ReKleSS wrote:If someone would go over it and provide a more accurate translation....
Here is a basic translation of most of the main stuff (but it's not a complete translation):
"There are two main points I think of when porting arcade games, and in particular arcade shooting games. These are the "reproduction of the processing", and the "reproduction of the image quality".
---a lot of talk about reasons for slowdown in ports---
Then...
"The reason for the problem with Ketsui lies in the PS2's RAM. There is not enough RAM to process the loading of the characters (in level 5). We cannot freely access the ROM like in the PCB, so we have to stream data like in a DVD movie. When you reach the "tate-ana" there is not slowdown but rather the frames stop loading. This creates a terrible situation due to PS2 hardware. Unlike DDPDOJ and Espgaluda, stage 5 in Ketsui is extravagent. So, this causes both the "reproduction of processing" and the "reproduction of image quality" to be eroded.
People ask if we could port shooting games to the PS3, X360, or Wii, and the answer is YES. However, because releasing shooting games on these hardware systems is exceedingly difficult, naturally we cannot take steps to do that."
=THE END OF CONSOLE SHMUP PORTS??