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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 3:25 am 


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Nope. That would be cool, but if I had done that, I would have done 10 chips instead :P
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 10:20 am 



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It would be a hilarious move to make them go up to 11. :D
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 10:26 am 


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Max power level of 7?

Have 7 options?

Max chain level of 7?

7 selectable ships? (lol jokes, that's just wishful thinking)

Are the ship sprites changed like they are in DDP Arrange? I really like the green one.
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 10:34 am 


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Ship sprite colors are the same, sorry.

All those are incorrect :-P It might make a bit more sense when you read the release notes though.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 11:27 am 


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Ah damn. And you said second player was getting disabled too. Ah well.
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 12:20 pm 


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I hope it's not 7th of May? :D Waiting it toooo much !
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 12:24 pm 


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Haha, no. That would be torture for me and everyone else. Waiting for my set release date is already killing me :lol:
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 1:39 pm 


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trap15 wrote:
Haha, no. That would be torture for me and everyone else. Waiting for my set release date is already killing me :lol:


All bugs ironed out? :D Does it have a working attract mode or is it "stuck" on the title screen only? It would be nice if it at least changes from the Presented by CAVE screen, AMI screen and the title screen, but showing gameplay would of course be killer! 8)

Edit: You could put up a video when it's close to release.
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 2:02 pm 


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emphatic wrote:
Edit: You could put up a video when it's close to release.


Teaser trailer would be cool!! Can't wait to see how it will be.
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 2:06 pm 


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Everything is completely ready for release. The attract mode works just fine, and the stage 2 play is actually really good! (I think they actually have the attract mode using some sort of AI? It's definitely not a simple input recording)

There is a change on the presented by CAVE screen, you'll have to wait and see that.

Video and site will be up around thirty to minutes to an hour from release time (with no download link).

Release date and time will be revealed on Thursday, 19 April 2012 at 00:00 GMT. (approximately 10 hours from the time of this posting)
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 2:07 pm 


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trap15 wrote:
Everything is completely ready for release. The attract mode works just fine, and the stage 2 play is actually really good! (I think they actually have the attract mode using some sort of AI? It's definitely not a simple input recording)

There is a change on the presented by CAVE screen, you'll have to wait and see that.

Video and site will be up around thirty to minutes to an hour from release time (with no download link).

Release date and time will be revealed on Thursday, 19 April 2012 at 00:00 GMT. (approximately 10 hours from the time of this posting)


Should I stay awake until then?

SHOULD I?... SHOULD I?

Even if I know that I won't be sleeping tonight if I stay awake :)


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 2:26 pm 


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trap15 wrote:
Everything is completely ready for release. The attract mode works just fine, and the stage 2 play is actually really good! (I think they actually have the attract mode using some sort of AI? It's definitely not a simple input recording)


Impressive!
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 6:46 pm 


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Hoo boy!

I'm positively quivering with anticipation!

So trap....how about this for a question:

How will MAME users apply your patch? WIll you supply the modified files and have us replace existing files on our .ZIPs?

Since there are three (4?) different packages. ket, keta, ketb, etc. Which ones will we be modifying?

So excited dude! Can't wait.
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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 7:03 pm 


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I've written a nice patching system that means I no longer have to distribute any Cave files (I will be updating the DDPA page with a similar installer soon), so the installation method is nice and smooth. The patches go over the ket set.

I can't wait either! :mrgreen: 5 hours until release info.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 7:12 pm 


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Can't wait!!Thx for this KetPorn trap15 :D
ps:Who can burn eprom?Need definitely one for my pcb 8)


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 Post subject: Re: Ketsui Arrange
PostPosted: Wed Apr 18, 2012 11:23 pm 


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It's near.... BUT IMMA SLEEP FIRST BRB
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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 2:38 am 


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Ack! Sorry everyone, I was intending a quick nap first, and it appears that I subconciously turned the alarm off and went back to sleep...

Anyways, release is on 20 April 2012, 14:00 UTC. This is 7 for those of you on the west coast of the U.S.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 2:51 am 


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Ahhhhhh yeah :mrgreen: This should be interesting going to after spending so much time in 360 X-Mode :mrgreen:


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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 2:55 am 


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Here comes the insomnia.
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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 3:10 am 


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Oooooh, a release date.
Can't wait to get my hands on this.
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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 3:26 am 


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Being released first thing on 4/20. Surely a coincidence.... :mrgreen:
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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 4:10 am 


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That's also Hitler's birthday... your avatar is making me a little suspicious.
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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 4:18 am 


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It's also the day of the Columbine Massacre, Deepwater Horizon, and the death of Benny Hill.

Dates are (mostly) arbitrary :mrgreen:
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 4:47 am 


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trap15 wrote:
It's also the day of the Columbine Massacre, Deepwater Horizon, and the death of Benny Hill.

Dates are (mostly) arbitrary :mrgreen:


Confirmed: Doom battle music replaced with Benny Hill theme :mrgreen:


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 Post subject: Re: Ketsui Arrange
PostPosted: Thu Apr 19, 2012 5:02 am 


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Awesome!
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 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 20, 2012 3:45 am 


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Soooooooo.

7:00 AM you said? :)

Hehehehehe!

Can't wait!
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 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 20, 2012 10:15 am 


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Location: On an alternate dimension... filled with bullets and moon runes...
just one hour and 45 minutes...


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 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 20, 2012 11:42 am 


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11:30 PM it comes out here in Australia. I guess I'm not going to be able to stay up to get this as it happens. :P
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 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 20, 2012 11:55 am 


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http://dodonpachi.daifukkat.su/ddpa/

I have changed the DDPA installation method to use my new patching system, which now no longer distributes ROMs!

The site and ST for Ketsui Arrange will be up in half an hour to an hour!
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 20, 2012 12:09 pm 


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Hmm, patcher needs libgcc_s_sjlj-1.dll, non-developers pc's dont have this one. I find one on the internet (484kb), but shame on me, I cant to patch the folder... Like in instruction, Im unzip both ddonpach & ddonpachj and drag this folder (not archive) on ddpa.exe. Nothing. When Im grag archive - nothing too. Where im wrong?

And one thing about DDPA.app: why in the archive there is file named "KetArr" :)
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Last edited by astroid on Fri Apr 20, 2012 12:18 pm, edited 1 time in total.

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