Herr Schatten wrote:
When he does the attack, plough through the bullets using shield.
At this point I'm still trying to make myself trust the shield...at the second boss I did try making a "leap of faith" through the "swoosh swoosh" attack (since I found it nearly impossible to dodge through, I figured I might as well try the shield), and most of the time it seems to work, but every once in awhile something manages to tag me, and I'm not sure if it's something minuscule that I'm doing wrong or if it's just random.
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Speaking more generally about the game, I like it and I enjoy playing it, but I do think that Radirgy is a better game overall.
Obviously I need more time for this judgement on my end...Radirgy managed to sneak its way onto the bottom of my Top 25 in the last vote, though as I said there are some things about Karous that I like better and other things that I don't like as much as I did in Radirgy. I haven't gotten far enough into the game (I think) to see what you're talking about as far as "be up to level x or just give up", but I do honestly find "keeping up with the Joneses" in Karous far easier than in RSG, as the main thing you need to figure out is how to kill everything (in no particular order), and then gradually figure out how to milk for some extra levels at certain points. More on that coming...
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Ok, the hitbox actually does stand out. If you look at the Karous model, it's mainly black and grey, except for one portion in the center of the back, which is white (it kinda looks like a barrel). That's the hitbox.
Thanks, I'll have to keep an eye out for it...funny, as usually I don't have much trouble picking out differently-colored hitboxes when they're present. Ah well, least I know it's there.

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The fact the game doesn't save high-scores has been listed as a glitch. The save file on the VMU says Config and Highscore save. Sadly, only the config side actually gets saved. Chalk this up to a rush job release I guess. :/
Can you say "Karous v1.5?"

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And they still need to release the OST!
Yeah, a lot of people here seem to like it...I do to, in general. I'm not a huge techno (or VG music, for that matter) fan, but I can't recall having heard many other shmup soundtracks that sound too similar to this one...that alone makes it at least notable, if nothing else.
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I'm not crazy about boss milking either... however, seeing as just about all of the bosses have relatively short time-limits before they time-out, this helps balance things (really, the only boss that can be milked like crazy is the stage 2 boss).
This is more or less how I feel on this one: I'm not big on milking, but when it's limited by a boss timer or the like (a la Giga Wing) I don't mind the option to score a bit extra...speaking of which, I didn't notice a boss timer in this, which would have been nice to have. Guess boss endurance is one more thing to memorize, as such.
Btw, how do you (or someone else) feel about a full-blown ST, Kiken?
