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PostPosted: Wed Oct 25, 2006 2:00 pm 


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chalk me up buttercup

jpj - 1,328,290 - 1-6 - Type 2

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PostPosted: Fri Oct 27, 2006 6:27 pm 



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wiNteR - 2,219,380 - 2-1 - WeaponEdit

edit: new score


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PostPosted: Fri Jan 12, 2007 3:55 pm 


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3.492.410 pts. 2-5 Type 4
Got this score some month ago, thought to post it at least.
Lost one life after another at 2-5 and the boss raped me into the grave.
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PostPosted: Wed Apr 11, 2007 4:38 am 


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Guess I'll finally enter... damn, its taking me FOREVER to 1cc this game.

1 643 940 - Type 3 - 1-7

Maybe I'll beat Stage 7... ONE of these days.


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 Post subject: !
PostPosted: Wed Apr 11, 2007 9:51 am 


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I never did post this at the time (a couple of years ago, from the Euro Comp).

Gradius V PS2.................................3-5 score attack
DEL - 5,979,920 - 3-5 - Edit

A type 4 Edit, which I since learnt is the worst type :? .
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PostPosted: Tue Apr 17, 2007 5:28 am 


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Ayanami - 1,854,800 - Stage 1-7 - Type 4

Finally got to stage 1-7. Maybe I will actually 1cc this thing one day.


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PostPosted: Tue Apr 17, 2007 1:12 pm 


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That is a really cute avvie! :o
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PostPosted: Tue Apr 17, 2007 11:09 pm 


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Why thank you, Batrider Chitta is awesome.


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PostPosted: Sat Apr 21, 2007 5:35 am 


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Woo-hoo! - 1 849 290 - Stage 1-7 - Type 3


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PostPosted: Wed Apr 25, 2007 8:38 pm 


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Gorecki - 1,421,250 - Stage 1-6 - Type 4

Not much of an improvement. I simply cannot manage the backward scrolling part of level 6 with Type 4.


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 Post subject: !
PostPosted: Wed Apr 25, 2007 9:53 pm 


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Gorecki wrote;
Quote:
Not much of an improvement. I simply cannot manage the backward scrolling part of level 6 with Type 4.

I used to switch to double (forward/& back shot) on the descent before the backwards scrolling bit. Make sure you choose spread bomb too - Type 4 Edit.
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PostPosted: Thu Apr 26, 2007 7:25 am 


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Improvement no matter how little still bumps you up in the high score list :)
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 Post subject: Re: !
PostPosted: Tue May 01, 2007 1:36 pm 


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DEL wrote:
I used to switch to double (forward/& back shot) on the descent before the backwards scrolling bit. Make sure you choose spread bomb too - Type 4 Edit.


Yeah I imagine that would be a good combination, but the problem is that I don't want to credit feed to beat the game and get weapon edit. Curse my stupid principles.


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 Post subject: Re: !
PostPosted: Tue May 01, 2007 2:17 pm 


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Gorecki wrote:
DEL wrote:
I used to switch to double (forward/& back shot) on the descent before the backwards scrolling bit. Make sure you choose spread bomb too - Type 4 Edit.


Yeah I imagine that would be a good combination, but the problem is that I don't want to credit feed to beat the game and get weapon edit. Curse my stupid principles.


Credit feeding is how I was able to 1cc this game.
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 Post subject: Re: !
PostPosted: Tue May 01, 2007 2:30 pm 


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landshark wrote:
Credit feeding is how I was able to 1cc this game.

:lol: n00b :P


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PostPosted: Tue May 01, 2007 8:39 pm 


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"Credit feeding is how I was able to 1cc this game."

Hehe.

Gorecki, I understand where you're coming from. I haven't 1cc'd it yet and don't have the Edit (or seen the ending), but I'd rather spend hours doing so and 'earning' it proper then credit feeding (blame the game for being good enough to earn this sort of respect!) With a lot of practice I'm now able to get far way into Stage 7, so my advice to you is just to keep practicing and don't give up! Only a few weeks ago I was around the scores you are at (~1.4m,) after all!

~"Carmen, who vows not to post another score until a 1cc."

Also, do any of you guys, besides Landshark, MSZ and tviks, play Gradius IV? Because the high score topic I've posted for it hasn't got any competition for a LONG time (not that the bloody game deserves it.)


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PostPosted: Fri May 04, 2007 5:24 am 



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Anyone tried playing this game without using force field? It seems that at least the first few loops could be more fun without it. On a separate note the lack of higher loop start really hurts the replay value of this game.


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PostPosted: Fri May 04, 2007 12:34 pm 


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well in the higher levels the force field or shield is utterly useless.
you have to follow narrow-minded strats. and pay very deep when you make a mistake, independant of having a shield or not.
Just have a look at the awesome super-play superplays :wink:
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PostPosted: Mon May 07, 2007 4:26 am 


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:D 2 277 700 - type 3 - 2-1

Next to get to 2-2 :P


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PostPosted: Wed May 09, 2007 12:05 am 


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2 755 920 - 2-3 - Type 3

Loop 2: Total bollocks!


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PostPosted: Wed May 09, 2007 9:14 pm 


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Carmen wrote:
2 755 920 - 2-3 - Type 3

Loop 2: Total bollocks!


hell im really about thinking to start playing again
:?
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PostPosted: Sat Jun 02, 2007 12:33 pm 


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Gorecki - 1,470,930 - Stage 1-6 - Type 4

A tiny improvement, which I think bumps me up quite a few places. I got to the 1-6 boss for the first time and was positive that I'd make it to 1-7 by timing them all out. But when the second boss arrived on screen, my haste to collect the powerups meant I flew right into him!


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PostPosted: Sun Jun 03, 2007 2:55 am 


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Hah, something similar happened to me first time I got there too - I wasn't expecting the walls to close in!

Hey, Minzoku, do you mind correcting my stage number? I got that score at 2-3... I don't want anyone to think that I can score that high by 2-1... which would be really impressive! :D


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PostPosted: Wed Jun 13, 2007 1:36 am 


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Updated! Everything look good? Sorry I've been away for a bit :(
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PostPosted: Wed Jun 13, 2007 12:10 pm 


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question:
Does it make sense to change from type 4 to type 2 (or whatever is the most recommended type) for loop 2 and higher ?
I play type 4 and sure everyone says you get screwed up using this formation, especially in the higher loops.
Though I do not know how long it takes, to get into a new formation.
Which type is the most tricky to deal with, undependant how useful it may be?
Is it at least a matter of taste or really part of the strategy?
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PostPosted: Wed Jun 13, 2007 1:54 pm 


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booted this badboy back up again. slightly further, but at least i know what i'm doing wrong now...

jpj - 1,549,910 - 1-6 - Type 2

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 Post subject:
PostPosted: Wed Jun 13, 2007 5:10 pm 



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elfhentaifan wrote:
question:
Does it make sense to change from type 4 to type 2 (or whatever is the most recommended type) for loop 2 and higher ?
I play type 4 and sure everyone says you get screwed up using this formation, especially in the higher loops.
Though I do not know how long it takes, to get into a new formation.
Which type is the most tricky to deal with, undependant how useful it may be?
Is it at least a matter of taste or really part of the strategy?


It does make sense, and even more if you change to type 1. Sure type 4 is easy to use for noobs, but when you play enough, you should come to realise how much it sucks on the high loops. Type 1 on the other hand is a little tricky to master, but when you do, the game becomes a hell of a lot improved (and fun).


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PostPosted: Wed Jun 13, 2007 9:57 pm 


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"Sure type 4 is easy to use for noobs, but when you play enough, you should come to realise how much it sucks on the high loops. Type 1 on the other hand is a little tricky to master..."

Wow, really? It always seems to me that Type 4 is the hardest to use, along with Type 2 (because you have to stop to aim your options.) I mean, the weapon selection for Type 4 isn't great (back missiles) and the Rotate just seems worthless because its hard to concentrate fire. Ironically Type 1 seems to be pretty easy...


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PostPosted: Thu Jun 14, 2007 10:12 am 


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hm well type 4 really doesnt seem to be very popular
At least type 2 doesnt suit to me, after some experience.. so i think I´ll try my luck with type 1.
Is there any key advantage for this type in that case?
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 Post subject: !
PostPosted: Thu Jun 14, 2007 10:58 am 


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Quote:
hm well type 4 really doesnt seem to be very popular
At least type 2 doesnt suit to me, after some experience.. so i think I´ll try my luck with type 1.
Is there any key advantage for this type in that case?

Well, tviks' 16 loops :shock: with a type 1 edit (I think it was type 1?) is a fair indication of an type 1 advantage :wink:

Type 4 gave me a whole heap of trouble from loop 3 onwards. Its nice for a couple of loops then I guess it sucks.

The type of firepower chosen on shooters often matters a lot. Like taking Flame Viper on Bakraid, the X-36 on Strikers 1999 or Strawman on Batrider.
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