Dodonpachi Resurrection / Dodonpachi Daifukkatsu
Limited Edition(includes Arrange disc)
Package Version(includes DLC and Ketsui-like Arrange mode)Xbox 360 screenshots courtesy of Andriasang.
Platform: Xbox 360
Released: November 25th, 2010 (Japan)
Game rating: Unknown
Developed by: Cave
Region: Japan (NTSC-J)
Language: English/Japanese (English menus with Japanese subtitles)
Standard price: 7,140 yen
Limited Edition price: 9,240 yen
Official site: http://www.cave.co.jp/gameonline/Xbox360/daifukkatu/
Official site for Black Label: http://www.cave.co.jp/gameonline/Xbox36 ... atu/black/
Official Xbox 360 PV: http://www.youtube.com/watch?v=g_Xu2wLg33U
Official Xbox 360 PV 2: http://www.youtube.com/watch?v=hGJL6CW1qhw
Official Xbox 360 Black Label/Package Version PV: http://www.youtube.com/watch?v=FPUEmCGR8fw
Xbox 360 DLC/Package version announcement (among other things): http://www.youtube.com/watch?v=K9jqQ3V66Xc
Premium theme 1: http://www.youtube.com/watch?v=QFPJdeSOLcg
Premium theme 2: http://www.youtube.com/watch?v=tUNFc9m5Phg
Gamericons: http://img837.imageshack.us/img837/8206/dfkicons.jpgXbox 360 screenshots courtesy of Andriasang.FAQ
- Where can I buy it from?The following sites ship internationally.Play-Asia - DODONPACHI DAIFUKKATSU BLACK LABEL (Located in Hong Kong) (affiliate link)Play-Asia - DODONPACHI DAIFUKKATSU STANDARD EDITION
(Located in Hong Kong) (affiliate link)Play-Asia - DODONPACHI DAIFUKKATSU LIMITED EDITION
(Located in Hong Kong) (affiliate link)Play-Asia - DODONPACHI DAIFUKKATSU BLACK LABEL
(Located in Hong Kong) Play-Asia - DODONPACHI DAIFUKKATSU STANDARD EDITION
(Located in Hong Kong)Play-Asia - DODONPACHI DAIFUKKATSU LIMITED EDITION
(Located in Hong Kong)
- What other shmups are for 360?
Please see my Guide to owning a Japanese 360
- Is the game region locked? Do I need a Japanese Xbox 360?
The game is region-locked.
- What comes with the LE?
The limited edition includes an arrange soundtrack composed by Kenji Itou and Kouta Takahashi.
- What does the 360 version add from the Arcade version?
The 360 version has two Arrange modes, HD visuals, and does not cost $1600 dollars.
The 360 version will also have 1.51 DLC for those who attended the latest Cave festival, and is included in both normal and limited editions (first print only).
- Will the 360 version have Black Label like Futari did?
Black Label DLC has been confirmed courtesy of EPS21 and Shinsha-obaka:http://blog.livedoor.jp/shinsha3/archives/1348469.html
- How much is the Black Label DLC?
It has been confirmed in this video
that the Daifukkatsu Black Label DLC will be 1200 Microsoft Points
. This will require a Japanese account in order to purchase from, and you will need Japanese Microsoft Points. Thankfully, Play-Asia digitally send 1400 Japanese Microsoft Points
and 3500 Japanese Microsoft Points
via email. The Black Label DLC was released 02/03/11.
Black Label's music can be applied to 1.5's retail version only by purchasing the DLC and owning the original game.
- What is the "package version"?
The package version has been announced for 4,800 Yen, and will be available on the same day as the DFK BL DLC, 2/3/11. It includes BL DLC, and an Arrange mode in the same style as Ketsui.Xbox 360 screenshots courtesy of Andriasang.MODES
A button: Tap to fire shots, or hold to fire laser. When firing the laser, the player's movement becomes slower.
B button: Uses a bomb when Bomb style is chosen, switches shot types when Power style is chosen.
C button: Auto-fires shots (without activating the laser).
D button: Activates the hyper counter.
Do-NX-SF-25B Struggle Fighter "Deltasword" (red): fast movement, concentrated front shot formation.
Do-NX-AH-16B Assault Helicopter "Biaxe" (green): forward main shot, subshot follows player's direction. (Version 1.5 only)
Do-NX-FB-72D Fighting Bomber "Spearhead" (blue): slow movement, wide area shot formation.
- Shot style:
-- Bomb style: Pressing the B button consumes a bomb in stock. Bomb is recharged by collecting bomb items.
-- Power style: The player can switch between Normal or Boost firing modes by pressing the B button. Boost mode increases fire power, but reduces moving speed.
Hyper counter: This can be activated when the hyper counter gauge is full. During activation, the player's attack can destroy enemy bullets until the gauge is depleted. The gauge can be recharged by destroying enemies.
Counter laser: When using the laser, it can block weak lasers fired from enemies, but not strong lasers if boost mode is not used. When the hyper counter is activated, the player's laser can block both laser types in either shot style.
Stages: There are two paths for each stage, with the second one being accessible under certain conditions; should the appropriate requirements be met, the bosses from the original DoDonPachi will reappear as mid-bosses with upgraded graphics and fiercer attacks. Hibachi, the series' trademark true last boss, only appears after completing stage 5 for the second time in an Ura loop and destroying its war-machine form Taisabachi (an interesting pun, since the translation is Colonel Bee and it's indeed piloted by Gottvin himself), its Hibachi core capable of extremely brutal attacks and, a series' first, counterattacks whenever the counter laser is used.
As usual, a protective shield is deployed around Hibachi whenever invincibility is granted to the player, in the form of a bomb or hyper activation. For less skilled players, an easier second loop can be accessed meeting less tight requirements (namely collecting 35 hidden bees and not using a continue, or not dying at all regardless of how many bees collected), whereas the Ura loop demands collection of all 45 hidden bees, no deaths and exploding no more than two bombs.
In the end, the entirety of the plot is revealed: exploiting their desire for revenge, the Colonel manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first DonPachi Squadron). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.BLACK LABEL
This version, released in January 2010, contains following known changes:
Credits to: Andriasang, Wikipedia, Cave Co. Ltd
- Ship selection changed: Players now select the fighter type, then the style (Bomb, Power, or Strong). The style now corresponds to easy, medium, and hard difficulty respectively. Then, player can select whether to utilize auto-bomb or not.
- Ships can now fire both laser and shot simultaneously.
- Score counter's number letter sizes increase every 5th digit for easier viewing
- Added Red Mode (烈怒モード Reddo Moodo), a small long bar at top right (or top middle when playing with two players) which increases if you shoot both laser and shot simultaneously. When it passes a certain threshold, the bar in the meter turns red, and the game becomes much more difficult while it is in the red. The bar will reset when the player dies, or reduced after hyper ends / player does not shoot both laser and shot.
- Hyper meter now increase very slowly unless you turn the "Red Mode" bar red. In addition, Hyper power itself runs out much faster after use.
- Hypers can now be "collected" for the Power style. Continue to increase the Hyper meter and it will stock up like a bomb when the meter is filled.
- Activating the hyper now shows the current "rank" of the Hyper effectiveness with blocking bullets temporarily.
- The bee bonus items in the stages function differently.
- Hibachi (true final boss) now can appear in the first loop if certain requirements are met. In addition, the difficulty / durability of both the final boss Taisabachi, now renamed Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster (獄滅極戮至高兵器ゴールデン・ディザスター Gokumetsu-Gokuriku Shikou-Heiki Gooruden Dizasutaa) and the true final boss have increased dramatically.
- Hit combos are now calculated differently. Namely, the hit combo does not go up as fast unless you turn the "Red Mode" bar red.
- All the music has been replaced.