Blade wrote:What do you call it when all the bullets onscreen disappear for a few secondss after your ship is destroyed? This also seems to happen whenever you destroy a boss at the end of a stage. I've played Ikaruga and had this happen: a bullet was about to hit my ship but disappeared just as I had defeated the boss.
I'd personally call it
"flash clear", since the bullets do disappear in a flash in either of those situations.
A suggestion is to organize the glossary into major sub-groupings, like "General Terms", "Weaponry/Projectiles", "Game Mechanics", "Play Techniques", "Enemy Types", etc. and each category can have it's own sub-category, so as to give the shmups glossary a hierarchial structure.
For example, "Aimed Shot" and "Return Bullet" can be under Weaponry>Enemy, and "pea-shooter" and "subweapon" can fall under Weaponry>Player. Entries for "weaponry" can be for very broad terms, like "Vulcan", "Missile", "Laser", etc.
I'd like to add a few more shmup terms:
Mine: 1.) A shmup enemy that, when destroyed, usually releases a bullet aimed at a player. Usually self-destructs. Some types of mine enemies are neutralized when destroyed by the player (do not release bullets). 2.) A player weapon (usually a subweapon) that has a long firing delay, but usually can destroy enemy bullets.
Enclosure Attack: A shmup enemy attack that utilizes multiple streams of enemy bullets designed to trap the player in a small space. Usually performed by bosses or mid-sized enemies, it leaves players very vulnerable to attacks by other enemies, usually snipers.
Radial Pulse Attack: A shmup enemy attack that involves a complete circular pattern of bullets fired by an enemy. (Thanks to Landshark for this one).
Sweep Attack: A shmup enemy attack, usually performed by enemies with turrets, that involves shooting bullets in a rotating, sweeping fashion.
Layered Attack: A shmup enemy attack that combines several other shmup enemy attacks into one assault.
Spread Attack: A fairly basic shmup enemy attack in which a spread-type pattern of enemy bullets is fired in the direction of the player.
One-Hit Wonder: Any shmup game in which the player character dies with one hit from anything hostile.
Rush: The act of one entity moving quickly and aggressively towards another entity, usually its intended target. Applies to player-to-enemy and enemy-to-player interactions.
Boss Warning: Any warning, visual or audible, that signifies the impending appearance of a boss enemy.
Max Power-Up: An item that, when collected, renders the player's weaponry at maximum possible level. Also called
Full Power-Up.
Safe Spot: A small but specific area of the screen that enemy fire completely misses, providing a safe haven from enemy attacks. Usually found during boss encounters. Example: the safe spot against Chaos Queen's cocoon form in 1-8 in Strikers 1945 III during her first attack wave.
BulletMagnet wrote:Bomb: (also Bomber)
1)A special weapon available in limited numbers or at limited intervals, which causes large amounts of damage, covers a wide area, or both. In many cases also gives your ship an invincibility window while it’s activated. A bomb which automatically damages or destroys every enemy onscreen is sometimes called a “smart bomb,” “nuke,” or “mega crush.” Items which can be collected to add spare bombs to a player’s stock are often called “bomb(er) icons.”
2) A weapon which drops to the ground and explodes to attack enemies there, usually featured in horizontal shmups.
For def. 1, I'd like to add "Usually represented on-screen as a large roundish explosion, but can be represented in an infinite number of ways." Of course, these days, bombs can be anything, like a huge laser cannon, the Samurai Sword attack, or transforming into a huge rampaging mech.
Some shmups, like some of Raizing's, feature icons that you collect to build up to a full bomb. I'd call those
Bomblet Icons.
The age of Alluro and JudgeSpear is over.