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 Post subject: Re: ST: Battle Bakraid (11.11.05 - replay list updated)
PostPosted: Fri Aug 06, 2010 3:30 am 


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Awesome! Granted, Bakraid's still in line after Ibara and Batrider for me, and I'll probably see if I can clear Garegga in there somewhere for kicks, but this is awesome info :) Thanks, Mr. Redwall Frog ^_-
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 Post subject: Re: ST: Battle Bakraid (11.11.05 - replay list updated)
PostPosted: Fri Aug 06, 2010 4:43 am 


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Amazing, with this info I will try to clear stage 3.

croikle wrote:
Big news! I just found the rank address

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 Post subject: Re: ST: Battle Bakraid (11.11.05 - replay list updated)
PostPosted: Sat Aug 07, 2010 5:39 am 


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Location: SF Bay Area
Great workj croikle!

croikle wrote:
Dropping extends doesn't seem to affect anything.

Medals:
100000: 0x20000 (!?)


I'm really surprised by both of these.

croikle wrote:
Collecting full bomb: 0x10000

Where do full bomb icons exist in bakraid?

croikle wrote:
Bombing (full or partial): 0x8000

Graze: 0x200. Kinda randomly every few frames. (2 on, 2 off?) Applies for each bullet, so graze a swarm during a bomb for more.

Both of these are rank decreases?
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 Post subject: Re: ST: Battle Bakraid (11.11.05 - replay list updated)
PostPosted: Sat Aug 07, 2010 7:16 am 


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There's a full bomb in the turret of the largest battleship at the end of Naval. You may have to bomb to get in and kill it without dying, and you don't get it if you kill the battleship without specifically destroying the turret.

Bombing is a rank increase, grazing is a decrease. Sorry for not making that clear.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Wed Sep 15, 2010 9:51 am 


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Joined: 31 Jan 2005
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Location: England
Thanks to croikle for the rank system data, I've gone ahead and added it into the mini-ST, keep up the good hacking work on these lovely Raizing games.
I'm toying with the idea of expanding this into a full ST someday with some decent strategies, but for now, the mini-ST should suffice.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Sun Sep 19, 2010 6:02 pm 


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Joined: 31 Jul 2005
Posts: 2015
Location: Northampton MA
What makes the special options that lock onto enemies appear? I'm playing for survival and so close to clearing normal course but I think I need those to have a chance.


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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Sun Sep 19, 2010 6:34 pm 


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chempop wrote:
What makes the special options that lock onto enemies appear? I'm playing for survival and so close to clearing normal course but I think I need those to have a chance.


The searchy, fly-up-in-your-face type options? Drop exactly five bomb fragments, then pick up an Option item.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Mon Sep 20, 2010 3:56 am 


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Thanks Icarus, I was going to call it quits until next weekend but after reading this I decided to give it a few more tries - and I cleared it! :D

Yay my first Raizing 1CC, haha normal course is so easy compared to other Yagawa games but now I feel like there is hope for me after all :mrgreen:

My score was under 3.5mil, maybe a world record for lowest all-clear lol


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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Mon Sep 20, 2010 7:24 am 


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chempop wrote:
Yay my first Raizing 1CC, haha normal course is so easy compared to other Yagawa games but now I feel like there is hope for me after all :mrgreen:


Try playing it for score. You'll soon find that it is Batrider's Normal Course that takes the award for easiest Yagawa game (especially if you play with Tag-T or Shorty). ^_-
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Mon Sep 20, 2010 8:00 am 


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Icarus wrote:
chempop wrote:
Yay my first Raizing 1CC, haha normal course is so easy compared to other Yagawa games but now I feel like there is hope for me after all :mrgreen:


Try playing it for score. You'll soon find that it is Batrider's Normal Course that takes the award for easiest Yagawa game (especially if you play with Tag-T or Shorty). ^_-
OR even better, try to 1cc Advanced. Now that's hard :lol:


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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Sat Jan 22, 2011 9:34 am 


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Recently I have been looking through Battle Bakraid for various things related to my upcoming STG. In my efforts I came across several tricks that I feel might benefit players here.

Here's a writeup of all my findings (and any more findings I might come across in the future): http://www.activcontrol.net/forum/viewtopic.php?f=7&t=31

Hopefully someone will find this information somewhat useful. :)
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Sat May 21, 2011 5:46 am 



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I'm curious if anyone has advice on whether Shot or Side-Shot style is better for the Buster Lizard (I'm sparing with bombs as a rule, and Speed style is TOO fast with this plane). I'm leaning towards Side-Shot, on account of the Plasma Arrows' range (q.v. more likely to get distant/awkward-angle enemies without getting shot down), at the moment. Keep in mind this is for survival, not pure scoring...


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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Sat Oct 22, 2011 8:59 pm 


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How do you get the extra characters in the game i only have sky dragon, sabre tiger, lightning wolf and hammer shark just wondering if i have a different version of bakraid or i need to unlock them with a code or something?
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Tue Oct 25, 2011 3:42 pm 


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You want the "Unlimited Version", which enables all ships from the start and removes the sixty-something-million score cap.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Tue Oct 25, 2011 8:28 pm 


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Thanks alot I was just using the normal Japan version before didn't know about the unlimited. I can get scoring with the Flame Viper ship now cheers.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Sun Mar 04, 2012 7:36 pm 


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Hey, I'm working on a translation of the Battle Bakraid instructions from this page: http://www.world-of-arcades.net/R8zing/ ... ctions.htm (the top two ones) to create a custom movestrip in English. The Japanese is already complete and can be gotten from here: http://www.emphatic.se/custom_artwork/b ... akraid.png

Preview:
Image

Now, I have never put time into this game, nor do I read Japanese, so any help with telling me what the instructions say will be used for a "good cause".
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Wed Mar 07, 2012 9:17 pm 


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Nobody can help with this?
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Thu Feb 21, 2013 12:24 pm 


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Anyone know what picking the 'bomber power up' ship type actually does? I'm trying to figure out if it would help me with the clear.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Thu Feb 21, 2013 12:56 pm 


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Makes your bomb deal more damage.
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Thu Feb 21, 2013 1:02 pm 


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trap15 wrote:
Makes your bomb deal more damage.


Thanks, I guess that might help, can't be that much extra damage since I honestly couldn't tell the difference but I'll try it for a while anyway
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Thu Feb 21, 2013 1:35 pm 


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I doubt it'll help much with the clear. There's a reason everone picks Flame Viper C :P
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 Post subject: Re: ST: Battle Bakraid (15.09.10 - rank modifiers added)
PostPosted: Fri Feb 22, 2013 7:59 am 


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Yeah this feels pretty rubbish so far, I'll give it a few more tries but you really have to not die with bombs in stock.
Dying with bombs in stock is terrible in this game actually, you keep all the rank from the bomb fragments but never get to use those bombs.
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