 


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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Thu Jul 11, 2019 5:13 pm 


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An update on my thoughts about ExZeal: I think this box moving stage (st3) might be one of the worst shmup stages ever. Many lives are lost dealing with the ever-loving jank of these things sliding around, weightlessly, while enemies spawn over them and immediately careen them into me unless I use a precious bomb to wipe them out.

It's making me look quite fondly on Ikaruga's box factory. I guess I kinda like to play the game for score though, lol.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Sun Jul 14, 2019 7:13 pm 


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Gunbird 2. Looking at learning the second loop, but still working on loop 1 consistency before moving on. Holy moly this game is so fun, I used to not really click with the coin chaining mechanic in the past, but now I find it to be much more satisfying than I remember it being. NM + 2 bomb is the current big goal for loop 1. I'd love to attempt NB ASAP, but the stage 5 & 6 bosses don't care about my feelings.
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 Post subject: Re: Shmup Ticker: What are you playing RIGHT NOW?
PostPosted: Mon Jul 15, 2019 1:24 am 


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EmperorIng wrote:
An update on my thoughts about ExZeal: I think this box moving stage (st3) might be one of the worst shmup stages ever....


Cube Level from Gradius 3 Arcade says hi.


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