https://youtu.be/9QA4rCieWx4
Input lag:
Spoiler
Switch: 6 frames
He didn't do PS4 because he didn't want to buy the game a 3rd time, but said going by City Connection's usual pattern it should be a frame lower than the Switch version.
I had Akai Katana crash on my switch, which has never happened to me before.jehu wrote:A little trouble in paradise (I'm playing AK on Switch):
I guess there's supposed to be knockback when hit by lasers in the Spirit mode, and it's not implemented in the port. Makes things much easier, so get your clears before it's patched. This, I think, is the biggest issue with the port I've observed.
I also had the game forget my settings, and had to rebind everything. Think my hi-score data was lost, too. I'm not sure the cause of this, but drop a line if this happens to you, too.
I also had Deathsmiles 2 Arcade crash on me after the first boss earlier tonight. Didn't happen at all last year, so maybe my Switch is just locally cursed...
https://twitter.com/claricedisc/status/ ... 1457131520Akai Katana Shin - About the US and EU versions
The physical versions will be released in North America by Limited Run Games. @LimitedRunGames
And in Europe by CRG. @clearrivergames
We are preparing the digital versions for release.
Please wait a little longer.
but you will find the game at Amazon and other retailers.
6 frames of lag up from 4? Is it 6 frames of lag on xbox 360 as well? I'll watch his review eventually. If it has the same latency as the xbox 360 version then I'll probably get it. Who knows. I love Akai Katana, but I already have the xbox 360 game. So it's a tough ask to buy it again just for portability. Especially since the xbox 360 port was $20 back when I got my copy.Sengoku Strider wrote:Electric Underground just put up a review of the Steam & Switch versions. He said it's basically a straight xerox of the 360 port with one or two options apparently added to the practice mode.
https://youtu.be/9QA4rCieWx4
Input lag:
Spoiler
Steam: 3.5 frames (results alternated between 3 & 4 frames
Switch: 6 frames
He didn't do PS4 because he didn't want to buy the game a 3rd time, but said going by City Connection's usual pattern it should be a frame lower than the Switch version.
The YT video claims the 360 was around 4 frames of lag.Sima Tuna wrote: 6 frames of lag up from 4? Is it 6 frames of lag on xbox 360 as well? I'll watch his review eventually. If it has the same latency as the xbox 360 version then I'll probably get it. Who knows. I love Akai Katana, but I already have the xbox 360 game. So it's a tough ask to buy it again just for portability. Especially since the xbox 360 port was $20 back when I got my copy.
2 framesSteven wrote:How much lag does the PCB have?
*PS4MaXXX wrote:Got this on Steam, I've never played AK before so I don't know how it compares to other ports, but it's a fun game. The game dev is commenting in the discussion board on Steam and answering a few questions about future PC ports. Basically it sounds like anything another company has already done on PS3, Garegga for example, is likely a no-go. But it sounds like they have other things planned
Very insightful comment, I think that's an accurate summary.BIL wrote:So yeah, my 2c is CC should focus on stuff that can withstand their apparent incompetency. S-Tribute Cotton 2/Boomerang/Guardian Force? Those discs (and STV carts, these being True Ports™) have noticeable (though entirely acceptable imo) lag - not a great idea. Something like VING's razor-sharp Rayforce and EAR? More promising. Sounds like Deathsmiles and AK are on the right side of this equation, more or less.
He did a full review of the 360 version a few months back, he came up with 4 & a half frames with that one:SavagePencil wrote:The YT video claims the 360 was around 4 frames of lag.Sima Tuna wrote: 6 frames of lag up from 4? Is it 6 frames of lag on xbox 360 as well? I'll watch his review eventually. If it has the same latency as the xbox 360 version then I'll probably get it. Who knows. I love Akai Katana, but I already have the xbox 360 game. So it's a tough ask to buy it again just for portability. Especially since the xbox 360 port was $20 back when I got my copy.
And even the S Tributes have varying quality. Cotton 2 & Guardian Force turned out way worse than Elevator Action Returns or Galactic Attack (and presumably Cleopatra Fortune).Bassa-Bassa wrote:You do have a point, though! The people behind the S Tributes are a different team to the ones who developed Death Smiles 1-2 and Akai Katana Shin, and different as well to the one developing Strikers 2020 (lol). The Formation Z remake is the only one being outsourced. So yeah, it's better to keep this in mind with anything CC announces.
I wonder if the difference (regarding lag) between S Tribute Cotton-GF and Layer Section or EAR is not just the same as it is with the original games on the Saturn system, which, believe me, it's really noticeable. The emulator is the same for they all.hamfighterx wrote: And even the S Tributes have varying quality. Cotton 2 & Guardian Force turned out way worse than Elevator Action Returns or Galactic Attack (and presumably Cleopatra Fortune).
Agreed with both of you though:
1) CC isn't necessarily the sole developer on any of these - but they do actually participate in development, they aren't solely a publisher. Hard to tell a lot of the time, especially without seeing full credits, how much involvement each team has though. Noticeable to me though, that these Cave ports with heavy involvement from ZeroDiv, turned out pretty solid IMO.
2) CC releases overall do tend to be somewhat inconsistent in quality, in large part due to significantly different dev teams.
Six frames about is my limit. I can feel the lag at seven frames and start to adjust to playing with lag at that point.Sima Tuna wrote:Having watched mark's video now, I don't see any reason to defend the Switch version of Akai Katana. It costs more than the xbox 360 port did for years (and only now are they approaching similar values,) while providing an extra 2+ frames (remember that mark plays all his switch games with minimum latency on a hacked switch through a CRT.) Unless you really need portability, you're better off finding a used xbox 360 copy cheaply somewhere. I still see copies on ebay for 30 bux, and those are going to run with 4 frames of lag instead of 6.
As far as I'm concerned, adding more than one additional frame of lag to an xbox 360 port is a failure. The one additional frame of Switch lag, I can forgive. Almost every shmup port on switch has one extra lag frame compared to other systems. But anything more than that seems like laziness to me.
Remember, the Psikyo ports were lambasted for 6-7 frames of lag. 6 frames for Akai Katana is not really better than 6 frames for Gunbird. It's just that Akai Katana may be an easier game for some, and that the port Shitty Connection are copying wholesale (the xbox 360 port) is feature-rich with content. Unlike when Shitty Connection slap a saturn rom into their zebra engine, you can actually have extra features and training modes. But Shitty Connection didn't create those training modes or features. They just took them from the xbox 360 port.
I probably wouldn't be able to "feel" any lag on the switch. I'm bad at telling lag by feel. But six frames still definitely isn't "good" in my book. Just knowing that you can play the same *exact* port of the game on xbox 360 and immediately shave off two frames of lag... Why would I bother giving Shitty Connection my money?
I really hope these fucks don't get ahold of more Cave games and pull the same gimmick, porting them over and adding extra lag.