If I understand it correctly, Inter State just seem to have been the home console development division of Kaneko, much like Namcot was for Namco, but it was totally random if they appeared seperately on a title screen or not. Interestingly, members of Inter State seem to have gone to either Red or Eleven later, which kind of makes sense I guess.
So I think I’ll cast my net wider and have a closer look at home releases credited to Kaneko.
Among those is apparently the PCE version of
Heavy Unit. That one looks solid. Is someone familiar enough with it to recommend it?
Also, has someone tried both the MD and PCE version of
Aero Blasters? I already have the former. Does the PCE one have any advantages or can I skip it?
Speaking of publishers instead of developers, Naxat seem to be just that, but they seem to have been able to attract some good talent. I’ve been eyeing both
W-Ring and
Burning Angels lately. Are those any good? (They are rarely talked about, so I assume they’re not?)
Sengoku Strider wrote:
My collection includes Nexzr, funnily enough. I have the Summer Carnival version, but I haven't quite figured out what the big deal is yet.
There’s no big deal, it’s just a very well-made game with a killer soundtrack. What elevates it above its contemporaries is the enormous variety on offer. Each stage plays very differently from the others. Thus, the game manages to keep you on your toes much better than other games of its kind. Additionally, cranking up rank by playing well can produce some surprisingly devious attacks both from regular enemies and bosses that keep things fresh. I can’t think of any similar game where replaying the earlier stages didn’t start to bore after a couple of runs, but that didn’t happen with
Nexzr.
My only complaints are the unbalanced subweapons (crawl missiles are vastly overpowered) and some checkpoints that are quite difficult to recover from.