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 Post subject: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Aug 30, 2011 9:48 pm 


User avatar

Joined: 11 Jan 2007
Posts: 1431
Location: Minnesota, USA
Previous high-score tables : EOJ's | SFKhoa's | PROMETHEUS'

Top Scores

——————————————————————————————————————
Standard
ORIGINAL : dannnnn - 65,453,118 - ALL (NO MISS) - X360
MANIAC : d-ku A-M — 437,190,909 — ALL — PCB
ULTRA : Vyxx - 274,991,979 - Stage 5 - PCB

Standard Rapid-Fire
ORIGINAL : Icarus — 65,875,741 — ALL(NO MISS) — [A=2/1,C=1/1] X360
MANIAC : maco — 835,815,281 — ALL (Lx0) — [A+4, C+2]
ULTRA : Joeboto — 354,255,752 — ALL(Lx0) — [A+4, C+2]
ARRANGE : Smraedis - 1,052,096,800 - ALL (Lx4) [A+2, C+2]

Version 1.5
ORIGINAL : -S.L- — 83.225.429 — ALL — (Lx5) —X360
MANIAC : kawaijb - 9.142.926.648 - ALL - X360
ULTRA : SPZ - 179,232,566 - Stage 4 - X360

Version 1.5 MAX
ORIGINAL : SPZ - 336,641,732 - Stage 4 - X360
MANIAC : SPZ - 1,144,748,057 - Stage 4 - X360
ULTRA : EBR - 446,764,624 - Stage 3 - X360
——————————————————————————————————————

Latest Event

-2/21/14: hail good sir takes #1 in X360 Arrange
-6/13/13: Smraedis takes #1 in PS2 Arrange
-Icarus claims standard rapidfire with 65,875,741 !


Rules
- Life stock, extends and difficulty settings on default.
- Rapid fire scores are kept in separate tables, except for the Arrange Mode table. Include rapid fire settings if you used rapid fire options on the PS2 version (A+ and C+ settings, known on the PS2 option screen as RAPID SHOT and RAPID FULLAUTO, respectively). If you used some kind of rapid fire setup to play on a PCB, just indicate so.
- No-rapid-fire tables : only use the stock buttons A (shot), B (bomb) and C (full auto).

Code:
No-rapid-fire entry key :   NAME   SCORE   STAGE (LxX for ALL scores)   VERSION / ON or OFF (MAX)
Rapid fire entry key :      NAME   SCORE   STAGE (LxX for ALL scores)   [A+X, C+X]

**If submitting a score for 1.5, replace version with ON or OFF for Max Mode.

If you cleared the game, LxX is the number of spare lives you had. For example, Lx0 indicates you cleared the game without any spare life.

_________________________________________________________________________________________________

Mushihime-sama Standard
ORIGINAL MODE
Code:
RANK  NAME               SCORE          STAGE          VERSION

#01   dannnnn            65,453,118     ALL (NO MISS)  X360
#02   AST-NEV            65,002,411     ALL (NO MISS)  PCB
#03   iconoclast         64,637,443     ALL (NO MISS)  X360
#04   Kenchan            64,524,318     ALL (NO MISS)  PCB
#05   Plasmo             63,678,401     ALL (NO MISS)  X360
#06   BRendZ             62,177,128     ALL (NO MISS)  PCB
#07   DKU-NEO            62,142,869     ALL (NO MISS)  PCB
#08   jpj                62,069,040     ALL (NO MISS)  PCB
#09   DEL                61,966,652     ALL (NO MISS)  PCB
#10   DKU-KAB            51.974.258     ALL (Lx4)      PCB
#11   Wlf                51.969.868     ALL (Lx4)      PCB
#12   malik11            51,847,160     ALL (Lx4)      PCB
#13   EOJ                51,835,530     ALL (Lx4)      PCB
#14   Kollision          51,259,219     ALL (Lx4)      PS2
#15   AST-LUN            50,819,680     ALL (Lx4)      PS2
#16   YuShin             50.552.645     ALL (Lx4)      PCB
#17   ReSe2k             41,428,407     ALL (Lx4)      X360
#18   Ex_Mosquito        40,790,080     ALL (Lx3)      PCB 
#19   Smraedis           40,423,078     ALL (Lx3)      PCB
#20   Aquas              40,368,392     ALL (Lx3)      PS2
#21   mulletgeezer       40,278,281     ALL (Lx3)      PCB
#22   RaidenViper        40 268 413     ALL (Lx3)      X360
#23   CHI                40,079,500     ALL (Lx3)      PCB
#24   d-ku BAD           31,760,430     ALL (Lx2)      PCB
#25   RGC                31,624,691     ALL (Lx2)      PS2
#26   CptRansom          21,337,036     ALL (Lx1)      MAME
#27   Frenetic           19,562,909     ALL (Lx1)      X360


Rapid Fire
Code:
RANK  NAME               SCORE          STAGE          RAPID SETTINGS

#01   Icarus             65,875,741     ALL(NO MISS)      [A = 2/1, C = 1/1]   X360
#02   Erppo              64,636,004     ALL(NO MISS)   [A = 2/3, C = 1/2]   X360
#03   SPZ                64,207,716     ALL(NO MISS)   [A = 2/3, C = 1/1]   X360
#04   Joeboto            62,420,070     ALL(NO MISS)   [A+4, C+2]
#05   O. Van Bruce       50.645.568     ALL (Lx4)    slowpokeMAME auto on
#06   Smraedis           40,539,990     ALL (Lx3)      [A+4, C+2]
#07   AST-LUN            33,934,260     ALL (Lx2)      [A+4, C+12]
#08   MOSQUITO FIGHTER    7,597,623     Stage 5        [A+?, C+?]


MANIAC MODE
Code:
RANK  NAME               SCORE          STAGE         VERSION

#01   d-ku A-M           437,190,909    ALL           PCB
#02   DKU-BON            426,257,832    ALL           PCB
#03   MHK                420,259,996    ALL (Lx2)     PCB
#04   AST-KOT            413,850,350    ALL (Lx2)     PS2
#05   Necronopticous     389,166,615    ALL (Lx1)     PCB
#06   EOJ                359,028,029    ALL (Lx0)     PS2
#07   toby               325,399,786    ALL           PS2
#08   Aquas              298,055,958    ALL (Lx3)     PS2
#09   Gaijin Punch       290,098,411    ALL (Lx3)     PCB
#10   MrMonkeyMan        267,730,564    ALL           PS2
#11   HDJ                267,435,586    ALL           PCB
#12   freddiebamboo      266,057,491    Stage 5       PS2
#13   AST-LUN            216,407,161    ALL           PS2
#14   DKU-NEO            199,498,513    ALL           PCB
#15   Ravid              144,535,849    Stage 5       PCB
#15   Kollision          123,425,917    ALL (Lx1)     360
#16   RGC                117,684,553    Stage 5       PS2
#17   jpj                101,995,180    Stage 5       PCB
#18   Softdrink 117      100,903,801    ALL (Lx2)     X360
#19   eckart             101,418,877    Stage 5       PCB
#20   SFKhoa              99,115,057    ALL (Lx2)     PCB
#21   IGH                 94,770,987    Stage 5       PCB



Rapid Fire
Code:
RANK  NAME               SCORE          STAGE         RAPID SETTINGS

#01   maco               835,815,281    ALL (Lx0)     [A+4, C+2]
#02   EOJ                437,694,756    ALL (Lx2)     [A+4, C+2]
#03   kawaijb            401,765,850    ALL           [A+4, C+2]
#04   Joeboto            303,529,349    ALL (Lx1)     [A+4, C+2]
#05   freddiebamboo      110,714,477    Stage 4       [A+5, C+4]
#06   tassian             82,904,734    Stage 3       [A+12, C+4]
#07   MOSQUITO FIGHTER    23,445,227    Stage 3       [A+?, C+?]


ULTRA MODE
Code:
RANK  NAME               SCORE          STAGE         VERSION

#01   Vyxx               274,991,979    Stage 5       PCB
#02   AST-LUN-CPF        200,424,141    Stage 5       PS2
#03   toby               136,369,853    Stage 4       PS2
#04   Necronopticous     121,993,496    Stage 5       PCB
#05   Cowboy-NOA          49,956,973    Stage 5       PS2
#06   Softdrink 117       31,227,032    Stage 4       X360
#07   SFKhoa              21,626,565    Stage 3       PCB
#08   Shalashaska         20,979,913    Stage 3       PS2
#09   silvergunner/RIG    16,702,211    Stage 3       PS2
#10   jpj                 12,752,783    Stage 2       PCB
#11   Bridget              6,147,815    Stage 2       PS2
#12   Kenchan              4,113,623    Stage 2       PCB
#13   Skyline              2,989,614    Stage 2       PS2
#14   moozooh              2,084,000    Stage 2       PS2
#15   Landshark            1,598,400    Stage 2       PS2
#16   MSZ                  1,273,712    Stage 2       PS2


Rapid Fire
Code:
RANK  NAME               SCORE          STAGE         RAPID SETTINGS

#01   Joeboto            354,255,752    ALL(Lx0)      [A+4, C+2]
#02   AST-LUN-YUM        315,098,524    Stage 5       [A+12, C+2]
#03   toby               219,510,239    Stage 4       [A+13, C+2]
#04   icognoscente        18,828,721    Stage 3       [A+??, C+??]
#05   moozooh              4,700,000    Stage 2       [A+??, C+??]
#06   MOSQUITO FIGHTER     2,211,528    Stage 2       [A+??, C+??]


PS2 ARRANGE MODE
Code:
RANK  NAME               SCORE            STAGE

#01   Smraedis           1,052,096,800    ALL (Lx4)  [Rapid fire]
#02   HDJ                1,004,299,789    ALL (Lx3)  [Rapid fire]
#03   DamDam               957,056,986    ALL (Lx4)  [Rapid fire]
#04   EOJ                  804,186,539    ALL (Lx1)
#05   MrMonkeyMan          707,585,836    ALL (Lx2)
#06   Zebra Airforce       661,155,922    ALL (Lx2)
#07   Sasupoika            633,707,013    ALL (Lx3)
#08   Shalashaska          631,151,968    ALL (Lx2)
#09   BLZ                  592,608,807    ALL (Lx2)
#10   pugeta               558,031,272    ALL
#11   CIV                  506,113,642    ALL (Lx2) 
#12   Kewing               491,899,780    ALL (Lx2)
#13   Nemo                 431,706,326    ALL
#14   CVM                  431,319,946    ALL (Lx1)
#15   SuperYoups           415,514,737    ALL (Lx0)
#16   Kaiser               413,776,564    ALL (Lx1)
#17   CRI                  406,716,655    ALL (Lx1)
#18   dolph                368,130,317    Stage 5
#19   SFKhoa               363,495,896    Stage 5
#20   agony                346,144,960    Stage 5
#21   Bridget              331,013,536    Stage 5


X360 ARRANGE MODE
Code:
RANK  NAME               SCORE            STAGE


#01   hail good sir     7,341,090,681    ALL (Lx0)
#02   pestro87           4,897,522,255    Stage 5 Boss
#03   stryc9             2,945,184,011    Stage 5
#04   Akraten            2,305,726,820    Stage 5
#05   Pyongyang          1,832,648,535    Stage 4
#06   VixyNyan           1,516,270,259    ALL (Lx1)



Mushihime-sama 1.5
ORIGINAL MODE 1.5
Code:
RANK  NAME               SCORE          STAGE         

#01   -S.L-              83.225.429     ALL (Lx5)  X360
#02   øS.Y'om            78.823.582     ALL (Lx5)  X360
#03   SPZ                77,547,676     ALL (Lx5)  X360
#04   iconoclast         75,451,671     ALL (Lx5)  X360
#05   deexor             74,216,441     ALL (Lx5)  X360
#06   dan76              62,614,157     ALL (Lx4)  X360
#07   CRI                54,641,163     ALL (Lx3)  X360
#08   GUS                51,399,752     ALL (Lx3)  X360
#09   NTSC-J             51,141,990     ALL (Lx3)  PCB
#10   stryc9             42,282,903     ALL (Lx2)  X360
#11   Cagar              41,826,355     ALL (Lx2)  PCB
#12   BulletMagnet       30,280,241     ALL (Lx1)  X360
#13   EllertMichael      29,725,516     ALL (Lx1)  X360
#14   Akraten            29,181,927     ALL (Lx1)  X360
#15   ILL                21,265,245     ALL (Lx1)  X360
#16   Frenetic           19,725,298     ALL (Lx0)  X360



MANIAC MODE 1.5
Code:
RANK  NAME               SCORE          STAGE         

#01   kawaijb            9.142.926.648  ALL         X360
#02   dan76              2,900,967,300  Stage 4     X360
#03   sven666            1,759,123,582  Stage 4     PCB
#04   Cagar              1,640,439,287  Stage 4     X360
#05   chempop              947,489,793  Stage 4     X360


ULTRA MODE 1.5
Code:
RANK  NAME               SCORE          STAGE         


#01   SPZ                179,232,566     Stage 4    X360


ORIGINAL MODE 1.5 MAX
Code:
RANK  NAME               SCORE          STAGE         

#01   SPZ                336,641,732    Stage 4      X360
#02   Softdrink 117       83,771,051    ALL (Lx0)    X360
#03   pestro87            72,535,013    ALL (Lx0)    X360
#04   chempop             61,353,505    ALL (Lx0)    X360


MANIAC MODE 1.5 MAX
Code:
RANK  NAME               SCORE           STAGE         

#01   SPZ                1,144,748,057   Stage 4        X360
#02   Doudinou           1,089,150,509   Stage 4        X360
#03   Softdrink 117        939,588,262   Stage 4        X360
#04   dan76                833,471,748   Stage 5        X360


ULTRA MODE 1.5 MAX
Code:
RANK  NAME               SCORE          STAGE         

#01   EBR                446,764,624    Stage 3    X360
#02   dan76              399,946,844    Stage 3    X360
#03   SPZ                353,105,314    Stage 4    X360
#04   KOA                350,829,954    Stage 3    X360
#05   CRI                307,870,608    Stage 3    X360
#06   Cagar              130,449,138    Stage 3    X360


Last edited by Aquas on Wed Aug 20, 2014 6:35 am, edited 75 times in total.

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 Post subject: Re: Mushihime-sama (PCB / PS2)
PostPosted: Tue Aug 30, 2011 9:50 pm 


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Joined: 11 Jan 2007
Posts: 1431
Location: Minnesota, USA
PROMETHEUS' has decided to resign from managing this board so I'll be running it now. I can add a section for 1.5 if you guys think it's better to have it in this thread instead of its own. It probably is better that way because not many people are playing it anyhow.

So go ahead and submit 1.5 scores if you like, with the proper formatting.
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Wed Aug 31, 2011 9:20 am 


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Joined: 02 Feb 2005
Posts: 5520
Location: sweden
cool, will be posting my 1,5 scores soon :)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Thu Sep 01, 2011 9:19 pm 


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Joined: 02 Feb 2005
Posts: 5520
Location: sweden
to kickstart the 1.5 table..

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maniac:
sven666 - 1635863037 - stage 3 - no MAX/ no autofire
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Mon Oct 17, 2011 6:06 am 


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Joined: 02 Feb 2005
Posts: 5520
Location: sweden
bump for 1.5 maniac:
sven666 - 1759123582 - stage 4 - no MAX/ no autofire

replay: http://www.youtube.com/watch?v=ZPge8zly9j0
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the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Sun Nov 06, 2011 10:48 am 


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Joined: 28 Jan 2005
Posts: 2073
Location: Tokyo
sven, I heard you ask for someone to check the arcades for the top saved scores for 1.5, and at HEY, the top score for Maniac/no max is 9 billion. You've got your work cut out for you.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Sun Nov 06, 2011 12:45 pm 


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Posts: 5520
Location: sweden
cool, not that ridiculous, seems like ive grasped most of the scoring mechanics.

i was worried it was gonna be 100billion or something..
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Thu Nov 24, 2011 7:35 pm 


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Posts: 1048
Location: CASINO!
Mushihime-sama Standard
ORIGINAL MODE

CHI - 40,079,500 - All (Lx3) - PCB

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schmumps: as my sister would say!


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Thu Nov 24, 2011 10:35 pm 


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Posts: 1431
Location: Minnesota, USA
Updated.
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Fri Nov 25, 2011 1:10 pm 


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Joined: 27 Jul 2006
Posts: 1048
Location: CASINO!
thanks but...

Code:
#17   CHI                40,079,500     ALL (Lx3)      PCB
#18   mulletgeezer       40,278,281     ALL (Lx3)      PCB
#19   d-ku BAD           31,760,430     ALL (Lx2)      PCB
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Fri Nov 25, 2011 10:43 pm 


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oops, fixed
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Fri Dec 30, 2011 7:20 am 


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You should definitely split MAX and regular 1.5 leaderboards. They're really 2 both very different for every mode.

Anyway I'd love to submit my own score for this given how much time I've spent playing this in arcades but I'm still pretty shit. Really hope they announce a port soon. I need my practice modes and restartitis. :lol:


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Fri Dec 30, 2011 3:07 pm 


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Finally got something decentish. Some real shitty play in stages 1-4 but I no-missed stage 5 so whatever.

1.5 Original:
GUS - 29,938,228 - ALL (Lx1) - no MAX/ no autofire

For all the frustrations I've been having in the arcades during this vacation I have to say it's an amazing feeling to clear a game in an arcade setting.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Fri Jan 06, 2012 12:29 pm 


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1.5 Original:
NTSC-J - 51,141,990 - ALL (Lx3) - no MAX

I think it's even easier than regular Mushi Original...MAX is pretty crushing, tho.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Fri Jan 06, 2012 12:53 pm 


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Nice job. And yeah, MAX is pretty difficult. Farthest I've gotten in that stage 5 mid-boss. I got down a pretty decent route for stages 1-3 but the 2nd half of stage 4 is just brutal with high rank.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Tue Jan 17, 2012 1:08 am 


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Updated and added tables for 1.5 MAX mode. Added best of for 1.5 MAX on top of thread as well.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Tue Jan 17, 2012 2:13 am 


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Soooo close to having a No-Miss. :(

Mushi Standard, Original Mode, No rapid fire:
STG - 50,971,600 - ALL (Lx4) - PCB

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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Tue Jan 17, 2012 9:27 am 



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For those who have played both the PCB and the PS2 port: is rank in Original supposed to increase so rapidly? For me it maxes out around the first score extend, which happens as early as stage 2 score tally if I try to score, and somewhere by stage 3 boss if I actually avoid scoring (like going pacifist in most parts of stage 1). It feels much harder than anything I'd encountered in Futari 1.5 Original which I have no trouble clearing, and none of Futari shot types are as good as S/formation. Maybe there is some crucial slowdown that is missing in the port?
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Tue Jan 17, 2012 2:52 pm 


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I don't know about slowdown but Mushi1 original is indeed harder than Futari. This is why I've wanted to try Futari 1.01... Argh!
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Sat Feb 18, 2012 5:27 pm 


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Mushi - Original
Smraedis - 40,539,990 - ALL (Lx3) [A+4, C+2]
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Just about beats my 40M PCB score from years ago. Am aiming to do a No Miss on the PS2 port, so I'm making use of the rapid fire.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Thu May 24, 2012 6:45 am 


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1.5 Original xbox360:
chempop - 61,353,505 - ALL (Lx0) - MAX

I have no idea how the difficulty compares to the pcb...

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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Thu May 24, 2012 9:48 am 


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Updated. Lumping X360 scores in with the others. Keep 'em comin'.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2) -New thread-
PostPosted: Thu May 24, 2012 10:32 am 


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chempop wrote:
1.5 Original xbox360:
chempop - 61,353,505 - ALL (Lx0) - MAX


For your 3rd credit, that's unreal. Looking forward to seeing people trouncing my 1.5 Original non-MAX score. :lol:


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Thu May 24, 2012 12:02 pm 


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1.5 Original Xbox 360:
iconoclast - 51,690,269 - ALL (Lx3) - No MAX

Got this on my second credit of 1.5. I think it's a lot fun actually, but it's probably the easiest shooter I've ever played. Need to try out Max next.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri May 25, 2012 7:47 pm 


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Second credit of Original Max (minus a few stage 1 restarts):

1.5 Original Xbox 360
SPZ - 113,920,542 - Stage 4 - MAX

I don't think it's that hard for pure survival, but I don't know any safe ways of pointblanking things yet so I'm dying all over the place. :lol: Looking for 200m+ on the initial clear. This mode really seems awesome so far. Anyone else messed with this yet?
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat May 26, 2012 1:07 pm 


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1.5 Original Xbox 360:
iconoclast - 75,451,671 - ALL (Lx5) - No MAX
Pic: http://i.imgur.com/dISLj.jpg

I didn't realize that you could point-blank enemies to leech gems in this mode, like in Original Max. The main difference is that there isn't a counter (that I know of) to drive up the rank/gem value, so I can see scores going over 100m for people who are serious about it.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat May 26, 2012 1:56 pm 


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No miss already? Ouch.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat May 26, 2012 4:57 pm 


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1.5 Original Xbox 360
77,547,676 - SPZ - ALL [Lx5] - No Max

First credit into this, total cakewalk next to Max.

1.5 Original Xbox 360
163,951,829 - SPZ - Stage 4 - Max

One of these credits, everything will go right and I'll jump straight to 250-300m. Maybe. :P

Anyone get anywhere with Maniac modes yet? I'm seriously clueless as to what I should be doing there.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat May 26, 2012 6:16 pm 


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I'm playing Maniac MAX, it's hard, I keep getting killed by the scarab beetles, I'm not used to there being groups of three! EOJ said something about using the custom rapid settings 1-4, but I think it depends on which shot type... I'm really just playing for survival right now.

I'm really liking M-type shot, kinda funny because I never used it in standard Mushi.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun May 27, 2012 4:02 am 


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Well after a couple go's I decided to fiddle with button tapping to improve my maniac score. It worked.
Not really sure what I'm doing yet, but tapping A most of the time seems to help, sometimes I tap C for no good reason, and when I'm in trouble I hold C & A+ which obviously does the most damage. Ugh, I'll understand this better some day lol

1.5 Maniac xbox360:
chempop - 947,489,793 - Stage 4 - no max
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