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 Post subject: Armed Police Batrider 2 stages (and 4 stages) quick fix
PostPosted: Wed Jun 17, 2009 8:20 pm 


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Current normal high score thread.

Here's a little something I brewed up after knowing more about Stage Edit. Play Armed Police Batrider with Stage Edit enabled. On Stage Edit, select Yes and then just quit the stage edit. Training course method will not be accepted because of Auto-Bomber.

You may select any characters, even the guest characters (or character if you're using Player Select). The goal is to get as much score as possible from 2 stages on Normal (3 if you unlock the Colloseum after Stage 1) or 4 stages on Advanced Course (8 for all 4 secret bosses)

Please denote your version if you're not playing the Japan B board. Also, please play with the default settings.

Please submit in this format:
Normal Course format
Name - Score - Stage - Colosseum (yes/no) - Ship(s) used [mode of ship] - Bosses faced on Highway


(Taking out Advanced Course after a bit of thinking; this board was originally meant to play Batrider QUICKLY, and Advanced Mode would obviously defeat that purpose with 4-8 stages.)

Boss abbreviation guide
Bosses will always be in the order described below. The bold is what letter will be used for that corresponding boss.

Sobut / Blunt / Envy
Tsumuji-maru
Hayate-maru

Due to recent discussion about the rivals, the boss format will be changed to this.
Code:
Old format: SBETH
Each represents their respective bosses as seen above.

New format: -  TH
"-" representing the rival fought


Code:
NORMAL COURSE (2 stages, 3 stages if ColOK)

NO / Name                    / Score     / Stage / Ship(s) used / M
====================================================================
01 | Breakdown               | 3,376,260 | ALL   | Maria        | A
   |                         |           | ColOK | Flying Baron | B
   |                         |           | E  TH | Car-Pet      | S
--------------------------------------------------------------------
02 | DEL                     | 3,351,910 | ALL   | Strawman     | A
   |                         |           | ColOK | Flying Baron | B
   |                         |           | B  T. | Miyamoto     | C
--------------------------------------------------------------------
03 | Aru-san                 | 2,193,420 | ALL   | Strawman     | B
   |                         |           | ColOK | Shorty       | A
   |                         |           | B  .. | Miyamoto     | C
--------------------------------------------------------------------
04 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
05 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
06 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
07 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
08 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
09 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
10 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
11 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
12 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
13 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
14 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
15 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
16 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
17 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
18 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
19 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
--------------------------------------------------------------------
20 | ...                     | .,...,... | ...   | ...          | .
   |                         |           |       | ...          | .
   |                         |           | .  .. | ...          | .
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Last edited by Aru-san on Thu Jul 09, 2009 1:48 am, edited 29 times in total.

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PostPosted: Thu Jun 18, 2009 8:19 pm 



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You can also hold left or right while selecting "Training" mode to get those two stages.
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PostPosted: Thu Jun 18, 2009 9:20 pm 


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Nice little challenge :) .

DEL - 3,069,890 - 3-ALL - Strawman (A) / Flying Baron (B) / Miyamoto (C)

Colloseum was triggered.

Failed to trigger Hayate, Sobut and Envy. So there's a fair bit more room above me.
I have a pic if you require it.
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PostPosted: Thu Jun 18, 2009 10:29 pm 


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DEL wrote:
I have a pic if you require it.


You may post it up.

I think I might do the same challenge for Battle Garegga. Finally give some incentive for some to actually go about Weapon-ing the train rails.

Also, edited some things on the OP and added Highway bosses to the submission format.
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PostPosted: Sat Jun 20, 2009 2:25 am 


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Aru-san - 2,193,420 - ALL - Strawman (B) / Shorty (A) / Miyamoto (C) - Blunt

How does one go about triggering the bonus Mahou bosses on Highway? I thought triggering them depended on what characters you chose...or is there something more?
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PostPosted: Sat Jun 20, 2009 2:30 am 



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How do I trigger the Colosseum?

:oops:


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PostPosted: Sat Jun 20, 2009 3:13 am 


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captpain wrote:
How do I trigger the Colosseum?

:oops:


Destroy the car dealer building first before the billboard. You'll know if you succeeded when you hear "Wonderful!"
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PostPosted: Sat Jun 20, 2009 5:04 pm 


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Aru-san wrote;
Quote:
How does one go about triggering the bonus Mahou bosses on Highway? I thought triggering them depended on what characters you chose...or is there something more?

Pretty sure its by getting the two different Special Power ups before reaching the end of Highway.
I forgot to do this on my run.
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PostPosted: Sun Jun 21, 2009 1:09 am 



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This is a nice little challenge, and it served the double purpose of getting me playing this game again and experimenting with team play, so thanks Aru-san. :)

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Breakdown - 3,118,610 - 3-ALL - Maria (A) / Flying Baron (B) / Car-Pet (S) - STH

Decent run, had a pretty good Bashinet fight though it could've been better and dropped medals about halfway through Highway. There's definitely still room for this to go up.

A lot of getting a good score for this seems to hinge on a good Bashinet Mk. II fight, which kinda sucks because he's so damn random, or at least I'm having trouble seeing too much rhyme or reason to what he does. I seem to score anywhere between 300k and a million against him, so if anybody has some insight on getting some consistency out of the fight I'd love to hear it.

Another nice thing for score since this is so short is not worrying about the rank increase and taking the 100k for extends at full stock.

For triggering the ninjas your ships need to have different weapon and power types in addition to having a Mahou character alive. For a nice list of which type each ship is check the "Batrider Secrets" thread in the strategy forum.

Also, I'm not 100% sure of this, but I don't think you can trigger more than one rival playing this way since there is no stage 3 or 4 to reference which is tied to which special power up. I'm pretty sure on another run I got at least one special power up, had Maria still alive, and didn't get another fight. I might be mistaken, but I don't think so.
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PostPosted: Sun Jun 21, 2009 4:56 am 


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Breakdown wrote:
Another nice thing for score since this is so short is not worrying about the rank increase and taking the 100k for extends at full stock.


Ooh...maybe this alone could be worth 200K if you can manage to 1LC it to the rivals. (First extend from 1.5M and the second from the blue hovercraft)

Breakdown wrote:
For triggering the ninjas your ships need to have different weapon and power types in addition to having a Mahou character alive. For a nice list of which type each ship is check the "Batrider Secrets" thread in the strategy forum.


Thanks for the tip. Maybe I should swap Shorty for Golden to trigger them.

Breakdown wrote:
Also, I'm not 100% sure of this, but I don't think you can trigger more than one rival playing this way since there is no stage 3 or 4 to reference which is tied to which special power up. I'm pretty sure on another run I got at least one special power up, had Maria still alive, and didn't get another fight. I might be mistaken, but I don't think so.


This will probably require an expert at this game (I'm staring at you, players with [letter],###,### scores on the normal boards), but I think it can be done by 1LCing the entire session or, alternatively, trying to slip in Special Level Ups for both Shot and Option on the current character with an extend gathered (as to have a Batrider member alive then, assuming the first chosen character is a Batrider member). Either way, both situations are fairly difficult to achieve, especially the former.

Also, updated the submission format AGAIN to include the Colosseum indicator.
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PostPosted: Sun Jun 21, 2009 9:00 pm 


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DEL - 3,351,910 - 3-ALL - Strawman (A) / Flying Baron (B) / Miyamoto (C)

Lost my medal chain on Colloseum and failed to trigger Hayate.

Breakdown wrote;
Quote:
Also, I'm not 100% sure of this, but I don't think you can trigger more than one rival playing this way since there is no stage 3 or 4 to reference which is tied to which special power up.

You're right, I haven't triggered more than 1 either and it must be dependant on the non-existant ST3 and ST4.
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PostPosted: Sun Jun 21, 2009 9:51 pm 


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Updated the scoreboard and, once again, changed some of the formatting to fit recent discussion. Man, this scoreboard can't be all that consistent, can it? :o
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PostPosted: Mon Jun 22, 2009 8:38 am 


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Aru-san - Rival fought was Blunt.
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PostPosted: Mon Jun 22, 2009 4:41 pm 



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Heh.

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Just barely.

Breakdown - 3,376,260 - 3-ALL - Maria (A) / Flying Baron (B) / Car-Pet (S) - ETH

Outside of not getting any points from extends, missing the hovertank extend, and drawing Envy I'm pretty happy with this. Any other rival would've meant some extra points from targets, but didn't want to risk the run with Envy and just bombed the crap out of him, didn't even kill any of his turrets.

Blunt is probably the best draw for the rivals as there are lots of little (and not so little) turrets to destroy on him for extra points. I'm thinking with him and good luck in the other boss fights 4 million is probably possible with this team. I had over 3 going into the rivals and got the extend on the popcorn after Hayate, so that's a potential 300k from extends missed here alone, and I know I missed 100k or so on Conflict and got no drones on Hayate.

I'm having fun with this, and see it as good practice. I'm thinking about trying my hand at Advanced with team play and getting a feel for these bosses and how these ships handle is definitely a help.

Your turn DEL. :D
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PostPosted: Mon Jun 22, 2009 10:31 pm 



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The best draw from the rivals is all three of them:

Quote:
* Highway Stage: Sobut, Blunt, Envy

Listed in increasing order of difficulty, these three are the "default" bosses of the Highway stage. You'll always fight at least one of them; which one(s) you meet and how many will depend on your actions during the game.

To begin with, each boss corresponds with a different stage:

* Sobut (green) - Sewer System

* Blunt (yellow) - Sky High

* Envy (red) - Airport


At the end of the Highway stage, you will fight the boss corresponding with whatever stage you played as level 2, as determined by "stage edit". Because Envy is extremely difficult, it's a bad idea to play the Airport stage first if you're shooting for survival.

To fight more than one of these bosses, you must have a surviving Batrider character in your team, and fulfill the following conditions:

* Bosses for levels 2 & 3 - Get a shot Special Level Up

* Bosses for levels 2 & 4 - Get an option Special Level Up

* Bosses for levels 2, 3, & 4 - Get both option and shot Special Level Ups

Naturally, if you're trying to survive, avoid special level ups like the plague! The opposite is true if you're aiming for a high score.

edit: Whoops, missed that.
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Last edited by lgb on Wed Jul 01, 2009 3:09 pm, edited 1 time in total.

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PostPosted: Mon Jun 22, 2009 11:24 pm 


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lgb wrote:
The best draw from the rivals is all three of them: ...


Until someone manages to pull off fighting more than one rival, the format will remain the same.

...

I'm gonna go play Batrider now.
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PostPosted: Tue Jun 23, 2009 8:41 am 


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Quote:
Your turn DEL. :D

Nice 1 Breakdown 8)

I missed out on Hayate and had 100pts medals going into Highway, so yeah...I can beat that I guess :? .

Does anyone know the surefire way to get the Colloseum Boss to spew rockets?
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PostPosted: Tue Jun 23, 2009 1:01 pm 



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Forget about Training mode, seeing as it gives you auto-bomb.
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PostPosted: Thu Jun 25, 2009 7:10 am 


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Aru-san wrote:
I think I might do the same challenge for Battle Garegga. Finally give some incentive for some to actually go about Weapon-ing the train rails.

LOL as soon as you said Garegga the stage 1 rails was the first thing I thought of. Cool thread, I want to try it out, same with your max rank thread. BTW I have a code you can put in cheat.dat to lock at max rank if you want it. That could be another category since it's a lot different from just "try to up your rank."


lgb, you don't have stages 2-4 in this mode, so I don't see how you would unlock any of the extra rivals. They correspond 1-1 to each of those stages, which means that normally with stage edit, you get to choose, but since stages 2-4 aren't selected, they are determined by the game as normal (you just skip over them in this case). This means that in this mode, you are at the mercy of the RNG, just like special course.


DEL, maybe I'm misunderstanding what you're saying but I just shoot a shoulder, milk rockets, shoot the other shoulder, milk more rockets.
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PostPosted: Thu Jun 25, 2009 7:29 am 


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Enhasa wrote:
Aru-san wrote:
I think I might do the same challenge for Battle Garegga. Finally give some incentive for some to actually go about Weapon-ing the train rails.

LOL as soon as you said Garegga the stage 1 rails was the first thing I thought of. Cool thread, I want to try it out, same with your max rank thread. BTW I have a code you can put in cheat.dat to lock at max rank if you want it. That could be another category since it's a lot different from just "try to up your rank."


The Max Rank thread is not mine; it's Kaiser's.
Also, if you're up for it, here's the Battle Garegga 2 stages quick fix board.
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Last edited by Aru-san on Thu Jun 25, 2009 7:44 am, edited 1 time in total.

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PostPosted: Thu Jun 25, 2009 7:40 am 


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Whoops, sorry.
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PostPosted: Thu Jun 25, 2009 12:17 pm 


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Enhasa wrote;
Quote:
DEL, maybe I'm misunderstanding what you're saying but I just shoot a shoulder, milk rockets, shoot the other shoulder, milk more rockets.

It seems more like shoot the middle, just enough to get it onto the next mode ie. Small red rockets mode. Shhoting the shoulders might be it, but somehow I don't think so.
Milking the max medals from the small red rockets is the only way to ensure a good score. Sometimes I can trigger it right at the start of the Boss Encounter and score BIG, most times not :? .
I'm still not quite sure how to trigger those small red rockets fast?
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PostPosted: Thu Jun 25, 2009 2:20 pm 



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Aru-san, try adding a "4 stages quick fix" board for this game.
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PostPosted: Thu Jun 25, 2009 3:23 pm 


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lgb wrote:
Aru-san, try adding a "4 stages quick fix" board for this game.


Should it be a separate board or should I incorporate it here in this board?
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PostPosted: Thu Jun 25, 2009 3:28 pm 



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Right here, seeing as it's related.
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 Post subject: Re: Armed Police Batrider 2 stages quick fix
PostPosted: Thu Jun 25, 2009 8:01 pm 


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Black Heart2, Bashinet2, Bashinet-R and Glow Squid have their own stages assigned, and can be triggered as part of this "quick fix" game style - BH2 is triggered via subtype selection, while the other three have in-stage secret triggers.

The only bosses that can't be triggered in this game style are obviously the bosses of Sky High, Airport, Sewer and two of the Rivals (so 8 bosses total).
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PostPosted: Thu Jun 25, 2009 8:36 pm 



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DEL wrote:
Enhasa wrote;
Quote:
DEL, maybe I'm misunderstanding what you're saying but I just shoot a shoulder, milk rockets, shoot the other shoulder, milk more rockets.

It seems more like shoot the middle, just enough to get it onto the next mode ie. Small red rockets mode. Shhoting the shoulders might be it, but somehow I don't think so.
Milking the max medals from the small red rockets is the only way to ensure a good score. Sometimes I can trigger it right at the start of the Boss Encounter and score BIG, most times not :? .
I'm still not quite sure how to trigger those small red rockets fast?


As far as I can tell his first phase doesn't end until both of the shoulder arms are destroyed, which does sometimes mean he'll die before getting to the second phase. However, you don't want to charge to the second phase necessarily, the ideal start for milking seems to be if the left shoulder arm appears right away and the right one takes awhile. If you destroy the left one you get continuos rockets and have the right arm throwing the blue trail mines, so you can get medals from the rockets and 10k for each of the mines you destroy, plus his left arm is crossed so you aren't hurting the body unless you're using someone with a piercing shot. BIG point possibilities there depending on how long he stays that way.

Of course the reverse of this isn't so good since you get the mines plus the slow aimed bullets, and as soon as the other shoulder arm deploys the arm on the side you destroyed the shoulder on first will start throwing mines again. A side with a destroyed shoulder also seems to randomly start throwing the mines again sometimes without the other shoulder deploying. This usually gets the two mines out of sync, which is actually really good for milking if you have somebody with a non-piercing straight shot and option (like Flying Baron) as you can weave back and forth destroying them without damaging the main body (and if you're feeling gutsy you can try for medals off the the little helper guys as well). Just have to be on the look out for the other shoulder as you do NOT want to be out of position when those green rings start coming.

Unfortunately, while I've nailed all this down it doesn't help too much for consistent scoring because I haven't been able to see any rhyme or reason to which shoulders deploy when and what causes him to stop firing rockets or bullets from that side and start throwing mines again outside of the other shoulder deploying. Same deal with his second phase, I'm pretty sure the attacks he chooses there are random which can lead to sub par medaling and time outs that you can't really do anything about. If anybody has something more solid for this guy, I'd love to hear it.

One other thing I haven't seen documented anywhere (though I may have just missed it), but you can blow off his shoulder pads in the second phase. Non piercing shots can only damage them while he's doing the red explosions attack, and destroying one will have him doing it continuosly on that side, which can be problematic if he stays low on the screen, but it does carry the benefit of being able to damage him while his arms are crossed by shooting on the destroyed side.
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 Post subject: Re: Armed Police Batrider 2 stages quick fix
PostPosted: Thu Jun 25, 2009 9:24 pm 


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Location: North America
Updated the organization of the Advanced board. Now accepting Advanced quick fix scores.
Also changed the title of the thread to reflect the new Advanced quick fix.
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 Post subject: Re: Armed Police Batrider 2 stages (and 4 stages) quick fix
PostPosted: Thu Jun 25, 2009 10:24 pm 


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Thanks for the info Icarus and Breakdown.

Breakdown wrote;
Quote:
Unfortunately, while I've nailed all this down it doesn't help too much for consistent scoring because I haven't been able to see any rhyme or reason to which shoulders deploy when and what causes him to stop firing rockets or bullets from that side and start throwing mines again outside of the other shoulder deploying. Same deal with his second phase, I'm pretty sure the attacks he chooses there are random which can lead to sub par medaling and time outs that you can't really do anything about. If anybody has something more solid for this guy, I'd love to hear it.

^That's exactly why I posed the question. It may seem a simple question but the randomness means that sometimes you can luck-out and get nonstop red missiles throughout the whole Colloseum Boss battle and other times....
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