Shmups with true analog control?

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Skyline
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Shmups with true analog control?

Post by Skyline »

Well, do any exist besides the Saturn port of Soukyugurentai?
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tassian
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Post by tassian »

Graidus V on PS2 has analogue controls. It sort of makes sense in some passages of the game, though I normally use the d-pad.
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Post by Arznei »

Enjoy your lack of dexterity~
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Post by Turrican »

Thunderforce V PS implemented the analog control really well. It added a whole new dimension to the use of Free Range.
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Post by tassian »

Oh, I didn't know that. I need to check if my copy of TF-V on the Saturn supports analogue controls as well. Indeed, in connection with Free Range, analogue controls might actually make sense.
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Post by professor ganson »

Geometry Wars and Blast Factor, though they are sometimes called arena shooters rather than true shmups.
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Post by tassian »

Vokatse wrote:Are analog controls better? Does it mean easier movement?
It depends on the game, really. I prefer playing with the digital Saturn pad but some games, Gradius V is one example, work pretty well with analog controllers as well. Still, there're some passages in Gradius V that work better with the digital pad in my opinion.
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Post by iatneH »

Analogue control? Blasphemy! That's almost as bad as mouse control, which allows you to move your ship with godlike speed! That is, a speed which matches that of the gods!
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Post by gameoverDude »

Analog control? I'm not too crazy about it for shmups.

I'd rather have a variable speed button like the one in the Thunder Force series/Border Down/R-Type Delta (IMO, a major improvement over R-Type's S items). In Border Down, you often want speed 3 but there are a few places where 1 is useful.
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Post by tassian »

iatneH wrote:Analogue control? Blasphemy! That's almost as bad as mouse control, which allows you to move your ship with godlike speed! That is, a speed which matches that of the gods!
Not really. In Gradius V, analogue only reaches the speed that you have when using the d-pad. So basically, analogue is almost always slower than digital and when it comes to serious bullet dodging, you need to use the d-pad anyhow. But there're still passages where it's nice to have the analogue stick, especially if you use the Type 2 "multiples". And that's probably the same benefit that you have in G-V as you have in TF-V on PS1 when using the Free Range shot in conjunction with the analogue controls.
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Post by Turrican »

tassian wrote:
iatneH wrote:Analogue control? Blasphemy! That's almost as bad as mouse control, which allows you to move your ship with godlike speed! That is, a speed which matches that of the gods!
Not really. In Gradius V, analogue only reaches the speed that you have when using the d-pad. So basically, analogue is almost always slower than digital and when it comes to serious bullet dodging, you need to use the d-pad anyhow. But there're still passages where it's nice to have the analogue stick, especially if you use the Type 2 "multiples". And that's probably the same benefit that you have in G-V as you have in TF-V on PS1 when using the Free Range shot in conjunction with the analogue controls.
The whole time I played TFV PS I used analog - managed to score some 57 millions and almost 1lifed master iirc. So it definitely didn't hamper gameplay.
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Post by tassian »

It must be pretty nice to position the Free Range with analogue controls. I just checked, there doesn't seem to be support for the analogue Saturn pad in the Saturn version of TF-V. At least there's nothing in the manual that would suggest it is supported (I can't speak or read Japanese so I can't say for sure).
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Taito's PSX Ray Crisis has Dual Shock analog support...

Post by PC Engine Fan X! »

Both versions of Taito & Working Designs releases of Ray Crisis for the PSX/PSone support the analog joystick on the PSX Dual Shock controller for variable speed of your R-Gray fightercrafts.

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Post by Koa Zo »

I'll have to double check this but I think the Star Soldier remake for PS2 uses analoge control.
When I purchased the game last year I had my ASCii stick hooked up to the PS2, and to my dismay the game didn't recognize the joystick.
I recall trying it with the Daul Shock and playing rather poorly with the analoge stick. I quickly decided I hated the game and haven't touched it since.
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Re: Taito's PSX Ray Crisis has Dual Shock analog support...

Post by Turrican »

PC Engine Fan X! wrote:Both versions of Taito & Working Designs releases of Ray Crisis for the PSX/PSone support the analog joystick on the PSX Dual Shock controller for variable speed of your R-Gray fightercrafts.

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The analog control was implemented in the Japanese The Doubleshooting Simple series pack too.

It's quite bad however, and I can't see how one could prefer it to the digital pad.
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