Edge wrote:DJ Incompetent wrote:
Orange
However, here's where I disagree with you. We could introduce orange players maybe on STGT 08. Because in STGT 06 people didn't have to give any information about their playing time or options (MAME). And if we go strictly by the rules it was encouraged that console only players join as well. And if people skipped most playing weeks, for whatever reasons (we do not know which they were), they shouldn't be penalized for that in any way. But we could introduce another level of cautioning for people breaking their
promises they made when they signed up, but this could be not before STGT '08.
So I'd say let's stay with this only:
DJ Incompetent wrote:
(For STGT '08, Orange Cautioning should then be applied to Green/unhighlighted players who played 0-1 weeks in STGT '07 [thus unfairly misleading their other team members]).
Players who select "?" for expected week participation and also play 0-1 weeks will get an Orange Cautioning upon registering '08.
They get off the hook this year. That's fine. As long as it's remembered
the idea sparked from this dialogue.
Self expectations of participation rates should be just cause for keeping people at least more reliable anyway.
I'll expect no objections. Let's move on.
Cautioning highlights on players are based on what they submit on their entry form (in '08, also based on if they play as long as they said they would in '07)
Green or no highlight (white or quote-box blue)
Game Participation Type: Console-PCB & MAME / MAME Only
Expected # Week Participation: All Weeks or 4-3 Weeks (3 or more weeks) "?" also qualifies here.
Yellow
Game Participation Type: Console-PCB & MAME / MAME Only
Expected # Week Participation: 1-2 Weeks
or...
Game Participation Type: Console-PCB Only
Expected # Week Participation: Any #
Orange
Not used in '07. For STGT '08 (and after), Orange Cautioning is applied to Green/unhighlighted players who played 0-1 weeks in STGT '07 (or year before current) thus unfairly misleading their other team members.
Players who select "?" for expected week participation and also play 0-1 weeks will get an Orange Cautioning upon registering '08 (that current year)
Unfilled non-hand-picked teams will be molded to the best of the organizer's ability to have the minimum roster of either:
4 Green Players + 1 Cautioned Player (any color)
3 Green Players + 3 Cautioned Players (any color)
2 Green Players + 5 Cautioned Players (any color)
To Organizers: Players entering their Expected Week Participation as "?" while are still highlighted as green, should be distributed as the variable (being "green" or "cautioned") when dealing with remainders of uneven total player numbers. It is prefered loose "?" players are distributed to teams last.
QUESTION
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Team balance issues & multi-tiers (Supertier & Normal Tier)
Subquestion: Tier split a few weeks in?
I placed the question this far down expecting our responses to the earlier questions to affect what our focus should be here. Because as a forum we decided to let old teams come back in full-force no matter what their power, I feel as organizers, it is now a looser secondary goal to shift known skilled players more evenly amongst the remaining teams.
The primary goal as organizers should be to adjust things so all players have a reason to keep going; to keep contributing to scoring weeks no matter what the odds, or for themselves.
A 100% team joining rate for all teams.
Having said that:
STGT is designed for the hardest players and the casual players to enjoy the same large-scale competitive grounds. Knowing that the most dedicated allied players will reach the top and also knowing that midway through the tournament, teams were starting to cluster into their own "Tiers" per se with huge point-gaps between the upper end of the table and lower end. Should we visually group the Total Team Rankings table into two honored tiers and celebrate the winners of both tiers?
This would not cut up the ranking order of all teams, just give players on all levels something to shoot for. (and promote the possibility of prizes for both tier winners.)
This is to say would you rather have this:
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Team Total Points This Week Movement
1.namakoteam 830pts +149pts (55, 52, 42) =
2.Feka USA 618pts +139pts (49, 46, 44) =
3.Team Sweden 511pts + 64pts (32, 25, 7) =
4.Team Old Schoolers 468pts + 61pts (28, 17, 16) =
5.Team Cowboy 434pts +114pts (40, 38, 36) =
6.Team Germany 349pts + 51pts (26, 15, 10) ^ +1
7.Drink & Fly 348pts + 53pts (21, 19, 13) ^ +1
8.Super Buffet S.T. 329pts + 29pts (18, 11, 0) v -2
9.Team Stranger 315pts + 77pts (30, 24, 23) =
10.Team Loser 276pts + 38pts (20, 12, 6) v -1
11.Team Canada 261pts + 43pts (34, 5, 4) =
12.California Dudez 207pts + 9pts ( 9, 0, 0) =
13.Bargiggia Team 198pts + 34pts (22, 8, 4) =
14.Team Skandinavia 131pts + 18pts ( 7, 6, 5) =
15.Underdogs 130pts + 17pts (14, 3, 0) v -1
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THE CHAMPIONS OF STGT ARE NAMAKOTEAM!
...Look like this:
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Team Total Points This Week Movement
Upper Tier
----------------------------------------------------------------------
1.namakoteam 830pts +149pts (55, 52, 42) =
2.Feka USA 618pts +139pts (49, 46, 44) =
3.Team Sweden 511pts + 64pts (32, 25, 7) =
4.Team Old Schoolers 468pts + 61pts (28, 17, 16) =
5.Team Cowboy 434pts +114pts (40, 38, 36) =
Normal Tier (-85pts)
----------------------------------------------------------------------
6.Team Germany 349pts + 51pts (26, 15, 10) ^ +1
7.Drink & Fly 348pts + 53pts (21, 19, 13) ^ +1
8.Super Buffet S.T. 329pts + 29pts (18, 11, 0) v -2
9.Team Stranger 315pts + 77pts (30, 24, 23) =
10.Team Loser 276pts + 38pts (20, 12, 6) v -1
11.Team Canada 261pts + 43pts (34, 5, 4) =
12.California Dudez 207pts + 9pts ( 9, 0, 0) =
13.Bargiggia Team 198pts + 34pts (22, 8, 4) =
14.Team Skandinavia 131pts + 18pts ( 7, 6, 5) =
15.Underdogs 130pts + 17pts (14, 3, 0) v -1
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THE CHAMPIONS OF STGT ARE NAMAKOTEAM!!
The winners of STGT's Normal Tier are TEAM GERMANY!
Then the subquestion: So where and when do we split up the rankings board into two groups? "When do you initiate and maintain a Tier Split?"
'To which I say: The rankings are displayed normally until the 3rd scoring week ends (meaning split to 2 tiers on the Third created Results thread).
The cutoff for who tops the Normal Tier and who bottoms the Upper Tier is determined by the first largest total team points gap AFTER 3rd place.
Using this method, the best teams in the english-speaking world can focus on each other and the rest of the world's teams who do not feel like coordinating in ridiculous detail and just want to play together can focus on battling each other. These two tables give teams of each group an attainable challenge while the algorithm by where to split the tiers maintains the largest visual gap and is not easy to manipulate by any single team.
Let's use '06 as an example:
Week 1. Results displayed as normal.
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Team Total Points This Week
1.namakoteam 144pts +144pts (55, 49, 40)
2.Team Sweden 84pts + 84pts (36, 28, 20)
3.Feka USA 80pts + 80pts (46, 18, 16)
4.Bargiggia Team 78pts + 78pts (52, 14, 12)
5.Team Loser 70pts + 70pts (38, 23, 9)
6.Team Old Schoolers 69pts + 69pts (32, 24, 13)
7.Drink & Fly 59pts + 59pts (30, 25, 4)
8.Team Cowboy 55pts + 55pts (42, 7, 6)
Week 2. Results displayed as normal.
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Team Total Points This Week
1.namakoteam 291pts +147pts (55, 52, 40)
2.Feka USA 170pts + 90pts (44, 32, 14)
3.Team Sweden 165pts + 81pts (42, 26, 13)
4.Team Cowboy 137pts + 82pts (34, 25, 23)
5.Team Loser 128pts + 58pts (36, 15, 7)
6.Team Old Schoolers 126pts + 57pts (24, 21, 12)
7.California Dudez 114pts + 61pts (46, 10, 5)
8.Drink & Fly 112pts + 53pts (28, 19, 6)
Week 3. Tier Split. Find the largest point gap after 3rd place.
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Team Total Points This Week Movement
Upper Tier
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1.namakoteam 415pts +124pts (46, 42, 36) =
2.Team Sweden 261pts + 96pts (49, 32, 15) ^ +1
3.Team Old Schoolers 249pts +123pts (55, 52, 16) ^ +3
4.Feka USA 244pts + 74pts (28, 26, 20) v -2
Normal Tier (-56pts)
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5.Drink & Fly 188pts + 76pts (40, 30, 6) ^ +3
6.Team Cowboy 181pts + 44pts (23, 18, 3) v -2
7.Team Germany 179pts + 71pts (25, 24, 22) ^ +2
8.Team Loser 162pts + 34pts (17, 10, 7) v -3
Week 4. Tier Split. Refind the largest point gap after 3rd place.
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Team Total Points This Week Movement
Upper Tier
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1.namakoteam 547pts +132pts (52, 46, 34) =
2.Feka USA 356pts +112pts (55, 40, 17) ^ +2
3.Team Sweden 343pts + 82pts (38, 36, 8) v -1
4.Team Old Schoolers 322pts + 73pts (44, 16, 13) v -1
Normal Tier (-58pts)
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5.Drink & Fly 264pts + 76pts (28, 26, 22) =
6.Team Cowboy 257pts + 76pts (42, 20, 14) =
7.Team Germany 238pts + 59pts (23, 21, 15) =
8.Super Buffet S.T. 227pts + 83pts (49, 24, 10) ^ +2
Week 5. Tier Split. Refind the largest point gap after 3rd place.
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Team Total Points This Week Movement
Upper Tier
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1.namakoteam 681pts +134pts (52, 46, 36) =
2.Feka USA 479pts +123pts (55, 42, 26) =
3.Team Sweden 447pts +104pts (38, 34, 32) =
4.Team Old Schoolers 407pts + 85pts (44, 21, 20) =
Normal Tier (-87pts)
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5.Team Cowboy 320pts + 63pts (30, 18, 15) ^ +1
6.Super Buffet S.T. 300pts + 73pts (49, 24, 0) ^ +2
7.Team Germany 298pts + 60pts (28, 25, 7) =
8.Drink & Fly 295pts + 31pts (19, 12, 0) v -3
Week 6. Tier Split. Refind the largest point gap after 3rd place.
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Team Total Points This Week Movement
Upper Tier
----------------------------------------------------------------------
1.namakoteam 830pts +149pts (55, 52, 42) =
2.Feka USA 618pts +139pts (49, 46, 44) =
3.Team Sweden 511pts + 64pts (32, 25, 7) =
4.Team Old Schoolers 468pts + 61pts (28, 17, 16) =
5.Team Cowboy 434pts +114pts (40, 38, 36) =
Normal Tier (-85pts)
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6.Team Germany 349pts + 51pts (26, 15, 10) ^ +1
7.Drink & Fly 348pts + 53pts (21, 19, 13) ^ +1
8.Super Buffet S.T. 329pts + 29pts (18, 11, 0) v -2
See the patterns...
Good idea or bad idea?
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I was looking through the hi-score forum, then I thought it would be more fun to call the "Normal Tier & Upper Tier" something better as a game reference to difficulty like:
"Original Tier & Maniac Tier"
"Original Tier & Ultra Tier"
"Normal Tier & Arcade Tier"
"Original Tier & Arrange Tier"
"Normal Tier & Expert Tier"
"Normal Tier & Very Hard Tier"
But you guys can decide the names, make up your own, or just keep "Upper Tier".
Your choice, your tournament.