lol
Anyhow, according to my soytendo switch I have already clocked over 70 hours into my Ray'z trilogy. Most of that time has been RayStorm and RayCrisis; I haven't even really touched RayForce yet.
But I have joined that very small group of westies who have managed to get a 1cc in the infamously difficult RayStorm, so I feel accomplished. I eagerly anticipate and look forward to the smug sense of superiority this clear will grant me.
I have continued pushing on with Storm and Crisis after my clears in order to improve and get better scores. In the case of Crisis, it's partially because the patch wiped the leaderboards, erasing my previous spot. With Storm, it's more a case of a self-imposed challenge, Stockholm Syndrome with the game's bullshit, and the desire to see if I can top ol' Kollision's ancient RayStorm score with the R-Gray02 (all of my raystorm practice has been with the R-Gray02, for extra maddening insanity).
I've discovered some decent tricks to really help improve my score in Storm, including the the hidden bonus multiplier that the crashing jetski in stage 3 has (it grants a ~1,000,000 points if killed with a x16 lock-on!). I've gone from going into stage 7 with 6 million points, to having that score by stage 4 or 5. It's nice to see a certain tangible sign of improvement but the game is very much a "hope the rng is in your favor" type of thing with my runs.
hamfighterx wrote:
On a separate note: what's a good spot to get that PS Trophy in Raystorm for using a special attack for 100,000 or more points? This also makes me think I could be using the special more effectively for scoring purposes, I tend to hoard it and am not really sure when to deploy it. Glad this particular trophy/achievement exists, because it's nudging me in the direction of doing a better job of using my tools for scoring.
The bomb's value goes with every target it kills, so you have to bomb in a spot that has loads of enemies. Somewhere in stage 4 might be good, or the place with all tanks and turrets in stage 5.
Unless you are going for score though, bombs are a smokescreen or red herring. There is NO hoarding or spontaneity, you WILL bomb at the same points every time if you want to get out of the game alive.
Here are your mandatory "bomb here to not fucking die" spots:
Stage 4: during missile spam at the end of the stage, alternately: destroying the boss's laser cannons (they can be safe-spotted at the far left edge of the screen however)
Stage 5: a) either during the huge enemy tank spam, or more importantly, the disco-ball section, b) during the boss to protect yourself from his instant orange spread pattern
Stage 6: don't bomb ANYWHERE during the stage, only bomb after executing a full-lock on one of the boss's two bits to start the fight out to kill it plus damage the other (for a faster kill)
Stage 7: either during the first descent when the laser cannons shoot their homing lasers, or during the high speed section, but don't bomb too late into the stage because you NEED to save a bomb for the final boss (Stage 7 core boss can be safe spot killed without bombing)
Stage 8: you MUST bomb at the first phase; full lock one of the four gates to the core, and while you are attacking another, use the bomb to destroy the four satellite bits (reskinned from stage 6 boss) and get the next phase started proper. By the final phase you need to use the next bomb you saved up in order to either perform the quick kill strategy or have a safety net for the giant laser attack.