OK, so here is a test demo of the first level.
The controls: default 'w' 'a' 's' 'd' for movement, '0' (num pad) for fire 1 (shot) and '.' (num pad) for fire 2 (weapon switch/beam). Press F3 to set up controls (don't use the spacebar, as this is temporarily used to max the energy bar) F5 for full screen (I think there may be an issue with dual screen users, so stick to windowed mode!).
Holding fire 1 while moving will lock your weapons in position, releasing fire 1 and moving forward or back will rotate the weapons around your ship, from front to back (like R-Type Leo).
Collect blues from every 3rd defeated enemy to cycle weapon selector at bottom (like Gradius) release fire 1 and tap fire 2 to switch to selected weapon. Collected blues will add to a multiplier (blue numbers at top) which is ever decreasing. The multiplier affects things such as grazing and enemy kills.
Also, collecting blues and grazing enemies/enemy shots will increase the beam bar at the top. Once full ("Energy Max") tap fire 2 whilst holding fire 1 to fire beam (also, all enemy shots will be turned into blues by the flash). Release fire 1 to cut beam off.
When (if) you manage to get past the substitute boss (the red blob thing) the game just continues, so you will need to hit esc or F2 to end.
Cheat!: If you want to see the weapons, press 1-6 on the keyboard to switch. To max the energy beam, press space.
Please let me know if there are any horrendous bugs. I welcome constructive comments!
It might be awesome if different ships had a set of those weapons we saw in the video--so maybe any given ship had 3 of those weapons. Making people chose ads a replay factor instead of having all of them out there on the table at any time.
Yeah, a good idea. I do think the 6 weapons is a bit too much, perhaps I will look into designing another ship, with maybe a different way of shooting too...
You need to change the priority so that enemy bullets are first/ highest then the player ship next. You can't let the explosions obsure your ship or any bullets.
Agreed. Currently the shots are always brought to the top, but not the player. I will look into this.
How long you've been making games?
Too long. Shoot 'em Construction Kit on the ST was the first thing I used. But have been working on games for about 12 years on and off. This is the closest I have come to releasing one!
Is the tool that you are using freeware?
No, Fusion v2 is cost around £100 I think. The version I am using (1.5) was £50ish