Anyway I've been practicing the various stages of mushi a lot recently to improve my chaining which involves a lot of level restarting and I've repeatedly noticed a little bug. Occationaly immediately after a restart an enemy will move onto the screen which should have been present at the moment just before you restarted. I imagine what's going on is, just before a new enemy gets added to the game it first gets put into a buffer for addition and it seems that when the level restart takes place this buffer doesn't get wiped. Hence any enemies in the buffer get added out of place at the start of the level after the restart.
Mostly its just pop-corn style enemies you notice getting added out of place, but with good timing and lots of patience you can also trap the mid-bosses with this bug. Its a lot of fun trying to navigate a level as normal with the additional presence of the mid-boss spamming you to death
Just wondering if anyone else has noticed this? Also can anyone confirm whether this also happens on the Mushi PCB or is it just a PS2 port bug?


