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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Fri Feb 10, 2012 4:35 pm 


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Kaspal wrote:
drunkhobo wrote:
The price point is the only way that I could make sense of what they ported in my head. They are probably just testing if the lower price sells more units and is overall more profitable than things like DS, but I believe DS is their most successful port according to leaderboard numbers. All I want now is a futari port and I am set.

i wish for them to bring Ketsui and Mushi Futari... i'd die happily after that.


Yeah definitely. It would be so awesome to have all my favorite cave games on the go. I'm also holding out for a gunwange port, I think they could do something interesting regarding the shikigami control.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Fri Feb 10, 2012 4:43 pm 


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ratsflif wrote:
I love it....

[img]2ndloopscreen[/img]


Oh that is all kinds of win. Sig worthy indeed. :)

Played again this morning on hard. Regrettably, died on Koryu again by frittering away lives in the 5th stage. Cock and balls. At least I breached 100mil this time.

Fun game is fun.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Fri Feb 10, 2012 5:00 pm 


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Yeah, I played it almost for the first time and 1-ALL it on hell.
I take it that skinny nerd-fingers are a huge plus on ios-games..
Getting to 2nd loop on hard shouldn't be a problem to anyone
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Fri Feb 10, 2012 8:30 pm 



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Still wondering if endings change on a 2nd loop clear =o


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 2:18 am 


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Can someone create a guide on how to get this running on an iPad 1?
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 2:56 am 


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Trying to chain on this version is just painful, playing for survival is alright but it's driving me crazy because I KNOW how to chain this shit but just can't cope with the control scheme.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 3:04 am 


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Deca wrote:
Trying to chain on this version is just painful, playing for survival is alright but it's driving me crazy because I KNOW how to chain this shit but just can't cope with the control scheme.


I've only played 3 times so far, but the chains are starting to come together little by little. I do feel your pain, it's not the best interface for it, but in some cases the speed of your movement can be helpful. In others it's just a total finger clusterfuck.

TonK wrote:
Can someone create a guide on how to get this running on an iPad 1?


You need a Jailbreaking guide dude, then you need to get cydia and installous. It's not so simple, I couldn't do it on my own (or wouldn't risk it.)
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 4:19 am 


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I don't get why it supports iPod Touch 4 and not iPad 1. The same processor and amount of memory (I thought touch 4 had 512 MB, but, apparantly, it's 256 MB, just like iPad). I know iPad lacks a gyroscope and camera, but a lack of those wouldn't hinder something like DOJ.


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 5:09 am 


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Skykid wrote:
Deca wrote:
Trying to chain on this version is just painful, playing for survival is alright but it's driving me crazy because I KNOW how to chain this shit but just can't cope with the control scheme.


I've only played 3 times so far, but the chains are starting to come together little by little. I do feel your pain, it's not the best interface for it, but in some cases the speed of your movement can be helpful. In others it's just a total finger clusterfuck.

TonK wrote:
Can someone create a guide on how to get this running on an iPad 1?


You need a Jailbreaking guide dude, then you need to get cydia and installous. It's not so simple, I couldn't do it on my own (or wouldn't risk it.)


It's very simple now. But TonK doesn't have a computer that can run the installer. Otherwise it's just follow the Redsn0w tutorial that comes with the program, follow a guide on how to add an repository to Cydia, search and download Installous.

Back on topic, I've not been able to chain yet... not past 110 or so. I've been meaning to setup a dock I clay my iTouch on so I don't have to hold it in one hand.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 6:19 am 


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My eyes don't work fast enough for a lot of these patterns. :? It's like Futari Original all over again. I don't even want to attempt chaining on the ipod. :roll:


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sat Feb 11, 2012 8:15 am 


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The chaining isn't too bad, you have to use moving towards and away from the enemies quickly as a substitute to turning fire on and off, basically picking at groups of enemies then moving away, if that makes sense.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sun Feb 12, 2012 2:40 pm 


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I've reached 2nd loop without usual requirements: use more than two lives and bombs, just playd on hard and find it.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sun Feb 12, 2012 3:49 pm 



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astroid wrote:
I've reached 2nd loop without usual requirements: use more than two lives and bombs, just playd on hard and find it.

The game disallows continues doesn't it on the 2nd loop?


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sun Feb 12, 2012 3:55 pm 


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continues on 2nd loop works as usual, I spend two ot them quickly, 2loop very tight!
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Sun Feb 12, 2012 11:49 pm 


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Illyrian wrote:
The chaining isn't too bad, you have to use moving towards and away from the enemies quickly as a substitute to turning fire on and off, basically picking at groups of enemies then moving away, if that makes sense.


I know previous Cave ports had an option of turning a fire on/off button on (and how you turn it on varies. I had to go to the options menu to do it for Bug Princess). Is that not the case here?


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 6:14 am 


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It is, but doing things that way on an ipod etc. is quite fiddly as the buttons are quite small
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3. Eden's Aegis
4. Touhou on normal

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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 10:46 am 



Joined: 05 Aug 2009
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Jailbreaked my iPhone 3GS JUST to play DDP Blissful Death (bought it in the App Store on my iPad 2).
Working great! Bad move from Cave or Apple to raise specs for no real reason.


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 9:41 pm 


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So I guess the trick to making this game enjoyable is to not try and play it on arcade difficulty. Looped it on Hard...I'm not familiar with the loop but were those patterns still toned down? It just seemed they didn't have the weird gaps in them like they put in everything else on Hard mode, does the loop lock to Arcade patterns?
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 10:31 pm 


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If this is the future of shmups, I'm afraid I'll have to be satisfied living in the past.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 10:34 pm 



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Deca wrote:
So I guess the trick to making this game enjoyable is to not try and play it on arcade difficulty. Looped it on Hard...I'm not familiar with the loop but were those patterns still toned down? It just seemed they didn't have the weird gaps in them like they put in everything else on Hard mode, does the loop lock to Arcade patterns?

Hard mode is the littlest toned down most.

Hell mode is original arcade mode.


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 10:42 pm 


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JoJo wrote:
Hard mode is the littlest toned down most.

Hell mode is original arcade mode.


Right, I understand that. What I'm asking is if it jumps up to Hell mode when you get into the loop from Hard mode. I mean I know the loop isn't giving me the standard 1st loop arcade patterns, but is it locked on arcade difficulty for the 2nd loop patterns?
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 10:45 pm 


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Deca wrote:
JoJo wrote:
Hard mode is the littlest toned down most.

Hell mode is original arcade mode.


Right, I understand that. What I'm asking is if it jumps up to Hell mode when you get into the loop from Hard mode. I mean I know the loop isn't giving me the standard 1st loop arcade patterns, but is it locked on arcade difficulty for the 2nd loop patterns?

Nope. 2nd loop gaps are toned down in hard mode as far as I've experienced.
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 11:00 pm 


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OK cool, I'm very familiar with the first loop but I'm not sure I've ever even watched a replay of the second haha
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Mon Feb 13, 2012 11:44 pm 


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professor ganson wrote:
If this is the future of shmups, I'm afraid I'll have to be satisfied living in the past.


mmhm.. =\
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Tue Feb 14, 2012 7:58 am 


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Deca wrote:
OK cool, I'm very familiar with the first loop but I'm not sure I've ever even watched a replay of the second haha


There was a superplay on the PS2 DOJ disc, it was proper scary.

2-4, 2-5 when rank has climbed up via use of hyper are proper unpleasant!
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Tue Feb 14, 2012 2:55 pm 



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http://ameblo.jp/cave-cs-stg-dev/entry-11164637197.html

ググる翻訳 wrote:
This is your problem

◆ Why titled "DODONPACHI MAXIMUM" Why? ◆

The first is the abbreviation,

(Sweat) · · · so very tedious if you had enough with the character name is long or English
Grateful if you would call him is maximum.

It has been said before I release ", which is similar birth and the name" Max,
Name or abroad? May be mistaken for the same thing is said to I
There were many people, There is another thing entirely.

It also means I "~" The biggest and certainly translate into Japanese MAXIMUM ·
MAXIMUM is the first place it is English, it is also another person named, but the similarity just a coincidence. (Laughs)

Why is English and say, As you might guess that you, why,
Because it is the title was developed for the "international users".

It may be surprising story,
Abroad is not or was only recently have been sold What was the title of the neck.

Towards the user of such overseas,
The developers of Cave beginning with the IKD has been produced
I want to spread it interesting that I What shooting game,

"The feel free to play, shooting Tsukurou become seriously!"

Development is not started in that.

So it is not English.

Nde, but not a place called MAXMUM,
I mean really a cave, are you named in the usage of series bee.

Hey, did not you? What appears "MAXIMUM" and accumulate full bomb?

It is that. (Laughs)

Or was "interesting", or what would you tell it, it was read "Basic Troubleshooting"
In a sense or was "enemy bullets", that "that is included in full" such things
Was as simple as you or was named MAXIMUM.

So,
Although this time I was allowed to talk about the title,

Next time I talk I'll take Nan · · ·.

Don't know if want


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Tue Feb 14, 2012 3:16 pm 


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What tge mother fuck? :lol:
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Tue Feb 14, 2012 4:17 pm 


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pentarou wrote:
http://ameblo.jp/cave-cs-stg-dev/entry-11164637197.html


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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Fri Feb 17, 2012 9:32 pm 


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just looped blissful death on hard, got a kick out of this:
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 Post subject: Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)
PostPosted: Fri Feb 17, 2012 10:02 pm 


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SunJammer wrote:
just looped blissful death on hard, got a kick out of this:
Image


Instant classic.
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