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PostPosted: Thu Aug 14, 2008 4:35 am 


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Aw crap, isometric viewpoint. :cry:


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PostPosted: Thu Aug 14, 2008 11:02 am 


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Dave_K. wrote:
Aw crap, isometric viewpoint. :cry:


That´s not isometric. Viewpoint and Sim City are isometric, this one has this slight perspective tilt thing like Nanostray or Silpheed. And it´s not really that bad either; unlike in Nanostray I hardly noticed it here. Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required. It makes the game look more lively, actually. Kinda like it. :wink:


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PostPosted: Thu Aug 14, 2008 11:29 am 


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FrederikJurk wrote:
Viewpoint and Sim City are isometric,


Image


hohohoh
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PostPosted: Thu Aug 14, 2008 11:56 am 


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anyone care to upload it to a non-torrent site? pretty please, with sugar on top :)
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PostPosted: Thu Aug 14, 2008 12:46 pm 


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FrederikJurk wrote:
Dave_K. wrote:
Aw crap, isometric viewpoint. :cry:


That´s not isometric. Viewpoint and Sim City are isometric, this one has this slight perspective tilt thing like Nanostray or Silpheed. And it´s not really that bad either; unlike in Nanostray I hardly noticed it here. Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required. It makes the game look more lively, actually. Kinda like it. :wink:


It's fairly close to Under Defeat in terms of the viewing angle.
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PostPosted: Thu Aug 14, 2008 1:43 pm 


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Macaw wrote:
FrederikJurk wrote:
Viewpoint and Sim City are isometric,


Image

hohohoh


Well excuuuuse me princess. I meant Sim City TWO THOUSAND.

Image


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PostPosted: Thu Aug 14, 2008 3:16 pm 


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sven666 wrote:
anyone care to upload it to a non-torrent site? pretty please, with sugar on top :)


You ol' sweet talker, you


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PostPosted: Thu Aug 14, 2008 4:23 pm 


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FrederikJurk wrote:
Macaw wrote:
FrederikJurk wrote:
Viewpoint and Sim City are isometric,


Image

hohohoh


Well excuuuuse me princess. I meant Sim City TWO THOUSAND.

Image


get rid of that industrial zone close to the residential one. It's always a good idea to put a commercial zone ( a small one) between industrial and residential ones. Notice the residential zone nearby the industrial one has low-class residences. It's important to raise the value of your land, so you can ask bigger taxes from your sims.

Also, you should not need two police departments so close, as they seem to be covering most of residential areas. And try to raise taxes from polluent industries and lower taxes for the clean ones, your city seems to be kinda polluted.
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PostPosted: Thu Aug 14, 2008 4:44 pm 


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nem wrote:
sven666 wrote:
anyone care to upload it to a non-torrent site? pretty please, with sugar on top :)


You ol' sweet talker, you


cheers mate :thumbsup: :)
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PostPosted: Thu Aug 14, 2008 4:46 pm 


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Oops, sorry, yeah I was talking about the slight perspective shift (yeah we ain't talking Zaxxon here :lol:).

Kiken wrote:
It's fairly close to Under Defeat in terms of the viewing angle.


Wow, I almost forgot Under Defeat was the same way (by GREV too). I haven't played that in awhile. Ok, now I feel a little better about it probably not being a major issue.


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PostPosted: Thu Aug 14, 2008 4:53 pm 


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FrederikJurk wrote:
Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required.


After watching the in-game footage, I take that back. :? A shitload of bullets, but it looks very messy.

Shatterhand wrote:
get rid of that industrial zone close to the residential one. It's always a good idea to put a commercial zone ( a small one) between industrial and residential ones. Notice the residential zone nearby the industrial one has low-class residences. It's important to raise the value of your land, so you can ask bigger taxes from your sims.

Also, you should not need two police departments so close, as they seem to be covering most of residential areas. And try to raise taxes from polluent industries and lower taxes for the clean ones, your city seems to be kinda polluted.


Okay, I´ll let whoever I nicked that image via Google image search from know that. :wink:


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PostPosted: Thu Aug 14, 2008 6:58 pm 



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FrederikJurk wrote:
FrederikJurk wrote:
Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required.


After watching the in-game footage, I take that back. :? A shitload of bullets, but it looks very messy.


Suddenly, this game looks a *heck* of a lot more challenging than the previous footage that I'd seen. I like what I'm seeing, but I agree with your assessment word "messy", at least in terms of this particular footage. The multi-color, myriad bullets which somehow magically pass directly through the major attack laser of the boss just seem patently unfair to me.

I'll be dying a *lot*, I can already tell.

Edited to thank the person who made this video available outside of a torrent site. Thanks so much!


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PostPosted: Tue Oct 07, 2008 10:51 am 


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Is there any new vids/superplays of this?

shits been out for ages now!
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PostPosted: Tue Oct 07, 2008 5:15 pm 


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some good vids up on the official site:

http://www.grev.co.jp/mamonoro/download.html
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PostPosted: Fri Jan 16, 2009 1:49 am 


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Fujita lists that preorders begin middle of June.
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PostPosted: Fri Jan 16, 2009 1:59 am 


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professor ganson wrote:
Fujita lists that preorders begin middle of June.


yeah.. last year ;) game has been out for a while now...
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PostPosted: Fri Jan 16, 2009 2:17 am 


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Did this game completely fall off the radar? Any news of a possible port? Anything?

Btw, the soundtrack is pretty awesome .. :O


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PostPosted: Fri Jan 16, 2009 2:49 am 


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Macaw wrote:
FrederikJurk wrote:
Viewpoint and Sim City are isometric,


[disaster of urban planning goes here]


hohohoh

Why sir, that appears to be an orthographic projection. I'll be, I have learned something on this day.


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PostPosted: Fri Jan 16, 2009 3:00 am 


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Macaw wrote:
Is there any new vids/superplays of this?

shits been out for ages now!


http://www.sidecity.org/torrent/details ... d2c82dfa59


http://www.sidecity.org/torrent/details ... 948feea695
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PostPosted: Fri Jan 16, 2009 9:37 am 



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It's a pity the way this game looked fun at first, going from the initial images and videos that where released, and then they turned it into a bland 'modern' shmup.


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PostPosted: Fri Jan 16, 2009 5:30 pm 



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Having watched the videos Kiken linked I must say the game looks rather fun really. Of course, I'm partial to any ground-based shmup and this seems to make good use of ground-based obstacles at least - without the often used, but always annoying, jump mechanism. I would guess the game is a little to casual for most though. It does look a little loose, almost incidental in parts, and the bullets are slow and come in easily dodgeable patterns.


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PostPosted: Fri Jan 16, 2009 5:33 pm 


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320x240 wrote:
Having watched the videos Kiken linked I must say the game looks rather fun really. Of course, I'm partial to any ground-based shmup and this seems to make good use of ground-based obstacles at least - without the often used, but always annoying, jump mechanism. I would guess the game is a little to casual for most though. It does look a little loose, almost incidental in parts, and the bullets are slow and come in easily dodgeable patterns.


I think this is one of those cases where they weren't targeting the really crazy shmup players, with the slow, easy to avoid bullets and jumping gimmick. Unfortunately, those are the only ones left over in Japan, it seems.


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PostPosted: Wed Mar 04, 2009 2:09 am 



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Looks like 360 port was announced in this weeks Famitsu, scans from 2ch probably coming later...


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PostPosted: Wed Mar 04, 2009 4:35 am 


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hirounder wrote:
Looks like 360 port was announced in this weeks Famitsu, scans from 2ch probably coming later...


Awesome.


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PostPosted: Wed Mar 04, 2009 6:08 am 


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hirounder wrote:
Looks like 360 port was announced in this weeks Famitsu, scans from 2ch probably coming later...


It took G.Rev long enough to announce this.
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PostPosted: Wed Mar 04, 2009 8:06 am 



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Awesome, I really enjoyed this game in the arcades and was hoping for a home port!


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PostPosted: Wed Mar 04, 2009 2:31 pm 


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So it looks like this is out in June, with both a limited edition and regular edition according to Famitsu.


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PostPosted: Wed Mar 04, 2009 2:43 pm 


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adversity1 wrote:
So it looks like this is out in June, with both a limited edition and regular edition according to Famitsu.


So I guess the question now is; will the LE include an AST CD or a drama CD?
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PostPosted: Wed Mar 04, 2009 3:19 pm 



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some port details from kobayan.jp

- all graphics redone
- new story mode added
- new character via DLC
- ltd version comes with OST and superplay DVD


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PostPosted: Wed Mar 04, 2009 3:38 pm 


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hirounder wrote:
- ltd version comes with OST and superplay DVD


Sold. I'm sick of LEs coming with arrange CDs or stupid shit in general. An original soundtrack and art book, or DVD should be the standard.
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