Blazing Star

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brokendivide
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Blazing Star

Post by brokendivide »

Image

Rules:
  • MVS/Level 4 Difficulty
  • One credit
  • Full defaults
  • Autofire is allowed (see here)
  • Peplos disallowed


Scores:
  1. 43,869,530 - Icarus - ALL - Windina
  2. 36,660,370 - DEL - Stage 7 - Windina
  3. 29,902,390 - Raiden Fighters 2 (AST-DGN) - All Clear - Dino 246
  4. 29,062,960 - Smraedis - Stage 6 - Windina
  5. 28,669,630 - CRI - Stage 7 - Dino 246
  6. 26,308,490 - BBH - Stage 6 - Windina
  7. 22,554,690 - Edge - Stage 6 - Windina
  8. 20,403,050 - jpj - Stage 6 - Aryustailm
  9. 20,113,360 - THE ALLETT - Stage 7 - Windina
  10. 19,197,180 - brokendivide - Stage 7 - Windina
  11. 19,191,900 - The vagrant - Stage 6 - Windina
  12. 18,776,210 - LAshujin - Stage 6 - Windina
  13. 16,638,930 - BonusJZ - Stage 5 - Windina
  14. 16,234,170 - Skyline - Stage 6 - Windina
  15. 15,247,120 - PBMax - Stage 6 - Windina
  16. 15,138,690 - MJR - Stage 6 - Windina
  17. 12,276,920 - SamIAm - Stage 3 - Aryustailm
  18. 08,314,950 - Kewing - Stage 4 - Hellhound
  19. 07,764,250 - AOTD3025 - Stage 6 - Peplos
  20. 05,586,300 - raiden - Stage 3 - Windina
Last edited by brokendivide on Sat Mar 17, 2007 2:52 pm, edited 30 times in total.
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brokendivide
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Post by brokendivide »

brokendivide - 9,465,390 - Stage 6 - Windina

Haven't played for a while, cleared the game and hadn't touched it since, don't remember the score either. Silly death in stage 1, stage 4, and then 6. Hopefully come back with something better soon.
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raiden
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Post by raiden »

raiden 5,586,300 - Stage 3 - Windina

had a better score, but after exchanging the original Bios with the Unibios 2.0, it was lost. Normally I reach stage 4, but not in that particular run. This score will improve.
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brokendivide
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Post by brokendivide »

Stage 4 catches still catches me out, mainly cause there's a not a particular spot I regularly screw up. I find stage 5 much easier.

Nice score, I gotta get back to focusing on score; don't think I'd got 2 million by stage 3 in above run
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Skyline
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Post by Skyline »

A score from waaaay back before I got addicted to some other game

Skyline - 16,234,170 - Stage 6 - Windina
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brokendivide
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Post by brokendivide »

brokendivide - 14,823,200 - Stage 6 - Windina

Stupid death in stage 2 :?
LAshujin
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Post by LAshujin »

Lashujin - 16,150,020 - Stage 6 - Windina

Playing this a ton lately and this score will get much better once I get the fifth boss down, and level 6

Image
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brokendivide
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Post by brokendivide »

brokendivide - 19,197,180 - Stage 7 - Windina
black mariah
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Post by black mariah »

Aww hell. Expect me to get in on this action in a couple of days. :twisted:
Blow up self to involve enemies.
PBMax
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Post by PBMax »

Figured I'd revive this thread.

15,247,120 Level 6, Windina

Level 6 is where the game really begins.
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MJR
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Post by MJR »

I've been playing this for ages; but it seems stage 6 is as far as I can go..

MJR 12,924,880 - Stage 6 - Windina
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AOTD3025
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Post by AOTD3025 »

AOTD3025 1,467,620 - Stage 3 - Peplos

If it matters any, I'm using NeoRageX rather than MAME. And yes, I suck drek at this :lol:
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MJR
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Post by MJR »

Strangely, game feels harder when playing the emulated version. It seems harder to make any damage at enemies.
Once I got the original MVS cartridge I was stunned to find out that I can actually destroy the battleships at the stage 6!

But so it goes for all emulated games.. if I only could buy original dodonpachi PCB from somewhere..
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AOTD3025
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Post by AOTD3025 »

I can explain it, actually. It's very easy to get rapid fire (the second form the basic attack takes, like Peplos' 3-way becoming flaming 3-way) on the MVS. On the PC, however, due to either the emulator, the keyboard BIOS, or the system BIOS (probably a bit of all three), pulling off that rapid fire is next to impossible without help, or at least not without destroying the keyboard in the process.

-AOTD3025
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brokendivide
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Post by brokendivide »

Emulated, I find the windina is about the only ship I can consistantly get rapid fire when I want. I'm guessing either the tapping rate required to trigger the rapid shot is lower than the other ships, or there's a slight bit of slowdown from a full screen of shots (though thats probably stretching it). Either way, I find some bits are impossible to do (and not die...) without it. I don't have much experience with the other ships due to this.

Great to see some more players!
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AOTD3025
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Post by AOTD3025 »

Alright, I've got a question: What is it about Windina that nets those high scores? I can't seem to get anywhere near those values. :?

-AOTD3025
neorichieb1971
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Post by neorichieb1971 »

I think its the chaining that Windina excels on. Due to the kind of fire power you get combo hits galore. It doesnt make the game any easier though.

You have to realize these are the kings of kings when it comes to shmups and some of them have the dedication and hardware to match.
This industry has become 2 dimensional as it transcended into a 3D world.
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MJR
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Post by MJR »

you can milk at least 2 million from the lvl 3 Boss that is falling down the pit by not shooting it, but shooting its bullets instead. They leave up a nice bunch of blue orbs, which in turn contain the major part of the points available in the game.

Got to come back in this game later..
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AOTD3025
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Post by AOTD3025 »

neorichieb1971 wrote:I think its the chaining that Windina excels on. Due to the kind of fire power you get combo hits galore. It doesnt make the game any easier though.

You have to realize these are the kings of kings when it comes to shmups and some of them have the dedication and hardware to match.
Yes, I saw what you meant about the 128X thing. It's almost stupid easy with Windina; all the other fighters have to work pretty darned hard to get close.

I guess it was a matter of context; I only saw those few high scores and not the 100+ other scores that mere mortals like me usually turn out. Eh, seems like only really big fans of the shmups play them these days. :?

-AOTD3025
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brokendivide
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Post by brokendivide »

I don't think its that windina=high scores, (shown by the top arcadia scores using various ships http://www.aiva.emuita.it/b.php ), or even great multiplier rate. I find aryustailm is better for getting quick ×128 (and remember on the old forum, a member getting near a million on the first stage using it! I think it *may* have been SiKrAiKeN)
I thinks it's due to the windina's strong strength of the shot combined with the very wide coverage, which makes it much easier to survive for longer, resulting in more blue jewels. If you sit at the far left of the screen and hammer the fire button, practically any minor enemy coming on screen goes down before it fires (not that this is particularly good for scoring, but it does mean you can prevent some very tight spots from ever occuring, eg the descending corridor in stage 6 is much much easier, survival wise).

AOTD3025, the scores are made up primarily from blue jewels, and they come pretty much from survival, eg staying alive for several cycles of a boss attack, rather than taking it down straight away (as MJR said, the stage 3 boss final form has a huge adundance of them, ignore the boss timer). Don't miss any or they drop in value!
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AOTD3025
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Post by AOTD3025 »

Speaking of jewel point powerups, I figure I'd pass this along in case somebody doesn't already know:

On level 2 and in the girders area, you'll encounter two giant missile carriers. Apparently, if you destroy the second one before it opens up the bay doors (or at least before it shoots anything at you, don't know which), you'll get a vertical line of jewels at the end of the girders section and just before the colony bay doors.

I know it's possible to get two lines of jewels, but as to what conditions need to be met, I don't know. Maybe destroy the first one before it fires as well?

Oh yeah . . . don't miss any of the jewels on the way, 'cause the bonus jewels won't appear if you do.

-AOTD3025
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MJR
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Post by MJR »

Hey, thanks!

I've been wondering how to activate the lvl2 jewel line.

I know you can get jewel line also in the ned of lvl2, because I got it once years ago; but I cant remember how did I do it.. well, gotta try destroying everything more quickly..
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TVG
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Post by TVG »

AOTD3025 wrote:Speaking of jewel point powerups, I figure I'd pass this along in case somebody doesn't already know:

On level 2 and in the girders area, you'll encounter two giant missile carriers. Apparently, if you destroy the second one before it opens up the bay doors (or at least before it shoots anything at you, don't know which), you'll get a vertical line of jewels at the end of the girders section and just before the colony bay doors.

I know it's possible to get two lines of jewels, but as to what conditions need to be met, I don't know. Maybe destroy the first one before it fires as well?

Oh yeah . . . don't miss any of the jewels on the way, 'cause the bonus jewels won't appear if you do.

-AOTD3025
that's rad, i remember it happening once but couldnt reproduce it.

there's another double line of jewels in the very end of stage 4, i THINK it has something to do with destroying the midboss (the huge thing that fires lasers) fast enough. it may be something else tho, but now i usually make them appear.
to kill him fast, throw the windina's homing things and then point blank him, you should be able to kill him before he finishes shooting the 2nd laser, he explodes just as he lands on the ground.

i wonder if theres any in other stages.

im guessing the highest possible score would be attained with the arustalim(sp?) in the last form of stage 6 boss by keeping some 128x on the massive amount of little drones it spits. that would be very hard tho. and youd have to not miss medals in the process.

i can get 3-4 mil from the 3rd boss first form (just destroy the lower part that fires some line shaped bullets) then 2-3 mil from the second. in a good game, my medal value maxes out a little before this boss.

i got a score of 18mil, but dont have it written here.

does anyone know a good milking strat for the 4th boss first form? or should i just destroy it and milk the second (reasonably easy to do, get on top of him right before he shoots the drones and shoot them)

is it me or does stage 5 really really suck for scoring? there's no milking opportunities that i know of, even the boss releases nothing :(
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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Post by LAshujin »

You can milk a good bit more than 2 mill from the level 3 boss

I can go from 2-3 mil and end up with 9-10 mil after that boss on a good run
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Post by AOTD3025 »

On an interesting note, in the same area of Level 2 I described above, there is some condition that, if you meet it, three powerup ships will appear with the bonus jewels. I don't have any idea what that is, though. :(

-AOTD3025
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Post by MJR »

LAshujin wrote:You can milk a good bit more than 2 mill from the level 3 boss

I can go from 2-3 mil and end up with 9-10 mil after that boss on a good run
As I said; 'at least'

3 powerup ships also appear when you get crystals at the end of lvl4.

did you know that you can get the last 'lucky' letter in level 3 if you wait long enough with first form of the boss, the green fleet will appear from the device on the ground.

it took me ages to find that one out..
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Post by AOTD3025 »

Well, I'm surviving longer . . .

AOTD3025 - 2,135,710 - Stage 3 - Peplos
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TVG
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Post by TVG »

AOTD3025 wrote:On an interesting note, in the same area of Level 2 I described above, there is some condition that, if you meet it, three powerup ships will appear with the bonus jewels. I don't have any idea what that is, though. :(

-AOTD3025
i think destroying the first craft fast will release a line of jewels, and doing so for the second will make some enemies (of which some are purple crafts, let them shoot before destroying them for medals) appear and a couple powerup crafts too.

did a bit better

19191900 stage 6 windina

i have something for doing funny scores, my raiden 2 score goes something like 1234 or some crap.
died very early in stage 6, right after that first tight corridor, i forgot the stupid worm comes out of the wall and bam.

stage 4 rocks, you can get over 7mil without milking the boss.

how do you do the first boss? i just destroy the upper part completely then milk the missiles, is there a better way? i can only get the medal value to 3000 at the end.

where do you use the event item? you can rack a few good points if you do it at the right places.

stage 3 obviously, the things that spit hundreds of bits from the ground, tho you need to be careful not to miss any medals.

then there's stage 6, the tight corridor right before i died, there's lots of projectiles here.

and then there's stage 6 boss last form...if i could go there with a maxed event item and sucessfuly do the thing...
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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MJR
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Post by MJR »

Agreed, stage 4 is my favourite as well.

another OK place to use max event item is when lvl 3 boss falling down the shaft.

recently I've been experimenting whether it would help my score if I used event items more often.. but no I havent beat my score yet..

I'm also trying to find best places to use special event to suck up powerups to get 255/255 level..no real reason why, I just want to ;) two good spots are right in the start of lvl1, and then in the start of lvl2

I dont use any milking on the lvl 1 boss though; I havent found it that much worth it.. I just break the beam on it and tap away.. but theres some milking you can do on the lvl4 boss first form when it launches craploads of missiles from its back.

I wish I had more time for this awesome game..
8
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AOTD3025
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Post by AOTD3025 »

Survived even longer today:

AOTD3025 - 5,178,040 - Stage 4 - Peplos
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