Psikyo > Cave
I have a slight preference for cave, but thats mostly because tiny hitboxes are good for my ego, and im not a big fan of psiyko's early output. their later shooters, however, are pretty good, and ZG2 plays great in coop mode when you have amateur shmup players around (boyfriends, creditfeeders, etc). then again, mushi's original mode works great in 2p mode as well, so whatever.
and yea, dragonblaze and gunbirdII especially are not very pussy-friendly, and they can be pretty irritating at times (instant kill lazers, safespot oriented patterns, lots of deaths with a full bomb stock, etc), but on the flipside they open up for more consistency (when a solution is formulated it can be repeated easily, if you have a halfway working brain, anyway). also, cave score sytems are either flatout boring, or they have a tendency to become a bit tiresome after a while, but maybe thats just me. psykio shumps (sic), have no elaborated score engines, but they get a lot of replay value through the many different ships/characters. you know, DJ Takumi style.
as for the precognition factor, ketsui is considered cave's most "random" piece of software (suicide bullets, etc), and still, even the experts have no problems admitting the game is "only" 10% adlib dodging and 90% pattern learning. and someone whos better at daioujou than you, me, your mom, and the rest of the forums' members together, described it as a "game of memorization".
bottom line- if you want to perform well in a nakamura shooter, foreknowledge is neccessary, but not sufficient (i know this is obvoius, but i like to state the obvious).
BTW, arcadia's reader top20 of 2006 had no espgaludaII -- cave sucks!
_________________
"veni, vidi, punchi (and a little bit of shooti)" -tavia
and yea, dragonblaze and gunbirdII especially are not very pussy-friendly, and they can be pretty irritating at times (instant kill lazers, safespot oriented patterns, lots of deaths with a full bomb stock, etc), but on the flipside they open up for more consistency (when a solution is formulated it can be repeated easily, if you have a halfway working brain, anyway). also, cave score sytems are either flatout boring, or they have a tendency to become a bit tiresome after a while, but maybe thats just me. psykio shumps (sic), have no elaborated score engines, but they get a lot of replay value through the many different ships/characters. you know, DJ Takumi style.
as for the precognition factor, ketsui is considered cave's most "random" piece of software (suicide bullets, etc), and still, even the experts have no problems admitting the game is "only" 10% adlib dodging and 90% pattern learning. and someone whos better at daioujou than you, me, your mom, and the rest of the forums' members together, described it as a "game of memorization".
bottom line- if you want to perform well in a nakamura shooter, foreknowledge is neccessary, but not sufficient (i know this is obvoius, but i like to state the obvious).
BTW, arcadia's reader top20 of 2006 had no espgaludaII -- cave sucks!
_________________
"veni, vidi, punchi (and a little bit of shooti)" -tavia
I enjoy both Cave & Psikyo games, but for me, the average Psikyo game is more like a one-night stand whereas Cave games are like a long-term relationship. That's not a bash against Psikyo -- both have their place. That said, don't insult SNK by comparing them to Psikyo.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
I'm surprised this isn't a problem for more people. Few even mention them pro or con. I definitely agree.Ko.oS wrote:also, cave score sytems are either flatout boring, or they have a tendency to become a bit tiresome after a while, but maybe thats just me.
Guwange could've been great, but linking all stages kind of ruins it. ESPGaluda's seemed OK.
Psikyo didn't even know what a score system was until their last couple of games.also, cave score sytems are either flatout boring, or they have a tendency to become a bit tiresome after a while, but maybe thats just me.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
-
BulletMagnet
- Posts: 13899
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
So you prefer Strikers 1945s system over 1999s?
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
I agree with this also. Cave games scoring systems make me want to pull my hair out and most Cave games are made to score. It just makes their games not much fun. I much prefer Raizing's medal system and just blow up every thing in site.Rob wrote:I'm surprised this isn't a problem for more people. Few even mention them pro or con. I definitely agree.Ko.oS wrote:also, cave score sytems are either flatout boring, or they have a tendency to become a bit tiresome after a while, but maybe thats just me.
Guwange could've been great, but linking all stages kind of ruins it. ESPGaluda's seemed OK.
You mean Psikyo?I much prefer Raizing's medal system and just blow up every thing in site.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
-
professor ganson
- Posts: 5163
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
-
Pixel_Outlaw
- Posts: 2636
- Joined: Sun Mar 26, 2006 3:27 am
I just got it and I love it! (Except for those walking mechs with the shoulder mounted guns that spew out 6 streams of constant fire.)professor ganson wrote:Gunbird 2 is really inexpensive and is one of the best shooters ever made. Why not buy it?shinsage wrote: Maybe I should get around to MAMEing one of these days, eh.
It feels like it's the perfect length too not too long and not too short.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Gunbird 2 is available for PS2 as well, albeit the port isn't quite as good. Still perfectly playable.shinsage wrote:Get ready for this, I don't have a Dreamcast.
And I'm not interested in getting one now.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
-
Pirate1019
- Posts: 1752
- Joined: Fri Sep 15, 2006 11:35 pm
What do you do?shinsage wrote:Oh boy, get double ready -- I don't PS2 import, wowzers!Ghegs wrote:Gunbird 2 is available for PS2 as well, albeit the port isn't quite as good. Still perfectly playable.shinsage wrote:Get ready for this, I don't have a Dreamcast.
And I'm not interested in getting one now.
"You are the Hero of Tomorrow!"
Pirate1019 wrote:What do you do?
shinsage wrote: Maybe I should get around to MAMEing one of these days, eh.
shinsage wrote: Get ready for this, I don't have a Dreamcast.
And I'm not interested in getting one now.
ouch! What do you do?shinsage wrote: Oh boy, get double ready -- I don't PS2 import, wowzers!
Michaelm wrote:I don't like this thread anymore.
We need more Psikyo votes !
agreed!
I very much enjoy Psikyo's Goldbar/Coin score gimmick.JoshF wrote:You mean Psikyo?I much prefer Raizing's medal system and just blow up every thing in site.
Personally, some of the best times I had [will have] on the Saturn are playing Strikers 1945 Part II set at Monkey difficulty and attemping to chain all of the gold bars.
-
Ex_Mosquito
- Posts: 587
- Joined: Tue Jan 25, 2005 11:17 pm
- Location: United Kingdom, Newport S.Wales
I used to be a 100% dedicated Psikyo fan. But Cave's quality catalog cannot be matched and far outwieghs any of Psikyo's efforts. The music, graphics, creative bullet patterns, stylish play...
Cave > Psikyo
Cave > Psikyo
My Arcade 1-Credit Replays
http://www.youtube.com/user/exmosquito
http://www.youtube.com/user/exmosquito