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 Post subject: Aero Chimera - [R E L E A S E]
PostPosted: Thu Jul 29, 2010 12:56 pm 


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Aero Chimera tells about a fight between two world-owning megacorporations, VAV and DAEL.
The game begins then DAEL-forces attack VAV-base, forcing VAV to launch their new prototype combat aircraft that combines man and machine, codenamed CHIMERA.

Webpage

It has been done. Aero Chimera is finished.
I will brew some more fires until next weekend, but for now - I am done. I have linear algebra waiting for me.
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Last edited by Sasupoika on Thu Apr 24, 2014 8:09 pm, edited 26 times in total.

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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Thu Jul 29, 2010 1:00 pm 


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Location: europe
really fast gameplay. like it.
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Sun Aug 29, 2010 9:23 am 


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Still working on it. I added satellites (aka options) and modified bombs ( now bomb-type is decided by focus/unfocus rather than ship-type. )
I also tested the engine a little. I did not know it was this powerful...

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There are over 2400 bullets, tons of explosions and other stuff. And fps doesn't flinch. And this computer is not very powerful.
Yeah, those are suicide-bullets.
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Sun Aug 29, 2010 12:12 pm 


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Joined: 16 Feb 2006
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Location: Canada
SAS comin to getcha :D


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Sun Aug 29, 2010 1:11 pm 


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Location: In a huge battleship
Now this looks interesting! (lol at the suicide bullets)

Is this engine built in C++? Interesting to see 2400+ objects without fps losses.
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Aug 30, 2010 2:53 am 


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Joined: 08 Aug 2010
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Location: Melon Island
Oh man, boss' first pattern looks sweet! (To watch of course, it would frustrate me to no end haha.) Love how the multiplier goes all the way to 64x (would probably motivate me to actually go right in their face) and while probably off topic, I also love how the FPS counter goes up to 4 decimal places ;P Other than that, your shots look like extremely long thin bullets, just something I found funny.

Would be nice to get a video of the suicide, is it the same boss as the video you posted? And yeah, would be interesting to know what you used to code the bullet + movements.


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Aug 30, 2010 4:42 am 


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C++. Enemies and bosses are hardcoded because I don't know what the hell I am doing.
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Thu Sep 02, 2010 1:24 pm 


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Nicole34 wrote:
<spammer account, now deleted>


Cool spam bro.

Also, this looks great. Keep it up SAS. :)
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Fri Sep 17, 2010 6:17 am 


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I now have a blog.

http://www.sasupoika.blogspot.com/

It is not exclusively for this game, but rather my stuff and thoughts. I will probably write about my game in every update. I am also reconsidering bullet-colours. Yellow or blue? Maybe I should make them recolourable. Actually, I will probably allow modifying game's graphics ( of course, I have to make sure that modifying graphics won't affect gameplay too much ).
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Nov 08, 2010 11:01 am 


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Still working on it, albeit slowly. I am currently trying to make a stage to see what things I need to fix, program and change.

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Obligatory sky-stage.

Things I have done:

- I have finished several templates for game-modes. Novice-mode, THAT-mode.
- Bullet colours are changeable.
- Improved code a ton.
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Mar 14, 2011 7:43 am 


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Testing shaders and shit. I've redone map-code and improved boss-code a ton. Otherwise, I have been sloow.
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Mar 14, 2011 9:51 am 


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That's just insane, man. :shock:
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Mar 14, 2011 11:57 am 



Joined: 23 Jan 2011
Posts: 37
I think I might prefer this to Mactabilis! ;)

Segments make the HUD more readable:

Code:
power ||||| ||||| ||||| |
speed ||||| ||||| ||||| |
range |

Also use segments for boss health and for
score: 2 322 349 millions.


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Mar 14, 2011 1:08 pm 



Joined: 02 Dec 2008
Posts: 592
Looks Crazy...


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Thu Mar 17, 2011 10:47 am 


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Location: Denmarku
Whoa this is excellent! I love what I see. Also, great job on the spritework, the plane looks awesome.


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Sun Jul 17, 2011 10:55 pm 


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Preview of stage 2
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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Jul 18, 2011 3:57 am 


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TOO MUCH BULLETS!

EVEN TO ME!


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Jul 18, 2011 3:58 am 


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Joined: 16 Feb 2006
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Location: Canada
Wimp.


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Jul 18, 2011 8:17 am 


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hahahahha!

Thanks!


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Mon Jul 18, 2011 8:47 am 


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Looks great. I wish I could go on with my own bullet hell project now. I really need more determination. And also, a talented sprite artist to help me. :P


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 Post subject: Re: Manic-shooter project - [WIP]
PostPosted: Tue Jul 19, 2011 7:31 am 


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INSPIRE YOUSELF WITH THIS:

REAL BULLET HELL:

http://www.youtube.com/watch?v=SrBuT758GLU


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 Post subject: Re: Aero Chimera - Manic-shooter project - [WIP]
PostPosted: Thu Sep 29, 2011 8:18 pm 


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A very short peek at stage 4
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 Post subject: Re: Aero Chimera - Manic-shooter project - [WIP]
PostPosted: Fri Jan 27, 2012 11:07 pm 


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look at me i am the slowest developer in the world

Okay, in all seriousness, I am still programming, not with unlimited vigor and determination however. I will have quite busy autumn and summer with school and shit, and in July I will begin my military service that will last 6 months. I still have lots to do, but not too much! I hope I can release a 3-staged demo before my military service.

Or finish it even!
That would be quite extraordinary.
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 Post subject: Re: Aero Chimera - Manic-shooter project - [WIP]
PostPosted: Sat Jan 28, 2012 11:27 am 


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That looks quite impressive!

Is that a screenshot of the actual game resolution or a cut-out of one? It'd look quite weird being flattened Ketsui-style with an aspect ratio like that. :P
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 Post subject: Re: Aero Chimera - [DEMO RELEASE]
PostPosted: Fri Feb 17, 2012 9:18 am 


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Demo released, check first post.
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 Post subject: Re: Aero Chimera - [DEMO RELEASE]
PostPosted: Fri Feb 17, 2012 9:33 am 



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This is way better than going to bed!

Also stage 4 is too hard. I can't into the boss at all D:
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 Post subject: Re: Aero Chimera - [DEMO RELEASE]
PostPosted: Fri Feb 17, 2012 6:13 pm 


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Due to changes made today, I recommend everyone re-downloading the demo. Not many gameplay changes, just general bugfix and such. ( links in first post )
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 Post subject: Re: Aero Chimera - [DEMO RELEASE]
PostPosted: Sat Feb 18, 2012 9:52 am 


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Nereid wrote:
This is way better than going to bed!

Also stage 4 is too hard. I can't into the boss at all D:

You're complaining about Stage 4? I was going to complain about Stage 1!

Clearly I need to learn2play. :P
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 Post subject: Re: Aero Chimera - [DEMO RELEASE]
PostPosted: Sat Feb 18, 2012 8:02 pm 


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Awesome demo! 8) I love the visual style, the speed, the music... The levels are a tad short for my taste; but oh well.

One weird thing, though... I couldn't get it to go fullscreen at all.
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 Post subject: Re: Aero Chimera - [DEMO RELEASE]
PostPosted: Sun Feb 19, 2012 4:29 am 


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Fullscreen's in the options menu. It worked fine for me, in fact the aspect ratio options are damn awesome too.

I got a question though: what's with the custom setting for the bullet colours? Is it like Batrider where you can pick your colours with control shortcuts or just a multicoloured scheme?
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