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 Post subject: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 2:32 pm 



Joined: 01 Mar 2007
Posts: 191
Seisou Kouki Strania...hardware is undecided, could it be that 360 game Maruyama was talking about at Cave festa...or maybe/probably arcade since it will be playtested at Hey this weekend...

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http://www.grev.co.jp/str/index.html


Last edited by hirounder on Fri Oct 09, 2009 8:16 pm, edited 1 time in total.

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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 2:41 pm 


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Those screenshots remind me of Cybattler with the sword and multiple weapons, would be pretty awesome to have a modern Cybattler. Not liking the HUD though.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 2:53 pm 


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Dope!!
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:08 pm 


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looks awesome, any mention what platform yet?

does indeed look like a 3D cybattler.. which ofcourse would be all the more awesome :)
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:24 pm 



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COUNT ME INTERESTED!


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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:26 pm 


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FUCK YES MECHS!!!!!! Count me in.

Also, agreed on th Cybattler comment. Now where is my Itano Circus?

edit: don't you guys find ironic that after hearing so much moaning about the lolis and overall 'pussyfication' we are getting this? Obviously, I would assume the pilots are all little girls, lewd young girls (which I guess might be preferred compared to plain lolis) or something like that. Forget about having Kenshiro and the motherfucking fist of the North Star as the pilot. :P
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:37 pm 


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Hell yes. Mechs & ships + Under Defeat-caliber destruction please.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:39 pm 


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It's G-Rev, the pilots are little boys (not that you could tell by looking at them).
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:39 pm 


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FUCK ME

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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:42 pm 


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sven666 wrote:
looks awesome, any mention what platform yet?

Dreamcast.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:45 pm 


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Domino wrote:
COUNT ME INTERESTED!


Also, what a classy way to use up the extra space on a widescreen display. Render the graphics but keep the playing field to the center. I like it. Agreed on the HUD, it needs work, but this is probably just a preview at this early point.


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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 3:55 pm 


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The font in score and the boss energy level bar are exactly the same as in Under defeat
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 4:13 pm 


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Thus, this will be Under Defeat in space, with mechs and kickass music, provided they opt for a Psyvariar-like OST... which I hope will happen. Jazzy techno punchi punchi.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 4:32 pm 


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After these weird Senko no Ronde games and the not-so-good Mamoru-kun now a G.Rev game I can finally look forward to again! :D
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 4:39 pm 


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Exciting! I Wonder whats it's running on it looks better then the Naomi(IMHO), but not really type-x2 territory either, I wonder if they could be switching over to the Wii arcade hardware, or would that just be too crazy?
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 4:48 pm 


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mrtie wrote:
Exciting! I Wonder whats it's running on it looks better then the Naomi(IMHO), but not really type-x2 territory either, I wonder if they could be switching over to the Wii arcade hardware, or would that just be too crazy?


It's not impossible. Maruyama was expressing frustration with MS at the CAVE Matsuri roundtable.

FYI, in the Grev official blog type thing, they talk about this game and say something like "we're not sure if this kind of game will work in today's arcade environment. So for now the platform is undecided."
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 5:06 pm 


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Well they must have decided it will work in an arcade environment as the second screen has insert coin(s) on it. Maybe its on that new Sega hardware (Ringedge/Ringwire). Probably Type X something though.


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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 5:24 pm 


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Considering Senko no Ronde DUO runs on Type-X2, it seems to me they'd continue the trend at this point.

Also, glad to see a new straightforward blast'em up coming out of G.Rev. The number of digits on the score display made my day :D
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 5:57 pm 


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I suspect an arcade release, since it has "INSERT COIN(S)" in one of the screenshots.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 6:38 pm 


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Jeneki wrote:
I suspect an arcade release, since it has "INSERT COIN(S)" in one of the screenshots.

Considering that it's being loke-tested at HEY, I'd say that's a pretty safe assumption. ;) Anyways, going to wait for more info on how this thing works before saying much else on it, myself.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 6:56 pm 



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Jeneki wrote:
I suspect an arcade release, since it has "INSERT COIN(S)" in one of the screenshots.

Yeah I overlooked that, maybe it'll go KOF Sky Stage route and end up as an XBLA/Arcade game, best for all ;) ...doubt Maruyama would switch to Wii though.


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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 7:43 pm 


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looks awesome. id buy a domestic/region free 360 version.

please.


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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 8:07 pm 


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I'm digging the mechs, but I find the useless, darkened space on the edges really quite ugly. If it's a vert game they should just make it tate, but if they're angling for a successful console release, I guess they figured this would be more sellable...
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 8:10 pm 


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I like how the hitbox is displayed as the intersect of 3 red axial vectors. It makes it very easy to discern.
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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 11:12 pm 



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A new shmup is always good new, but the second and third pix look so bland. Love the mecha but not digging the art style.


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 Post subject: Re: New G.Rev shooter
PostPosted: Fri Oct 09, 2009 11:47 pm 


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Fantastic.
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 Post subject: Re: New G.Rev shooter
PostPosted: Sat Oct 10, 2009 12:28 am 


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AraraSPAMWitch wrote:
I'm digging the mechs, but I find the useless, darkened space on the edges really quite ugly. If it's a vert game they should just make it tate, but if they're angling for a successful console release, I guess they figured this would be more sellable...


I'm sure thats just showing you the cutoff for 4:3 vs 16:9 display. Taito Type-X2 games typically lets you choose between 720p widescreen or 480p normal screen size.
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 Post subject: Re: New G.Rev shooter
PostPosted: Sat Oct 10, 2009 1:01 am 



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looks dope! & hell yea to mechs!
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 Post subject: Re: New G.Rev shooter
PostPosted: Sat Oct 10, 2009 1:37 am 


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croikle wrote:
It's G-Rev, the pilots are little boys (not that you could tell by looking at them).


I hope you're right. Come on G.rev, don't disappoint me.
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 Post subject: Re: New G.Rev shooter
PostPosted: Sat Oct 10, 2009 1:43 am 


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Not sure why everyone is saying this is going to play like Under Defeat. Sure, the text looks the same and the boss' life bar is in the same place, but otherwise it looks completely different.

I wouldn't be surprised if it turned out to be a dual stick shooter like Mamaro-kun or Omega 5. The screenshots and enemy placements give me that impression.


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