PSX - Night Raid
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Harlequin
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PSX - Night Raid
Hi
Just wondering if this is any good?
Cheers
Harlequin
Just wondering if this is any good?
Cheers
Harlequin
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neorichieb1971
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CIT
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professor ganson
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BulletMagnet
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Limbrooke
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Imagine? Maybe you need to observe Mars Matrix a little closer.CIT wrote:Imagine...Mars Matrix...with...crappy 3D graphics..
Mars Matrix looks like junk compared to even than say, Gun Frontier as pre-rendering did not do that game a whole lot of good. It is however a good game and even if the graphics aren't the best they certainly don't detract.
I know exceptionally little about Night Raid but if apparently looks worse than the DC port of Mars Matrix I could possibly accept that. But the arcade version. Hell no, that's pretty awful to look at.
Last edited by Limbrooke on Fri Jun 04, 2010 5:10 pm, edited 2 times in total.
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professor ganson
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Yeah, I don't notice a problem when played on a J PS1.BulletMagnet wrote:The game's concept isn't completely awful, but the loose control absolutely kills it...I think someone said that (for reasons I couldn't begin to guess at) it's not a problem when played on an import PS1, but I've never tested it myself, and the control's definitely off when playing on a JPS2.
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Ghegs
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Yeah, figuring this out was a personal crusade of mine for a while. I did a whole thread about Night Raid's loose controls and got plenty of info from other users based on their experiences. Unfortunately this is one of those threads that disappeared along with the forum's last iteration. There were some people who have managed to play the game without problems on a PS2, but the majority did have problems. Including me, which is why I sold my copy. To professor ganson, if memory serves.BulletMagnet wrote:The game's concept isn't completely awful, but the loose control absolutely kills it...I think someone said that (for reasons I couldn't begin to guess at) it's not a problem when played on an import PS1, but I've never tested it myself, and the control's definitely off when playing on a JPS2.
But yeah, playing it on a PS1 is a safe bet to avoid any issues.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Kiken
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Rob
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PC Engine Fan X!
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PCEFanX!'s say on Night Raid - PSX & G-Card iterations..
I do own both the Taito G-Net version of Night Raid presented as a Taito G-Card game cartridge and the later released version as a Japanese PSX CD-Rom based import. The official tagline is: "Welcome to Nightmare!"
The G-Card version of Night Raid has a bit of extra detail over the PSX version -- the bonus scores appear (whereas in the PSX version, it isn't there to save on CPU processing power).
The second player option is available in the Taito G-Card version (whereas in the PSX version, only one player is available to save on CPU rendering power and keep the Night Raid engine at a consistant 60 frames-per-second framerate). Takumi had to sacrafice some of the features that were possible on the original Taito G-Net hardware version of Night Raid in order to run at it's best on the PSX hardware. Of course, the Taito G-Net is regarded as a PSX 1.5 except endowed with more processing power to handle complex polygonal-based graphics. ^_~
I'm still amazed that Takumi was even able to do a cool PSX port of Night Raid with it's cool trademarked Takumi signature stylized "scatter-fire" patterns galore. ^_~
There is an extra bonus mode to play Night Raid that isn't available on the original Taito G-Card version of the same name which is a small "domo arigato" to the Takumi shmup fans. ^_~
Also a cool all-new CGI rendered opening intro on the PSX version of Night Raid sets the stage for the shmup fans to really get into. ^_~
The maximum cartridge capacity of an Taito G-Card game cartridge is a 320MB allotment (which could easily fit on a 650-700MB PSX CD-Rom based media with plently of room for extra bonus content). ^_~
High scores aren't saved on a Taito G-Card of Night Raid upon powering down for the day on a Japanese arcade cabinet or Supergun setup but is savable on the PSX version (which is a plus in my book) via a standard 1MB PSX memory card.
The PSX version of Night Raid looks stunning on the Sega Dreamcast console using the beta-version release of Bleemcast boot disc -- looks much better than the original Taito G-Card version running on the original G-Net arcade motherboard setup IMO (either in Japanese RGB mode or DC VGA mode as well). ^_~
There's always room for a better improved Night Raid II sequel...Takumi, your response please? ^_~
PC Engine Fan X! ^_~
The G-Card version of Night Raid has a bit of extra detail over the PSX version -- the bonus scores appear (whereas in the PSX version, it isn't there to save on CPU processing power).
The second player option is available in the Taito G-Card version (whereas in the PSX version, only one player is available to save on CPU rendering power and keep the Night Raid engine at a consistant 60 frames-per-second framerate). Takumi had to sacrafice some of the features that were possible on the original Taito G-Net hardware version of Night Raid in order to run at it's best on the PSX hardware. Of course, the Taito G-Net is regarded as a PSX 1.5 except endowed with more processing power to handle complex polygonal-based graphics. ^_~
I'm still amazed that Takumi was even able to do a cool PSX port of Night Raid with it's cool trademarked Takumi signature stylized "scatter-fire" patterns galore. ^_~
There is an extra bonus mode to play Night Raid that isn't available on the original Taito G-Card version of the same name which is a small "domo arigato" to the Takumi shmup fans. ^_~
Also a cool all-new CGI rendered opening intro on the PSX version of Night Raid sets the stage for the shmup fans to really get into. ^_~
The maximum cartridge capacity of an Taito G-Card game cartridge is a 320MB allotment (which could easily fit on a 650-700MB PSX CD-Rom based media with plently of room for extra bonus content). ^_~
High scores aren't saved on a Taito G-Card of Night Raid upon powering down for the day on a Japanese arcade cabinet or Supergun setup but is savable on the PSX version (which is a plus in my book) via a standard 1MB PSX memory card.
The PSX version of Night Raid looks stunning on the Sega Dreamcast console using the beta-version release of Bleemcast boot disc -- looks much better than the original Taito G-Card version running on the original G-Net arcade motherboard setup IMO (either in Japanese RGB mode or DC VGA mode as well). ^_~
There's always room for a better improved Night Raid II sequel...Takumi, your response please? ^_~
PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Tue Sep 12, 2006 8:11 pm, edited 1 time in total.
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Rob
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Re: PCEFanX!'s say on Night Raid - PSX & G-Card iteratio
I think I've said this before, but it would be great to combine the hot/cold meter with Mars Matrix everything else. Blue bullets reflected would be cold (obviously) and pink hot. Yeah. That would be interesting.PC Engine Fan X! wrote: There's always room for a better improved Night Raid II sequel...anyone?
Last edited by Rob on Tue Sep 12, 2006 8:08 pm, edited 1 time in total.
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Twiddle
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does it work like some proto mushihime-sama thingRob wrote:I can't believe no one's called BS on this. The problem with NR is that they put in some mindless button mashing device in place of bullet manipulating shields. If it played anything like either I'd love it.CIT wrote:Imagine Giga Wing or Mars Matrix gameplay mechanics,
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Rob
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No, I believe you're supposed to mash and (attempt to) steer the launcher while doing it. Frequency of mashing doesn't make a difference. Maybe someone can correct this. It's a confused system because it doesn't seem very controlled.
Last edited by Rob on Sat Dec 09, 2006 2:27 am, edited 1 time in total.
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BulletMagnet
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dave4shmups
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Strider77
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so the black hole stage in gradius gaiden runs at full speed on a PS1?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Ghegs
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Yes. And in the PSP Gradius Collection as well, naturally.Strider77 wrote:so the black hole stage in gradius gaiden runs at full speed on a PS1?
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Strider77
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I had this when I had a modded ps1... I didn't realize this. might have to look into getting another at somepoint. then again the PS3 is suppose to support ps1 also.... actually scatch that. i won't be able to afford one of those for quite awhile, let alone an import one. I don't trust the region free statement by sony... prolly just means that they are gonna lock it via the game discs like the 360...
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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gameoverDude
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The graphics are reasonably good for a PS1 title. I used to own the G-Net card but sold it- Takumi ported the game quite well, doing a better job than Taito did with their own RayCrisis. It's no Giga Wing, but still well done- and different.
NR's hard rock soundtrack is great stuff.
NR's hard rock soundtrack is great stuff.
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BulletMagnet
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Skyline
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http://shmups.system11.org/viewtopic.php?t=4855
Strat thread.
I remember running the high score thread for this game back on the old forums. Absolutely no one posted in it!
Strat thread.
I remember running the high score thread for this game back on the old forums. Absolutely no one posted in it!
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dave4shmups
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Man, what a weird shmup! Pretty much every other PSX shmup I've heard of that has glitches running on the PS2 works just fine on any PS1.Rob wrote:Poorly.dave4shmups wrote:Hmm, this makes me wonder how well it would work on a modded PS1.
"Farewell to false pretension
Farewell to hollow words
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Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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Skyline
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