Shmups with true analog control?
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Skyline
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Shmups with true analog control?
Well, do any exist besides the Saturn port of Soukyugurentai?
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professor ganson
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tassian
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It depends on the game, really. I prefer playing with the digital Saturn pad but some games, Gradius V is one example, work pretty well with analog controllers as well. Still, there're some passages in Gradius V that work better with the digital pad in my opinion.Vokatse wrote:Are analog controls better? Does it mean easier movement?
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gameoverDude
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Analog control? I'm not too crazy about it for shmups.
I'd rather have a variable speed button like the one in the Thunder Force series/Border Down/R-Type Delta (IMO, a major improvement over R-Type's S items). In Border Down, you often want speed 3 but there are a few places where 1 is useful.
I'd rather have a variable speed button like the one in the Thunder Force series/Border Down/R-Type Delta (IMO, a major improvement over R-Type's S items). In Border Down, you often want speed 3 but there are a few places where 1 is useful.
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tassian
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Not really. In Gradius V, analogue only reaches the speed that you have when using the d-pad. So basically, analogue is almost always slower than digital and when it comes to serious bullet dodging, you need to use the d-pad anyhow. But there're still passages where it's nice to have the analogue stick, especially if you use the Type 2 "multiples". And that's probably the same benefit that you have in G-V as you have in TF-V on PS1 when using the Free Range shot in conjunction with the analogue controls.iatneH wrote:Analogue control? Blasphemy! That's almost as bad as mouse control, which allows you to move your ship with godlike speed! That is, a speed which matches that of the gods!
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Turrican
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The whole time I played TFV PS I used analog - managed to score some 57 millions and almost 1lifed master iirc. So it definitely didn't hamper gameplay.tassian wrote:Not really. In Gradius V, analogue only reaches the speed that you have when using the d-pad. So basically, analogue is almost always slower than digital and when it comes to serious bullet dodging, you need to use the d-pad anyhow. But there're still passages where it's nice to have the analogue stick, especially if you use the Type 2 "multiples". And that's probably the same benefit that you have in G-V as you have in TF-V on PS1 when using the Free Range shot in conjunction with the analogue controls.iatneH wrote:Analogue control? Blasphemy! That's almost as bad as mouse control, which allows you to move your ship with godlike speed! That is, a speed which matches that of the gods!
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tassian
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It must be pretty nice to position the Free Range with analogue controls. I just checked, there doesn't seem to be support for the analogue Saturn pad in the Saturn version of TF-V. At least there's nothing in the manual that would suggest it is supported (I can't speak or read Japanese so I can't say for sure).
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PC Engine Fan X!
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Taito's PSX Ray Crisis has Dual Shock analog support...
Both versions of Taito & Working Designs releases of Ray Crisis for the PSX/PSone support the analog joystick on the PSX Dual Shock controller for variable speed of your R-Gray fightercrafts.
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Koa Zo
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I'll have to double check this but I think the Star Soldier remake for PS2 uses analoge control.
When I purchased the game last year I had my ASCii stick hooked up to the PS2, and to my dismay the game didn't recognize the joystick.
I recall trying it with the Daul Shock and playing rather poorly with the analoge stick. I quickly decided I hated the game and haven't touched it since.
When I purchased the game last year I had my ASCii stick hooked up to the PS2, and to my dismay the game didn't recognize the joystick.
I recall trying it with the Daul Shock and playing rather poorly with the analoge stick. I quickly decided I hated the game and haven't touched it since.
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Turrican
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Re: Taito's PSX Ray Crisis has Dual Shock analog support...
PC Engine Fan X! wrote:Both versions of Taito & Working Designs releases of Ray Crisis for the PSX/PSone support the analog joystick on the PSX Dual Shock controller for variable speed of your R-Gray fightercrafts.
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The analog control was implemented in the Japanese The Doubleshooting Simple series pack too.
It's quite bad however, and I can't see how one could prefer it to the digital pad.