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 Post subject: More helpful info regarding Time Soldiers & A-Jax PCBs..
PostPosted: Sat Jun 16, 2007 2:12 am 



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Time Soldiers - licensed to Romstar for distribution in the USA...

A-Jax - was released under "Typhoon" name change for the European arcade market and released under "A-Jax" name label for both JPN & USA arcade markets. The only real difference between all three versions was the main title screen but the rest of the game remains the same through out graphics-wise & gameplay-wise... ^_~

Interesting A-Jax factoid: the PCB does output in both mono & stereo output considering that it came out in 1987 timeframe. Konami was known to "push the technological factor" back in the day in the mid to late 1980's with their innovative arcade PCB title releases..... ^_~

PC Engine Fan X! ^_~


Last edited by PC Engine Fan X! on Sat Jun 16, 2007 2:21 am, edited 1 time in total.

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 Post subject: Re: More helpful info regarding Time Soldiers & A-Jax PC
PostPosted: Sat Jun 16, 2007 2:18 am 


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PC Engine Fan X! wrote:
Time Soldiers - licensed to Romstar for distribution in the USA...


I'm not concerned about US publishers in this format. Thanks though.

Quote:
A-Jax - was released under "Typhoon" name change for the European arcade market and released under "A-Jax" name label for both JPN & USA arcade markets...


I include the English/overseas name in [*] if I feel it is commonly used. Doesn't apply there.


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 Post subject:
PostPosted: Sat Jun 16, 2007 2:24 am 


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Are we going to be tested on this?

And will it be part of our final grade?


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 Post subject: Re: More helpful info regarding Time Soldiers & A-Jax PC
PostPosted: Sat Jun 16, 2007 2:28 am 



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oxtsu wrote:
PC Engine Fan X! wrote:
Time Soldiers - licensed to Romstar for distribution in the USA...


I'm not concerned about US publishers in this format. Thanks though.

Quote:
A-Jax - was released under "Typhoon" name change for the European arcade market and released under "A-Jax" name label for both JPN & USA arcade markets...


I include the English/overseas name in [*] if I feel it is commonly used. Doesn't apply there.


For oxtsu,

I see...so your list is basically a complilation of mainly Japanese arcade shmup PCBs with the original Japanese game title and possible date of release (if provided) then?

Care to include/start a 1986 Japanese arcade list with this PCB listing?

1986 -- Capcom's Hyper Dyne "Zettai Gatta" Sidearms PCB

PC Engine Fan X! ^_~


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 Post subject: new discovery
PostPosted: Sun Aug 12, 2007 8:14 am 


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Found these in onamasa's blog:

Gradius II ver.XF @Mikado arcade
Image
Image

op/distributor promo - special versions? (not 100% sure)
[edit]see here
Image
Image


Last edited by oxtsu on Sun Nov 02, 2008 4:39 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Aug 12, 2007 4:55 pm 



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Wow oxtsu, what a nice find on those three different arcade shmup PCBs...

What's different about this Gradius II ver.XF revision PCB may I ask? ^_~

PC Engine Fan X! ^_~


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 Post subject:
PostPosted: Sun Sep 23, 2007 9:45 pm 


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One possible correction: Gratia - 1996 (listed '95)


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 Post subject:
PostPosted: Tue Sep 25, 2007 2:29 pm 


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That is a tricky one. I've got two good internet sources that say it's '95 for the Japan release. The screenshots I see from the various emu sites do show a 1996 copyright (which if different from the actual release date, have always been the year prior, not ahead), though perhaps this is in USA mode (Jaleco Mega System 32 has all regions in the ROM cart, which can be changed by dip settings). I'll double check my Gamest issues from '96 (luckily I have the full set). If someone could check Gratia in JPN mode that would be helpful too. Thanks for the challenge, Rob.

Anthony, the only thing I could gather about Gradius II ver.XF is that it is an unofficial hack (a good one, not shitbrain bootleg style). Don't know what exactly was changed.


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 Post subject:
PostPosted: Tue Sep 25, 2007 2:31 pm 


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Heh, Batrider B Special and Bakraid Unlimited B Special set to "Very Easy".
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 Post subject:
PostPosted: Tue Sep 25, 2007 2:39 pm 


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Yeah, I wonder if that is the only thing 'Special' about em.
dude onamasa didn't say....GaijinPunch to Mikado, stat! ;-)

[edit] re:special versions - see here


Last edited by oxtsu on Sun Nov 02, 2008 4:37 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Sep 25, 2007 5:24 pm 


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2nd loop rank, I guess?
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 Post subject:
PostPosted: Tue Oct 09, 2007 11:49 am 


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great list oxtsu :D

May I ask why Atomic Robo Kid is included in 1988 & 1989 ?

rtw
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 Post subject:
PostPosted: Tue Oct 09, 2007 4:06 pm 



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@Mods: why don't stick dis thred? I find it very usefull to make an idea of what softwarehouse were producing and how they moving in the same year. It really make you figure out what have been the true geniuses in shmup developing: look at those other games produced in the Batsugun year and see what a genius Ikeda was.


A big thank to Oxtsu for his wonderfull work.


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 Post subject:
PostPosted: Wed Oct 10, 2007 1:19 am 


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rtw -- oooh...purely a mistake there, Atomic ROBO-KID was '88 for sure. I had it as 1989 (before I did the '88 list), but new sources came through with the true month/year of release. I must have forgotten to remove the entry on '89. Thanks for the check!

stratos -- grazie infinite. :)


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 Post subject:
PostPosted: Wed Oct 10, 2007 1:27 am 


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Great effort on the listings, oxtsu

my respects.
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 Post subject:
PostPosted: Fri Nov 09, 2007 9:26 pm 


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-new find-

a hack of some sort?, Korea/Asia only

(1995) Silver Millennium ~ PARA

Image
Image
Image


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 Post subject:
PostPosted: Fri Nov 09, 2007 9:33 pm 



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And is this Silver Millennium arcade shmup title playable in Mame/Mame32 emulation?

I like that sexy end-stage boss -- looks like she's in a bit of pain (possibly from cramps?)... ^_~


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 Post subject:
PostPosted: Fri Nov 09, 2007 9:47 pm 


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Not in MAME, is this your PCB oxtsu ?

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 Post subject:
PostPosted: Fri Nov 09, 2007 9:59 pm 


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Not mine, rtw. It was listed on YAJ @19,000Y...no takers, seller was puyo2345 (location=S.Korea).

Hadn't heard a peep about this game anywhere on the web prior. :)


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 Post subject:
PostPosted: Wed Dec 12, 2007 8:38 pm 


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THis list is a fantastic idea. I'm finding shmups I've never heard of before. OI! But it's gonna be a hell of a task.
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 Post subject:
PostPosted: Wed Dec 12, 2007 11:54 pm 


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Good call on the sticky, this is the thread ever
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 Post subject:
PostPosted: Sat Jul 19, 2008 10:01 am 


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Random -I'm still updating- bump

Latest additions are sale dates for everything in the Gradius universe of games - thanks to GameSide magazine.
[Japan - 12/2007 issue]

Also, upcoming sale date for Mamoru-kun = July30, thanks to Sophia corp.


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 Post subject:
PostPosted: Sat Jul 19, 2008 2:48 pm 



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Grind Stormer, declared a "clone" of V-V by MAME, even though it was released the year before. Instead of the Gradius powerup bar, you collect powerups directly and use bombs, a bit more like other Toaplan shooters. Supposedly this "Bomber Mode" can be accessed through V-V, but I've never seen it. (It's in one of those strategy threads, somewhere)

However, the Sega Genesis/Megadrive port allows you to change between these two, with the Gradius-like mode called "V-V" and the Bomber mode called "Grind Stormer".

Grind Stormer - 1992 - Toaplan.

Edit:
MAWS wrote:
Bomber Mode : Input code Right, Left, Button2, Left, Down, Button1, Up, Left on title screen after inserted a credit. Displayed 'BOMBER. Ver' and the game system is changed to "Grind Stormer"'s one.
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 Post subject:
PostPosted: Wed Jul 23, 2008 2:36 am 


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Yeah, I'm aware of the differences. While I agree that one is pretty major, there's lots of games with regional differences, and I'm not trying to do seperate entries for that (this list is from a japan perspective unless the game was developed elsewhere). Also trying to keep notes to a minimum until (if) I get a webpage made for this. I'll go ahead and make a note in the V-V entry since you mention it though. As far as the supposed earlier release date on Grind Stormer, I seriously doubt it, but if you find any evidence besides the copyright date I'm all ears (reason: the rom date stamp is Dec 1992, common for games released next year Jan-Feb. this list is concerned with actual release dates). As always, any input/feedback is appreciated, thanks.


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 Post subject: Re: new discovery
PostPosted: Thu Aug 07, 2008 1:53 am 


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oxtsu wrote:
op/distributor promo - special versions? (not 100% sure)
[img]batrider%20special[/img]
[img]bakraid%20special[/img]


eureka
http://shmups.system11.org/viewtopic.php?t=21533


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 Post subject:
PostPosted: Sat Oct 18, 2008 12:00 am 


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what are some good ones to download that would work on a P3 800mhz. I have viper phase 1 and that works(also have an actual arcade machine).


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 Post subject:
PostPosted: Sun Nov 02, 2008 4:34 am 


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$$ update

Image

sample
Image

sample
Image

added or corrected months of release for the following:

'93
Batsugun
Mahou Daisakusen
Kaitei Daisensou [In the Hunt]
The Great Ragtime Show

'92
Sonic Wings
Cosmo Gang : The Video

'91
Metal Black
Cotton : Fantastic Night Dreams
Detana!! TwinBee
Gun Frontier

'90
Trigon
KUHGA : Operation Code "Vapor Trail"

'89
Same! Same! Same! [Fire Shark]
DARIUS II
Dragon Breed
Phelios

'88
Thunder Cross
Ordyne

'87
DARIUS


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 Post subject:
PostPosted: Wed Dec 03, 2008 12:29 pm 


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Might want to include the new Fantasy Zone II? gigadrive32's post. Kind of Cave festival-ish, but since you're including those.


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 Post subject:
PostPosted: Wed Dec 03, 2008 5:42 pm 


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Great thread, really good stuff oxtsu!


Super Xevious - Namco - 1984
Tranformer - Sega - 1986
Horizon - Irem - 1985

this one is a bit borderline(but I would still call it a shmup):
Scooter Shooter - Konami - 1985



also it may be a good idea to remove Kiki kaikai or to add games like Jackal, ikari warriors, nija emaki and Mercs.

one of these that could be included though is:
Youjyuden - Irem - 1986
(levels alternate between kiki kai kai style gameplay and flying vertical shmup)


i think thats it for th 1984-1986 period


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 Post subject:
PostPosted: Thu Dec 04, 2008 9:15 am 



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lgb wrote:
Grind Stormer, declared a "clone" of V-V by MAME, even though it was released the year before.

It's unlikely to be an error; for most variant families the prevalent MAME policy is to treat bootlegs and hacks as clones, the latest official one as the parent and the older official revisions, back to the original one, as clones.
It makes sense because the many players who try the parent version but not the clones end up with the presumably least buggy official version.


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