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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Sun Feb 28, 2010 5:36 pm 


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Domino wrote:
Is HD graphics really that important?


YES!!


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Sun Feb 28, 2010 5:45 pm 


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My suggested replacement cover art

Image


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Sun Feb 28, 2010 6:23 pm 



Joined: 16 Feb 2008
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I got a good idea:

Image

Burn it.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Sun Feb 28, 2010 6:34 pm 



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Udderdude wrote:
My suggested replacement cover art

Image

I whined for a Panzer Jaeger one.... aw, I'm starting to fall in love with the Tiger Schwert though. I mean come on EVAC, how can you shoot something that cute down?


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Sun Feb 28, 2010 6:41 pm 


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Evrain wrote:
I whined for a Panzer Jaeger one.... aw, I'm starting to fall in love with the Tiger Schwert though. I mean come on EVAC, how can you shoot something that cute down?

By fiercely tapping the shot button yelling "kill it with fire!"


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Sun Feb 28, 2010 11:55 pm 


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Domino wrote:
Is HD graphics really that important?


Have you played any of the Cave ports in Arcade mode?
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 3:06 am 



Joined: 16 Feb 2008
Posts: 1014
GaijinPunch wrote:
Domino wrote:
Is HD graphics really that important?


Have you played any of the Cave ports in Arcade mode?


Does the pixels really hurt you?

Honestly I never played the ports (only port I'll be getting is Ketsui), but shit man its just pixels.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 3:17 am 


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Fuzzy, upscaled pixels yes. Play DOJBLEX on a VGA tube, then do the same with Mushi Futari 360 mode.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 3:36 am 



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Nah I won't be playing those games.

If I bitch about Ketsui in late April I'll eat my words.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 7:17 am 


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Domino wrote:
Does the pixels really hurt you?
Honestly I never played the ports (only port I'll be getting is Ketsui), but shit man its just pixels.


If pixles didn't mean shit to me I would just play everything through RF on some old turd. They do look really bad. Especially w/ the high res versions in the same package. I'll still buy it, mainly for the extra mode. But, as a paying customer, I'm paying for my right to moan, even though I understand updating an old game is far from trivial.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 7:26 am 



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2 days later and still no detailed impressions in English of Ketsui EXTRA from the Shooting Festa? :lol:

Sorry, I forgot about the insightful and helpful:

'screen was full of those green boxes no matter what was happening'

As a thank you to 5pb. (and a reminder of what they/we have been through), because if it wasn't for them, this game would never of been converted, I have made a little fan made trailer for their upcoming release. Good luck 5pb. with it all:

http://www.youtube.com/watch?v=sja7BLbIKc4

Cave were so interested in Ketsui for the home they flogged it remember.

Cheers though 5pb.!
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 9:00 am 


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JAPJAC wrote:
2 days later and still no detailed impressions in English of Ketsui EXTRA from the Shooting Festa? :lol:

Sorry, I forgot about the insightful and helpful:

'screen was full of those green boxes no matter what was happening'


What else would you like to know?
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 9:37 am 


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I finished DOJBLEX this weekend 100% - It's my fave shooter and when installing it to the HDD the loading times aren't that bad. Can't wait for Ketsui (especially after that half-shoddy DS port attempt).


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 9:46 am 



Joined: 07 Mar 2005
Posts: 224
Location: South West Tokyo
I would like to know:

1) If anyone asked if it will get it's own stick.
2) If it had any slowdown and if so how did it compare to the PCB.
3) If it had any graphical glitches and if so how did it compare to the PCB.
4) If the option screens were made avaialable to the public in terms of scanlines, wait, stage select, replay saving and screen orientation especially. If not what was the reply when these questions were put to a representative at the show.
5) What the loading were times like.
6) How many stages were demoed?

For starters.

Appreciated their photographs but

'screen was full of those green boxes no matter what was happening'

Left a lot to be desired.

I'm not interested in any extra modes so that's easy.

A link to someone that actually played it and has worthy experience with the PCB, in English.

Thanks in advance.

Cheers.
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i like to pick up smups ports and not go out, touching my winky in front of my apple instead. its addicting dude pwaned.

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Last edited by JAPJAC on Mon Mar 01, 2010 9:55 am, edited 2 times in total.

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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 9:51 am 


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cause_of_chaos wrote:
when installing it to the HDD the loading times aren't that bad


You're a very patient man.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 11:14 am 


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Location: Tokyo, Japan
I haven't play Ketsui on the arcades enough to remember where the slowdowns happen. As far as I could tell, there were no glitches and the loading times seemed fast. As for screen orientation options, there were a couple tated LCDs and one yoko set up of Ketsui but didn't see any scanline selection. I know is not much but I was busy taking pictures for the report.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 12:39 pm 



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Posts: 224
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Animaitor-I appreciate you telling me what you know.

Cheers.
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i like to pick up smups ports and not go out, touching my winky in front of my apple instead. its addicting dude pwaned.

http://www.twitter.com/japjac
http://www.japjac.proboards58.com/
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 12:58 pm 


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Heres what i know about Ketsui-


I like it!!
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 1:48 pm 


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god, just hearing the music from the game makes me want to import a 360 to play this bad boy.

I haven't had a swing at Ketsui in more than 2 years, but I remember the time I had with it was awesome enough to want to buy the PCB, but I think these days it'd be cheaper to buy a J360 + game than the PCB + supergun or whatever
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 3:44 pm 


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cause_of_chaos wrote:
Can't wait for Ketsui (especially after that half-shoddy DS port attempt).


have you actually played it? it's not a port at all, nor was it intended to be.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 4:43 pm 


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JAPJAC wrote:
I would like to know:

1) If anyone asked if it will get it's own stick.
2) If it had any slowdown and if so how did it compare to the PCB.
3) If it had any graphical glitches and if so how did it compare to the PCB.
4) If the option screens were made avaialable to the public in terms of scanlines, wait, stage select, replay saving and screen orientation especially. If not what was the reply when these questions were put to a representative at the show.
5) What the loading were times like.
6) How many stages were demoed?


Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 01, 2010 6:06 pm 


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adversity1 wrote:
JAPJAC wrote:
I would like to know:

1) If anyone asked if it will get it's own stick.
2) If it had any slowdown and if so how did it compare to the PCB.
3) If it had any graphical glitches and if so how did it compare to the PCB.
4) If the option screens were made avaialable to the public in terms of scanlines, wait, stage select, replay saving and screen orientation especially. If not what was the reply when these questions were put to a representative at the show.
5) What the loading were times like.
6) How many stages were demoed?


Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.

Image
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 4:34 am 



Joined: 13 Mar 2008
Posts: 27
adversity1 wrote:
Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.


The blogger didn't answer any of those questions, because all he played was After Burner Climax, KOF Sky Stage, and Senko no Ronde DUO.
Oh, and also got that Deathsmile mug.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 4:38 am 


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mistcore wrote:
adversity1 wrote:
Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.


The blogger didn't answer any of those questions, because all he played was After Burner Climax, KOF Sky Stage, and Senko no Ronde DUO.
Oh, and also got that Deathsmile mug.


I was talking about the brief section about options. Bomb ON/OFF, Doom continues.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 12:50 pm 



Joined: 07 Mar 2005
Posts: 224
Location: South West Tokyo
The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.

5pb. was right in what they told me once. The West ain't ready for these games as the West doesn't give a toss, clearly.

Am I in the right place? I would ask Brian Ashcraft (chief Japanese speaking games master reporter ever) but Ketsui doesn't have slitty eyes and a gash so he wouldn't be interested.

Cheers.
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i like to pick up smups ports and not go out, touching my winky in front of my apple instead. its addicting dude pwaned.

http://www.twitter.com/japjac
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac


Last edited by JAPJAC on Tue Mar 02, 2010 1:29 pm, edited 1 time in total.

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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 12:53 pm 


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Yes, clearly nobody cares but you.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 12:56 pm 



Joined: 07 Mar 2005
Posts: 224
Location: South West Tokyo
I would say 74 pages of interest but that is shared with another game so fair enough.

Cheers.
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i like to pick up smups ports and not go out, touching my winky in front of my apple instead. its addicting dude pwaned.

http://www.twitter.com/japjac
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 1:08 pm 


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Please accept that no amount of complaining is going to change the fact that no one has posted any impressions.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 1:34 pm 


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Maybe no one here went? The thread at cave-stg.com has plenty of information about the port and it seems like it'll turn out fine.

I consider myself a fan of the game but this event didn't seem like a big deal so I opted not to go. Ketsui has been out for 7 years and I've had access to it for nearly all of that time so not my biggest priority to see this port. I'm not real into the culture of "I got the news/game/crap first!" The way I see it, there will be a time in the not-too-distant future where many of us on this forum will have this game on our shelf and will not feel like playing it (see: Mushi Futari 360, Galuda PS2, and every game released since the dawn of the message board). I'll enjoy it with the rest of you in due time.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 02, 2010 2:54 pm 


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Location: philly suburbs
JAPJAC wrote:
The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.

5pb. was right in what they told me once. The West ain't ready for these games as the West doesn't give a toss, clearly.


maybe it's because "the west" is in "the west" and we weren't able to go to the festa. damn you're annoying.
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