shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Mon Jan 17, 2022 4:29 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 981 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33
Author Message
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Wed Jan 12, 2022 4:30 pm 


User avatar

Joined: 12 Aug 2009
Posts: 2203
Location: Minnesota, USA
Excellent! Thanks for sharing that.
_________________
Typos caused by cat on keyboard.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Wed Jan 12, 2022 4:41 pm 


User avatar

Joined: 10 May 2007
Posts: 15544
Location: COLONY
Image Ripped that shit open with the hopes of a kid opening a Christmas present :mrgreen:
_________________
Image
Are the seabirds the only ones happy to see me on this beautiful summer night?
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Wed Jan 12, 2022 7:46 pm 


User avatar

Joined: 02 May 2021
Posts: 118
And bought! Let’s go!!
Damn it’s beautiful.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Wed Jan 12, 2022 11:58 pm 



Joined: 01 Sep 2018
Posts: 59
Is Gun Nail not on PS4?


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Thu Jan 13, 2022 12:15 am 


User avatar

Joined: 02 May 2021
Posts: 118
Got it on PS4 but Asia Store. So it will pop up on the western ones by tomorrow I guess…


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Thu Jan 13, 2022 12:39 am 


User avatar

Joined: 12 Aug 2009
Posts: 2203
Location: Minnesota, USA
Yeah that's normal for psn. It becomes "tomorrow" earlier over there. On the Japan store as well now.
_________________
Typos caused by cat on keyboard.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Thu Jan 13, 2022 5:02 pm 



Joined: 29 Oct 2013
Posts: 225
Location: Sweden
Gunnail is dope, never played it before. Also Eschantos is out now on switch eu eshop.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 12:05 pm 


User avatar

Joined: 10 May 2007
Posts: 15544
Location: COLONY
Gunnail is so damn good. Image trap, I see exactly what you mean about its resemblances to Task Force Harrier - the compact, tightly-detailed sprites, generous Option-driven firepower and smartly layered boss patterns all make me think of the earlier game. The gritty low-fi spacewar aesthetic is rad too, almost like a future war in the same universe. So many spacetanks. :cool:

Anyone else feel like that's a reference to Recca's famous "TLB" in the high-speed caravan stage? :lol: Might be just me, but maybe it's not just Famibe No Yosshin who loves that evil thing.
_________________
Image
Are the seabirds the only ones happy to see me on this beautiful summer night?
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 12:47 pm 


User avatar

Joined: 02 May 2021
Posts: 118
Iam having a ton of fun with Caravan Mode on this one here. The game is fantastic. I wish Hamster would let me Tate while on High Score mode there’s even room to place the leaderboards.

Yeah I’m going to practice this one. It’s really great. Just learned about the shield multiplier thing watching a gameplay on youTube and I’m getting rank 1 by the end of stage 1 (boss x 30). Also this release looks really good with the filter and scans applied. Sounds great as well but funnily i felt the need to bring back the alarm sound. Just died a few times today convinced that i still had enough shield stocked.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 12:56 pm 



Joined: 21 Sep 2021
Posts: 192
Maybe I'm just a scrub. In fact, I'm certain I am. But Gunnail is really fucking hard. I don't even begin to understand how you avoid certain patterns. The bosses and some larger enemies will linger and float down until they're near the middle-bottom of the screen and then they'll start firing out these tight, dense patters. The sniper tanks in this game are also raiden tier. The bullets they fire come from the bottom side of the screen, sometimes at a 90 degree angle, and they're super fast.

Overall, I'd say this feels like NMK's answer to Tatsujin-Ou. I think the game looks cool and has good music, but I found Thunder Dragon a little less oppressive. Maybe I'm not understanding the systems.

On an unrelated, non-shmups, but related NMK ACA note, what do people think of Saboten Bombers?


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 1:18 pm 


User avatar

Joined: 10 May 2007
Posts: 15544
Location: COLONY
Pleased to see what feels like Saigo/Slug-style firing, where mild tapping will net you the ceiling. If you're gonna have tapping, that's how to do it!

Manual fire Image
Spoiler: show
Image


20hz autofire Image
Spoiler: show
Image


Sima Tuna wrote:
Maybe I'm just a scrub. In fact, I'm certain I am. But Gunnail is really fucking hard. I don't even begin to understand how you avoid certain patterns. The bosses and some larger enemies will linger and float down until they're near the middle-bottom of the screen and then they'll start firing out these tight, dense patters. The sniper tanks in this game are also raiden tier. The bullets they fire come from the bottom side of the screen, sometimes at a 90 degree angle, and they're super fast.


I wouldn't call it as nails-hard as Tatsujin Oh (very little is among Toaplanesques, other than the other great menacer Same3 1P ver and, tbh, Raiden II, whose AC ver gets hard as a goddamn boner - PS1 port's somewhat toned-down), but it definitely does rely on familiarity with the subgenre's usual strictures. These games were always "memorisers" on par with any IREM/Konami corridor-crusher. Stages need to be carefully routed, with sniper tank t-bone hotspots avoided, midboss encounters broken down to science, and twitch reserved for emergency recovery and the small amount of unavoidable RNG.

Per Uemura, simple-yet-tough games for salarymen to gradually break down over many consecutive evenings on their commutes home. :cool:

Saboten is wonderful. Image I still don't know what I'm doing a lot of the time, having not sat down for a proper look - but ala Bubble Bobble, it's so innately lovable, I get a lot out of it just fooling around. Also 2P is a riot. :mrgreen: trap posted some excellent resources here.

Useful Attract Mode, always a plus. Image
Spoiler: show
Image
_________________
Image
Are the seabirds the only ones happy to see me on this beautiful summer night?
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 3:09 pm 



Joined: 21 Sep 2021
Posts: 192
Single screen platformers are another genre that came and went before I had access to play arcade games, so I'm slowly tracking them down. I wish Tumblepop was on ACA.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 4:17 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7794
Location: 東京都杉並区
Glad folks are learning the majesty of Gunnail, and also even appreciating the alarm sound. I personally prefer it on, but at a lower volume, so I'm a little sad that Hamster didn't provide this option, but nonetheless I'm excited that it's finally out. An aesthetic dream with so many creative and interesting designs, and a great game system that's fun to play with to boot.

Also nice to see that I'm not alone in feeling like Gunnail is at least distantly related with Task Force Harrier. Even aside from the gameplay mechanics, they're the only two shooting games I can think of that compensate slowdown by multiplying the player's movement speed!
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 4:22 pm 



Joined: 16 Jan 2020
Posts: 22
Location: Wales
Sima Tuna wrote:
Maybe I'm just a scrub. In fact, I'm certain I am. But Gunnail is really fucking hard. I don't even begin to understand how you avoid certain patterns. The bosses and some larger enemies will linger and float down until they're near the middle-bottom of the screen and then they'll start firing out these tight, dense patters. The sniper tanks in this game are also raiden tier. The bullets they fire come from the bottom side of the screen, sometimes at a 90 degree angle, and they're super fast.


Pretty much sums up my first thoughts. I would add that the hit box feels a little big and the ship speed is just slightly on the wrong side of adequate for my liking, considering how quickly some of those bullets come at you.

I've been playing a lot of KyukyokuTiger lately (loving it), and I've adapted to it, but Gunnail is causing me trouble for similar reasons. Sniping bastards, fat as fuck hitbox. I'm sure the bullets also have that clairvoyant ability to track where you're going to end up too, like KT.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 5:59 pm 



Joined: 24 Nov 2014
Posts: 14
Gunnail - can't decide between Switch or PS4. Are they identical as far as input lag?


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 6:32 pm 


User avatar

Joined: 10 May 2007
Posts: 15544
Location: COLONY
Only familiar with PS4 myself, but ACA Switch stuff tends to be very well-regarded on here. FWIW I've no complaints with the PS4 one, feels sharp as per their usual. (the one ACA release where I've noticed input lag seems to be a natively laggy board, The Lord of King @ 5f... not unplayable, but instantly noticeable after spending hours on pinpoint-sharp stuff like ACA Rygar and VS Castlevania)
_________________
Image
Are the seabirds the only ones happy to see me on this beautiful summer night?
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Fri Jan 14, 2022 6:49 pm 



Joined: 21 Sep 2021
Posts: 192
I haven't heard of any particularly laggy ACA games on switch. I think the laggiest was 5 or 6 frames (Blazing Star was listed at 5 or 6 by markmsx on his now-defunct website). Which might sound like a lot to pc emulation players on shmups forum, but keep in mind that the switch has an additional frame of lag compared to other consoles. So the best-case scenario for any switch game is 3 frames (mushihimesama on switch is 3), and most are 4 or 5. I believe all the lag testing I've ever seen for ACA games was around 5 frames.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Sat Jan 15, 2022 2:10 am 


User avatar

Joined: 12 Aug 2009
Posts: 2203
Location: Minnesota, USA
Sima Tuna wrote:
The bosses and some larger enemies will linger and float down until they're near the middle-bottom of the screen and then they'll start firing out these tight, dense patters. The sniper tanks in this game are also raiden tier. The bullets they fire come from the bottom side of the screen, sometimes at a 90 degree angle, and they're super fast.

In games fast bullets that are difficult to react to, instead I try to follow the tempo of when enemies fire. Basically dodging the timing of enemy shots, instead of dodging the bullets themselves.

When a big enemy gets in close and I know it's going to fire soon, I move away to clear space, even if that means up the screen to do so. Tanks as well, there's a set amount of time between each shot, so I try to know if I can get on top of them before the next shot. This plays into making cutbacks (changing the direction of dodging) as well, I try to know if an enemy will fire when I'm changing direction (risking the hit) before I start that cutback. If I don't think I can pull it off, it's bombaa time.

All of this comes from playing the game a bit more and getting a feel of the enemies. It feels like chaos at first but it'll make more sense in time.
_________________
Typos caused by cat on keyboard.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Sat Jan 15, 2022 3:52 am 


User avatar

Joined: 31 Aug 2009
Posts: 7794
Location: 東京都杉並区
Unadan360 wrote:
Gunnail - can't decide between Switch or PS4. Are they identical as far as input lag?

In my experience, Switch ports of ACA games have 1 frame or so more input lag, so pick PS4 if that's your concern.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Sat Jan 15, 2022 5:41 pm 


User avatar

Joined: 10 May 2007
Posts: 15544
Location: COLONY
These days I like to play my shumps *record screech* Come to think of it, from back in '04 and Gradius V, I like to first-run my shumps stage-by-stage, moving on once I can reliably NMNB each. So all Saturday I've been like a kid in a candy store with Gunnail. Image Stage 4's superheavy ground war my mahfuckin catnip Image

CHARLIES COMIN IN HAWT (■`w´■)
Image

Mr. Turtle you a real-ass muhfucka, but every obstacle in my way there for a reason, when I overcome em I'll be the person God intended me 2 be (`w´メ) (WTB purple lazor Image I'm an idiot, was enjoying the classic Toaplan-style damage phasing too much to mow 'im down w/ teh purps :cool:)

Also that XTRA-chunky machine design Image Makin' me think of Yuji Kaida's stuff for Tomy.

Spoiler: show
Image


Exceptional mood in stage 6... the bird's eye view of twilight city sprawl, the high-speed metal carnage, and HIDE-KAZ's darkly eccentric BGM (w/trademark sullen fiery bass) all shade compellingly. Among Raidenesques, this game's aesthetic direction is outstanding... like a latter-day Toaplan that's lost its puppy fat. Way beyond competently inoffensive stuff like Shienryu and tbh Raiden, though the latter excels on sheer granite-jawed lack of frill, its sequel achieving legend when it completed the picture with spectacular, dispassionately kinetic destruction.
_________________
Image
Are the seabirds the only ones happy to see me on this beautiful summer night?
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: Re: I'm so glad that Hamster's Arcade Archives are a thing.
PostPosted: Sun Jan 16, 2022 3:21 am 



Joined: 29 May 2021
Posts: 35
trap15 wrote:
Unadan360 wrote:
Gunnail - can't decide between Switch or PS4. Are they identical as far as input lag?

In my experience, Switch ports of ACA games have 1 frame or so more input lag, so pick PS4 if that's your concern.


I always buy ACA releases on PS4 (PS4 Pro here) instead of Switch. I do have a few on Switch that I also have on PS4 (Salamander/Life Force, Gradius I) but I prefer using the DS4 controller over the Switch Joycons or even the Pro Controller. Glad to know the imput lag is 1 frame less on PS4 than Switch.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 981 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33

All times are UTC


Who is online

Users browsing this forum: drauch, Ebbo and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group