Arznei wrote:Taito ported it.. I think that tells you something.
As far as I know Cave ported it themselves. Taito was merely the publisher.
How come there's such a huge discrepency between Arika/Cave titles and Taito/Cave titles then?
The Arika/Cave ports were completely recoded from the ground up in assembly by Arika. Mihara went on record stating that DDP:DOJ was an absolute nightmare to port, however ESPGaluda was a much quicker port because it was running off the same type of arcade board. Both DDP:DOJ and ESPGaluda were labours of love for Mihara and his team.
The Taito/Cave ports were handled in-house, by Cave themselves (who really had no experience handling ports). Many theories as to why they handled them the way they did have been presented in older threads. I'm not sure if anyone ever came to a solid conclusion though. Taito merely published and distributed the ports.
tiktak wrote:Why don't you people check www.toysnjoys.com ? They not only have DoDonPachi: Dai-Ou-Jou and Mushihime-sama for 59$ but even are willing to declare price on the package as you want. I really recommend this shop.
When checking out buyers comment of Toys n joys on ResellerRatings, it's not too reassuring.
I must admit that I ordered these 2 games at once and only DDP:DOJ was sent to me nonetheless I was asured that they have both games in stock. At the same day I received DDP, Mushi was sent (I waited only 7 days). Shipping for mushi was paid by them of course. At least both games were declared as 20$ toys. Not bad deal afteral.
I can also vouch for mushihimesama being hard to find. I ordered it from play-asia on Februrary 8th, along with a number of other titles, and after a month they sent a partial shipment which didn't include mushihimesama. After almost two more months they sent a second partial shipment that was supposed to have mushihimesama and another game, but when I opened up the box only the other game was in it, even though the invoice said mushihimesama was supposed to be there! Luckily play-asia believed me and gave me a refund, but it was so frustrating to be tracking the package, only to have it arrive with the game not there (after waiting 3 months!).
Well, it's blur-o-vision. But you can see the enemy bullets very well (good contrast) which means it is quite playable. Ibara on the other hand is much worse (it is pretty much unplayable due to the blur in my opinion).
maybe it's just me but the loading times on the port really pissed me off. If I screwed up and wanted to start a new game, I had to reset, and then it starts loading the attract mode. Push Start, it starts loading the title screen (WTF?). Then finally you can get to the mode select and wait for more loading to start the game.
But then one time after screwing up on the first stage, when I pushed Start I noticed the "Restart" option. Hey how about that, I can start back at the beginning of Stage 1 without having to go through all that needless loading time! Cool. So I played on and then at game over I got the rude message "Let's challenge without the restart." and didn't get to put in my initials. Ha ha! I think I just got punk'd. Fuck you, game.
Restart restarts the game at the beginning of the *current* stage with the same score and number of lives you had when you reached the stage. It's stupid you don't get to input your initials when using restart only in stage 1, but for the other stages it's obvious why they did this.
Ceph wrote:Well, it's blur-o-vision. But you can see the enemy bullets very well (good contrast) which means it is quite playable. Ibara on the other hand is much worse (it is pretty much unplayable due to the blur in my opinion).
Ibara is fine in TATE though. For yoko, just turn your color up if you can't be bothered moving your tv.
Ceph wrote:Well, it's blur-o-vision. But you can see the enemy bullets very well (good contrast) which means it is quite playable. Ibara on the other hand is much worse (it is pretty much unplayable due to the blur in my opinion).
Ibara is fine in TATE though. For yoko, just turn your color up if you can't be bothered moving your tv.
I should have clarified, I was talking about tate for both. I find the blur in Ibara unacceptable because there are too many small details (like debris), enemies and bullets are fast moving and there is not enough contrast (the larger bullets which look like lances have only blue/pink borders). It may be playable in the arcade with clear graphics, but the blurry PS2 port is crap. Therefore, Mushihime is ok on PS2, while Ibara is not. In my humble opinion.
and the Ibara port is fine too once youve spent some time with it... (the arcade has the same problem as the port, there are a lot of things going on at once, which sometimes makes it hard to see whats going on amidst all the explosions and debris)
Ceph wrote:Well, it's blur-o-vision. But you can see the enemy bullets very well (good contrast) which means it is quite playable. Ibara on the other hand is much worse (it is pretty much unplayable due to the blur in my opinion).
Ibara is fine in TATE though. For yoko, just turn your color up if you can't be bothered moving your tv.
I should have clarified, I was talking about tate for both. I find the blur in Ibara unacceptable because there are too many small details (like debris), enemies and bullets are fast moving and there is not enough contrast (the larger bullets which look like lances have only blue/pink borders). It may be playable in the arcade with clear graphics, but the blurry PS2 port is crap. Therefore, Mushihime is ok on PS2, while Ibara is not. In my humble opinion.
no, its not. i hardly notice any difference to playing the arcade version, its just bored people being super-anal and silly about things
it looks horrible seriously, it's like every vertical line is rolling on itself. my eyes are always trying to refocus because it's so blurry and scintillating.
plus fast bullets leave a trail behind them, especially annoying in original mode. (all of this in tate)
DC906270 wrote:i hardly notice any difference to playing the arcade version, its just bored people being super-anal and silly about things
Do exhibit A and B look the same to you? Then indeed there is hardly any difference. Good for you!
PS. Don't ever consult any eye specialists, they could ruin it all for you (and I don't just mean arcade ports; you might be in for a nasty surprise concerning your girlfriend, as well).
I'm gonna agree with DC90210. It's not that big of a deal. It's not like you pop in your Mushihime disc and something shoots out of the screen to poke your eyes out; the game is still very playable. It does have that weird "vertical rolling" or whatever Chtimi called it, but it's also the only alternative to the game if you don't have access to the PCB. Same goes for Ibara, although I think it's a better port, even with the annoying loading.
I've been playing the PCBs of both games the past few weeks, and while I definitely prefer that format, I play Ibara at home on the PS2 and don't really see much of a difference. Or at least not enough of a difference for me to shun the PS2 versions.
I guess you could call the Taito ports the video game equivalent to wine you buy at the grocery store. You ask yourself before the purchase "that aged primo shit sure is tops, i outta run down to the vineyards of France...but i'm in a safeway...and this bottle is 6.99. sold."
But I'm also someone that doesn't care about RGB and progressive scan and all the other shit recap talks about. If I can read my score and see every bullet, I'm good to go. I don't play Ibara to stare at the cows.
Ceph wrote:I like Raiden DX very much, and the PSX port is great. It has crisp graphics and you can see all details very well, the way it is suppost to be.
The problem of the PS Raiden ports is the games go way too fast.
chtimi-CLA wrote:plus fast bullets leave a trail behind them, especially annoying in original mode. (all of this in tate)
Well, actually the bullet trail is present in the PCB version. Bullets actually got trails in this game.
NTSC-J wrote:I play Ibara at home on the PS2 and don't really see much of a difference. Or at least not enough of a difference for me to shun the PS2 versions.
But I'm also someone that doesn't care about RGB and progressive scan and all the other shit recap talks about.
The PS2 version actually look sharper on regular TV due to interlance graphic. But you are scawed when you try to connect the game to an Acrade Monitor via RGB.
As I had said many times a 29" CRT TV can't be put in the Tate position. If you want such a big CRT screen you need to use somthing else.
*Meow* I am as serious as a cat could possible be. *Meow*
i've played mushi, galuda and ibara on a New Astro City today.
Ibara is a mess, arcade or ps2...
I didn't see many differences between the ps2 and arcade versions of galuda.
Mushi arcade is MUCH more beautiful than mushi ps2.
Hi Guys I'm a noob here so take it easy with me.
I also find getting Mushihimesama for ps2 very hard after the initial release, in the end someone replied to my wanted list. I've never played the arcade version, but I find the graphics are very good as with DDP dai ou jou, but hopefully I can get a PCB when the prices are more in my budget.
DC906270 wrote:i hardly notice any difference to playing the arcade version, its just bored people being super-anal and silly about things
Do exhibit A and B look the same to you? Then indeed there is hardly any difference. Good for you!
PS. Don't ever consult any eye specialists, they could ruin it all for you (and I don't just mean arcade ports; you might be in for a nasty surprise concerning your girlfriend, as well).
For these images to be an accurate analogy, the first one should have a step-pattern on the edges where the blur is on the other one. Any diagonal would be a zig-zag or pixellated line in the unfiltered version, rather than the perfectly smooth line shown.
It does have stairs, they're just not that obvious. Someone should probably do one with their fave ripped sprite to get closer to the blocky reality we're talking about here. I find the blurring effect to be a pretty good representation of the effect I perceive as irritating in the graphics we call 'filtered', though.
I see it, I want it to be different, but in the end the desire to play of course wins out. I've never understood the discussion that presumes one negates the other (graphically anal retentive precludes prime objective joy of playing? never saw the connection).
Bingo wrote:I see it, I want it to be different, but in the end the desire to play of course wins out. I've never understood the discussion that presumes one negates the other (graphically anal retentive precludes prime objective joy of playing? never saw the connection).
Of cause that is the case, not every body have the option to play the real thing in an acrade centre . And not many could throw out $600 for it's PCB. The $70 port is the only option.
Well at least it look great when connecting to a Regular TV via non RGB connection.
*Meow* I am as serious as a cat could possible be. *Meow*
Bingo wrote:I see it, I want it to be different, but in the end the desire to play of course wins out. I've never understood the discussion that presumes one negates the other (graphically anal retentive precludes prime objective joy of playing? never saw the connection).
Of cause that is the case, not every body have the option to play the real thing in an acrade centre . And not many could throw out $600 for it's PCB. The $70 port is the only option.
Well at least it look great when connecting to a Regular TV via non RGB connection.
If everyone on here was merely concerned with "the joy of playing", then a decent port would be perfectly acceptable. However, we have a large faction of highly competitive players here. For them, playing a distilled/hampered version is aggravating (especially when better ports have been handled in the past to the same hardware).
Yes, everyone appreciates being able to play these games at home for less than $80 (give or take). That being said, we still prefer to play the closest version possible to the original PCBs.
If you read my post, that's exactly what I'm saying. I think Sam misunderstood me there. There is no correlation between joy of playing and wanting accurate graphics in your ports.
Yes, I quite like the whole "if you comment on the visuals being sub par you are immediately a whining graphics fanboy" undertone to some of the above posts. To make a blunt point: I'm sure everyone here is more than capable of commenting on visuals separately from gameplay. It's not some stupid IGN-run forum here.
If I wanted to have blurred graphics in all my games, I'd smear Vaseline all over my screen. Full screen filtering is a wonderful tool for hiding stretched low-res textures on high-res games. It is not a smart thing to use over low res 2D graphics in a low-res 2D game after it has already been stretched to buggery.
The game is fun. I love it. I'm a huge Cave fanboy and enjoy most of their titles. But with that said, Mushi and other PS2 ports are spoiled a little by some very slack use of defaults out of the SDK. Something that really could have been fixed with little time and/or effort, but wasn't.
Did that stop me buying the game? Hell no. Will it stop me buying more Cave PS2 ports in the future? Hell no. Will I buy the ludicrously priced PCB instead just to get unflitered graphics? Hell no (I have a wife, two kids, a dog and a mortgage that choke any desire for PCB purchasing I have). But it's still perfectly valid for anyone to whinge about the filtered graphics, as it was something that could have easily and cheaply been avoided, and made the game just that little closer to arcade perfection.
Yes, exactly. I am using RGB (scart) for all consoles that support it for a reason. I just hate blurred graphics. It's that simple. If there is no other choice then I'll take them, but that doesn't mean I like them.