
Classic horizontal shmup with implemented chaining. You also have a wide rang of ships to select from. So Blazing Star combines elements typical for verticals with horizontals, without becoming a manic shmup. This one is pretty score centric and offers also secret score bonusses on it's stages. So if chaining enemies is your game, you can safely vote for this one.
Cotton

Straight horizontal shmup, Survival is the main objective here. Though the game offers some pretty difficult to pull of score exploits, (Max Magic Crystal collecting / miliking of enemies). And you can't maximize your score by suicides, instant respawn. So if you like a unique, straight and challenging shmup experience this is your game.
Darius Gaiden

Despite from offering various secrets in the stage and the rather unusual capture system. The Darius route system offers a lot of possibilities to find the best scoring route. There will always be other possible solutions to improve your score. So this one should be your choice if you like fast paced action paired with experimenting on different scoring routes.
Sexy Parodius

This game gets you the great Gradius gameplay and tosses in some scoring elements. The Twinbee like bells, which you can chain to the most delicious 10'000 point bonusses. Also this Parodius has an interesting mission system, where every single level has a submission, like killing 200 mice or collecting 300 coins. For suceeding a mission you often trigger alternative stages. If you like Gradius / Parodius or are up to enjoy an unique and score oriented game of the series this one is a must.
Super Spacefortress Macross 2

This horizontal shmup is all about score, you can't lose by dying. The only way to go Game Over is if you haven't earned enough points in one stage. You play stages in a time limit and have to exploit these in the given time frame as much as possible. It offers 3 available courses to choose from with 3 stages on each. This one is the game for all score hunters who like time pressure to enhance the experience.



