nullpointer wrote:
Say ikaruga for instance, the score is based on 3 factors (please correct me)
chaining, boss timer, bulet eating.
the 1st could theoretically have a set perfect route, which all the top players might follow
the 2nd again could have a potential limit that the best players would all arrive at
the 3rd seems to involve much more random potential, and so allows more differentiation between players who do equally well at 1 & 2
For certain short passages of Ikaruga a perfect score can be achieved. Keep in mind that not only chaining increases the score but also bullet eating gets you some minor points, so in order to succeed in maximimung your score, you need to chain perfectly and absorb EVERY bullet on the screen.
I've never tried it in the other sub-chapters (since it's mostly too depending on the chaining strategy how many bullets can be absorbed), but in 1-1 418,220 is the perfect score (18 Chains + all bullets absorbed).

^_^