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IlMrm
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Post by IlMrm »

sffan wrote:
BulletMagnet wrote:
Speed Zone
I remember these from Gradius, but does any other series include them regularly?
Espgaluda has a fast-scrolling zone at the end of level 3.

Dangerous Seed has fast-scrolling zones in each level, but they are conditional. If you don't do a certain thing, they scroll normally.

I just happenned to notice these, of the relatively few shmups I'm familiar with.
Is there a specific term for a level/part of a level where enemies are the same speed, but the background is zooming by, I guess to distract you/or to make the stage cooler?

And I believe Dragon Spirit has a fast-scrolling area in the ice part.
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Post by ST Dragon »

Tate has those 2 black borders on the 2 sides & doesn't take up the whole screen, where as "Panorama" in Raiden Project stretches the display to fit the whole screen.
Very nice mode, but I haven't seen it any other vertical shoot Em Up except Raiden Project on the PS-1.
Not that I know of at least...
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Post by Rob »

No, black borders means "yoko" even if it is replicating a tate display.
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Post by Rob »

IlMrm wrote:
sffan wrote:
BulletMagnet wrote: I remember these from Gradius, but does any other series include them regularly?
Espgaluda has a fast-scrolling zone at the end of level 3.

Dangerous Seed has fast-scrolling zones in each level, but they are conditional. If you don't do a certain thing, they scroll normally.

I just happenned to notice these, of the relatively few shmups I'm familiar with.
Is there a specific term for a level/part of a level where enemies are the same speed, but the background is zooming by, I guess to distract you/or to make the stage cooler?

And I believe Dragon Spirit has a fast-scrolling area in the ice part.
Thunder Force series. 2 has the most Gradius-esque, with corridors. 3 just uses it to be cool, pretty much (Gorgon, Haides - except in Haides there's columns shooting from the ceiling and floor, if easy to dodge). 4's got one in Air Raid.

Air Buster/Aero Blaster has a speed section, with corridors (and a special bumper power-up).
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Post by ST Dragon »

Sorry I meant ot say : "yoko" no "Tate". So to sum up things, panorama is like "yoko" but takes up the whole screen.
Looks really nice!
I would have hoped Ikaruga on DC had that feature, but instead it has that tiny little display... :(
Oh well, can't have everything I guess...

Does the GC version of Ikaruga have Panorama?
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Post by Rob »

ST DRAGON, when I played Raiden Project all I could recall was yoko and a bastardized tate dubbed "side-scrolling mode" or something like that. Now if there's some horrendous stretch mode like "wide" in the Gunbird PS2 pack, I missed it. And it would be awful. Very awful.

Ikaruga does have a panorama mode and it's called tate.
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Post by ST Dragon »

I have the PAL (Euro) version of Raiden Project & it has 3 modes:

Horizontal Mode (Tate) - Game scrolls like a horizontal shooter & you have to flip your monitor.

Vertical Mode (Yoko) - Normal vertical scroll with those pesky black borders on the sides. Looks too small but aspect ratio is preserved.

And...

Panorama Mode (Panorama) - Like Yoko, but expands the display to fit the whole screen. It doesn't quite stretch the display in the sense that it deforms it like in MAME (if "Enforce Aspect Ratio" isn't enabled) & overall it looks great.

Now I haven't played Gunbird PS2 pack to compare it to "wide" mode but, hell I would prefer that, Panorama or MAME “No Aspect Ratio Mode” any day, compared to those shity borders Yoko mode has & seeing as I don't have a TV that tilts 90 degrees, this is my best go.

And for the record Panorama mode in Raiden Project looks awesome! Neither stretching nor deforming of the image & sprites just expands the display.

I think you should add it to your list.

Cheers.
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Post by Rob »

Sounds like something that fits under "Arranged Mode."
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Post by ST Dragon »

It's called "Panorama" in this game & the arranged music is called "remixed"

"Arranged Mode" is usually refered to the remixed music tracks that a lot games offer. Soul Blade PSX comes to mind.

Believe me though, the visual results are very good in Panorama.
I'm very choosy when it comes to this in particular.

I don't understand why Treasure didn't iclude this in Ikaruga?
As Radiant Silvergun has it by default.
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Post by BulletMagnet »

Hmm...maybe I will add "speed zone" in there, if that term sounds "officia;" enough...

As for "panorama" mode, I don't think I have an entry for that yet...I have added an "arrange mode" definition, but it's used more for "remix" or "saturn" type modes, in which the layout of the game is a bit different than "normal" or "arcade" mode...would a decent definition here be "a viewmode in which a vertically-oriented game is 'stretched' in order to fill up a horizontal screen?"
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Post by EddyMRA »

Blade wrote:What do you call it when all the bullets onscreen disappear for a few secondss after your ship is destroyed? This also seems to happen whenever you destroy a boss at the end of a stage. I've played Ikaruga and had this happen: a bullet was about to hit my ship but disappeared just as I had defeated the boss.
I'd personally call it "flash clear", since the bullets do disappear in a flash in either of those situations.

A suggestion is to organize the glossary into major sub-groupings, like "General Terms", "Weaponry/Projectiles", "Game Mechanics", "Play Techniques", "Enemy Types", etc. and each category can have it's own sub-category, so as to give the shmups glossary a hierarchial structure.

For example, "Aimed Shot" and "Return Bullet" can be under Weaponry>Enemy, and "pea-shooter" and "subweapon" can fall under Weaponry>Player. Entries for "weaponry" can be for very broad terms, like "Vulcan", "Missile", "Laser", etc.

I'd like to add a few more shmup terms:

Mine: 1.) A shmup enemy that, when destroyed, usually releases a bullet aimed at a player. Usually self-destructs. Some types of mine enemies are neutralized when destroyed by the player (do not release bullets). 2.) A player weapon (usually a subweapon) that has a long firing delay, but usually can destroy enemy bullets.

Enclosure Attack: A shmup enemy attack that utilizes multiple streams of enemy bullets designed to trap the player in a small space. Usually performed by bosses or mid-sized enemies, it leaves players very vulnerable to attacks by other enemies, usually snipers.

Radial Pulse Attack: A shmup enemy attack that involves a complete circular pattern of bullets fired by an enemy. (Thanks to Landshark for this one).

Sweep Attack: A shmup enemy attack, usually performed by enemies with turrets, that involves shooting bullets in a rotating, sweeping fashion.

Layered Attack: A shmup enemy attack that combines several other shmup enemy attacks into one assault.

Spread Attack: A fairly basic shmup enemy attack in which a spread-type pattern of enemy bullets is fired in the direction of the player.

One-Hit Wonder: Any shmup game in which the player character dies with one hit from anything hostile.

Rush: The act of one entity moving quickly and aggressively towards another entity, usually its intended target. Applies to player-to-enemy and enemy-to-player interactions.

Boss Warning: Any warning, visual or audible, that signifies the impending appearance of a boss enemy.

Max Power-Up: An item that, when collected, renders the player's weaponry at maximum possible level. Also called Full Power-Up.

Safe Spot: A small but specific area of the screen that enemy fire completely misses, providing a safe haven from enemy attacks. Usually found during boss encounters. Example: the safe spot against Chaos Queen's cocoon form in 1-8 in Strikers 1945 III during her first attack wave.
BulletMagnet wrote:Bomb: (also Bomber)
1)A special weapon available in limited numbers or at limited intervals, which causes large amounts of damage, covers a wide area, or both. In many cases also gives your ship an invincibility window while it’s activated. A bomb which automatically damages or destroys every enemy onscreen is sometimes called a “smart bomb,” “nuke,” or “mega crush.” Items which can be collected to add spare bombs to a player’s stock are often called “bomb(er) icons.”

2) A weapon which drops to the ground and explodes to attack enemies there, usually featured in horizontal shmups.
For def. 1, I'd like to add "Usually represented on-screen as a large roundish explosion, but can be represented in an infinite number of ways." Of course, these days, bombs can be anything, like a huge laser cannon, the Samurai Sword attack, or transforming into a huge rampaging mech.

Some shmups, like some of Raizing's, feature icons that you collect to build up to a full bomb. I'd call those Bomblet Icons.
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Post by Icarus »

BulletMagnet wrote:
Minzoku wrote:Isn't that WTFJHM? ;)
I personally tend to say "This game has a bad case of Whatjusthitmeitis."
I'm having a lot of WTFWT moments lately (RFJ and your pointblanker tanks! I'm looking at you!)

EDIT: Before I forget, I had a small store of material I was working on for the shmups.com site similar to your little glossary, which has gone unfinished. If you're interested, shoot me a PM, BM, and I'll dig up send over what's left of my archives.
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Post by BulletMagnet »

Icarus wrote:shoot me a PM, BM...
That's kinda catchy, don'tcha think? :mrgreen: But sure, I'll send a PM to make it "official," but if you see this first, send over whatever you've got, much obliged. :)

Thanks for the new stuff Alluro, I'll sort through it and see what I can do...I'm thinking of asking a mod to close/delete this topic soon, since I've added a lot of new stuff (and more to come, apparently) to this since last time I updated, and I'm looking for more comments and such; this topic's pretty big, and methinks it'd be easier to "start fresh," so to speak. But I'll let everyone know when and if that happens (if they even care ;)).
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Post by superhitachi4 »

You forgot "Clusterfuck". Example: What a clusterfuck of bullet spam!@$#%^$ :(
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Post by fl0w »

superhitachi4 wrote:You forgot "Clusterfuck". Example: What a clusterfuck of bullet spam!@$#%^$ :(
if you categorize the glossary, definitely add a "humor" section ^^

I'm trying to think of new terms to add. I vote for 1CC and 1LC (as No Miss in already a entry).

Maybe you could add Reflective Shield, "quads" (dunno if it's the correct term, i mean the way scores in japanese games are grouped by 4-digit, er, groups), internet ranking... Is there a term to qualify games without power-ups (ikaruga, chaos field*) ?

* not exactly true as some weapons require the player to fill a gauge to be activated, but you get the idea

it's quite hard to find new terms, as the glossary is already very exhaustive !

I wonder if more examples would help to clarify some definitions, or if they would confuse the reader... For Tube Shooters, examples could be tube panic, tempest, gyruss...


And FYI, the "Big Bang" on shmup.com (yeah, i'm french) refers to a flood of bonus items awarded (that's what interesting) when the display capabilities of the machine have been excedeed, turning a major flaw into a necessary way to achieve a high score.
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Post by BulletMagnet »

fl0w wrote:if you categorize the glossary, definitely add a "humor" section ^^
Hee hee, I did start a topic some time back for people to submit "unofficial" terms (as in, words they use but which aren't really found amongst the general shmupping population), maybe I oughta compile those too.
I'm trying to think of new terms to add. I vote for 1CC and 1LC (as No Miss in already a entry).
If they're not already there then they're definitely in the next update.
Maybe you could add Reflective Shield, "quads" (dunno if it's the correct term, i mean the way scores in japanese games are grouped by 4-digit, er, groups), internet ranking...
Reflect Shield I've been wary of when it's been suggested in the past, since I'd say it's a bit too specific (the only [non-doujin] games I can think of which make reflecting bullets a big thing are Takumi's stuff)...internet ranking, on the other hand, I think might be a bit TOO general, since non-shmup games have it too, and it's really not any different (though I do include a reference to it under a new definition in the next update). The "quad" thing might be interesting to allude to, at least, though I think we need a more "official" term than that, heh heh. Hey Rob, or Rando, or one of the other Giga Wing Gods, what was the term I saw being tossed around on the HS threads? "Kai," was it? What did that refer to, again?
Is there a term to qualify games without power-ups (ikaruga, chaos field*) ?
If there is, I'm not aware of it...
it's quite hard to find new terms, as the glossary is already very exhaustive !
Believe it or not, there's still quite a ways I can see it going...as I said earlier, I've already got lots of new terms ready for the next update, but people keep suggesting more! Not like I mind, of course. :D
I wonder if more examples would help to clarify some definitions, or if they would confuse the reader... For Tube Shooters, examples could be tube panic, tempest, gyruss...
In a few definitions I give an example or two; if people here find a definition confusing I invite them to let me know, so I can try to clarify it.
And FYI, the "Big Bang" on shmup.com (yeah, i'm french) refers to a flood of bonus items awarded (that's what interesting) when the display capabilities of the machine have been excedeed, turning a major flaw into a necessary way to achieve a high score.
Hmm...if it specifically refers to making the screen get too crowded for the machine to handle, it might be too specific for me to include here, since the only game I can think of which rewards you for doing such a thing (aside from just adding slowdown) is Giga Wing 2...
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Post by Salem Witch Trials! »

abaxas wrote:Tatsujined - Dying due to stupid difficulty level.

Tatsujined 2 - An impossible to 1cc shooter.

eg Damn I've been tatsujin 2'ed.
This is the best one ever. Seriously. "Tatsujin 2'ed" deserves a spot
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Post by landshark »

I've seen the term "Zako" used to refer to the popcorn enemies.
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Post by GaijinPunch »

landshark wrote:I've seen the term "Zako" used to refer to the popcorn enemies.
It's not limited to the genre though. It's actually not limited to games either, but probably worth nothing.
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Post by BulletMagnet »

"Rise from you grave!" :mrgreen:

Heh heh, I'll probably make a note of it, next revision. :)
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Post by Middlemoor »

Can you put this on Wikipedia?
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Post by BulletMagnet »

In the back of my head, I've actually been toying with the idea of a small site which would house this and a few other bits of miscellaneous shmup info, but who knows if I'll ever get around to it...for now, though, it's fine here on the forum, especially since it's still under construction.
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Post by CMoon »

Well me being cynical again.

I'm starting to feel like this list is getting too long.

Some of the terms are rather out there and I've never heard before or bothered with. Part of my issue still remains some of the terms that have never been accepted as orthodox like 'alternate view', 'hoarding' (always been 'herding' since I first heard it), 'jerk' (never even heard a word for this before), 'paint', 'snake', etc. etc. Others are redundant (is 'paint' really different than 'sweep'?) Also, when words have been coined because they themselves describe the action, does definiing them add anything or just needlessly inflate the list?

I went through this tonight coz I was going through some audio masters and wanted something to read and I don't feel like the list is enhanced by the additional entries that either 1) are completely unorthodox, 2) specific to a small handful of games or 3) the words themselves describe the action.

In my usual 'too aggressive' manner, what I'm really saying of course (like everyone else) is that you have a great list, but you might be taking the wrong direction by working to expand it, when now is probably the time to burn it down to the parts that really matter--make it essential.

And for the record, I still 100% disagree with light gun games being border liners. Virtua cop is not a borderliner!!!
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Post by PC Engine Fan X! »

BulletMagnet wrote:
fl0w wrote:if you categorize the glossary, definitely add a "humor" section ^^
Hee hee, I did start a topic some time back for people to submit "unofficial" terms (as in, words they use but which aren't really found amongst the general shmupping population), maybe I oughta compile those too.
I'm trying to think of new terms to add. I vote for 1CC and 1LC (as No Miss in already a entry).
If they're not already there then they're definitely in the next update.
Maybe you could add Reflective Shield, "quads" (dunno if it's the correct term, i mean the way scores in japanese games are grouped by 4-digit, er, groups), internet ranking...
Reflect Shield I've been wary of when it's been suggested in the past, since I'd say it's a bit too specific (the only [non-doujin] games I can think of which make reflecting bullets a big thing are Takumi's stuff)...internet ranking, on the other hand, I think might be a bit TOO general, since non-shmup games have it too, and it's really not any different (though I do include a reference to it under a new definition in the next update). The "quad" thing might be interesting to allude to, at least, though I think we need a more "official" term than that, heh heh. Hey Rob, or Rando, or one of the other Giga Wing Gods, what was the term I saw being tossed around on the HS threads? "Kai," was it? What did that refer to, again?
Is there a term to qualify games without power-ups (ikaruga, chaos field*) ?
If there is, I'm not aware of it...
it's quite hard to find new terms, as the glossary is already very exhaustive !
Believe it or not, there's still quite a ways I can see it going...as I said earlier, I've already got lots of new terms ready for the next update, but people keep suggesting more! Not like I mind, of course. :D
I wonder if more examples would help to clarify some definitions, or if they would confuse the reader... For Tube Shooters, examples could be tube panic, tempest, gyruss...
In a few definitions I give an example or two; if people here find a definition confusing I invite them to let me know, so I can try to clarify it.
And FYI, the "Big Bang" on shmup.com (yeah, i'm french) refers to a flood of bonus items awarded (that's what interesting) when the display capabilities of the machine have been excedeed, turning a major flaw into a necessary way to achieve a high score.
Hmm...if it specifically refers to making the screen get too crowded for the machine to handle, it might be too specific for me to include here, since the only game I can think of which rewards you for doing such a thing (aside from just adding slowdown) is Giga Wing 2...
The "Big Bang" bonus also appears on the Taito G-Card of Takumi's Night Raid arcade shmup title. ^_~

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Re: The Unofficial Shmup Glossary (Ver. 2.5) Returns!

Post by JBC »

BulletMagnet wrote: Different gamers have vastly different hard-and-fast definitions of what a “shmup” technically is, but the above covers most of the essentials. Players and/or fans of the genre are often called “shmuppers” or “shmup-o’s.”
Me and a few of my friends back home always referred to ourselves as 'shmup-puppies'. I love that term. 8)
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Post by BulletMagnet »

CMoon wrote:Some of the terms are rather out there and I've never heard before or bothered with...now is probably the time to burn it down to the parts that really matter--make it essential.
If you want to make a list of the terms you think don't belong (and maybe a blurb on why you think so) feel free to post it: heck, this list is made up pretty much entirely of forum input after all. Others are invited to do the same if they feel that certain terms shouldn't be there: even if I don't completely remove the term from the list, I can probably toss some of them in as "references" or "alternate terms" under already-existing terms rather than giving them their own entry. On that note...
And for the record, I still 100% disagree with light gun games being border liners. Virtua cop is not a borderliner!!!
Heh heh, quite a few have taken issue with that one, IIRC I've already edited that out for the next update. ;)
PC Engine Fan X! wrote:The "Big Bang" bonus also appears on the Taito G-Card of Takumi's Night Raid arcade shmup title. ^_~
Hmm, does it? I don't recall anything resembling GW2's "volcanons" appearing in that game...if you know (or could somehow find out), could you tell me how the term is used in reference to Night Raid? I'm trying to pin down a definition for it...
circuitface wrote:Me and a few of my friends back home always referred to ourselves as 'shmup-puppies'. I love that term.
Heh heh, maybe I'll add that one to the "alpha-stage" "REALLY Unofficial Shmup Terms" list. ;)
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Post by sffan »

Note for correction: "No Miss" should be between M and O.

(Presently it's after O.)
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Post by BulletMagnet »

Yeah, I actually noted that too sometime before now. Not sure how I botched that one. :oops:
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Post by Blade »

Still trying to find a name for the term when a large amount of bullets disappear after a boss dies or a bomb is detonated or the ship is destroyed.

Bullet-Clear?
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Post by Middlemoor »

That's sort of covered by invincibility window.
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