|
I think it's too soon to really tell which way things are going to go, but here are a few thoughts based on my observations so far (this is going to end up being long...)
Xbox 360 (standard disclaimer: In spite of my current employment at MS, I have no inside knowledge of anything pertaining to the Xbox, or much of anything beyond the comparatively mundane product I work on, for that matter. If I did, it would be under NDA anyway. This post is my personal opinion.) With nearly a year in the books for the 360, I think there are still some question marks here. The Xbox team seems to be focused quite a bit on delivering what the customers are looking for, and Xbox Live Arcade is starting to pick up steam, with some excellent indie games (Mutant Storm Empire, Jeff Minter's Space Giraffe, Small Arms, Alien Hominid and Castle Crashers) and some highly desirable retro releases (Symphony of the Night) in the pipeline. They also have some titles in the works that should be big sellers (Gears of War, Halo 3 and to a lesser extent Forza 2) and the releases are starting to improve greatly in quality. I'd say if there's any one thing that the Xbox 360 has done that was a particularly brilliant move, it would be the addition of the gamerscore system. Although it's not a new concept (MSN Casual Games had it before the 360) it's surprising to see just how much stock people put into what is ultimately just a number. It has made people stick with games longer, play more different games for achievements, and has probably helped sell more games overall.
Microsoft also seems to be interested in moving the overall experience beyond the Xbox itself too, with the so-called Live Anywhere initiative. It's already known that Windows games in Vista are going to have gamerpoints associated with them, and will use at least some of XBox Live's features (and should even be able to use the same controllers.) I suspect the Zune will head in that direction (we already know that songs for the Zune will be purchased with the same MS Points used in the Live Marketplace.) It'll also be interesting to see what results from making the dev tools (XNA) far more accessible than any console ever has been before (I've messed with XNA Studio a bit, and anyone with a background in C# could eventually use them.) Even with Blue Dragon and other JRPGs in the pipeline,
I still suspect that the 360 isn't ever going to be a huge seller there, the vast majority of its major US/Euro releases are of little interest to Japanese gamers. There's also still some concern about the long term reliability of the hardware (my launch day box is still working just fine, but I've heard of plenty of hardware problems.) I also think that over time, there is going to be a fair bit of backlash over microtransactions and how they are used (first seen with the Oblivion horse armor fiasco, and most recently with Lumines Live, and EA's "pay to unlock content you can get from playing the game" system in Tiger Woods '07.) People are testing the waters of what does and doesn't work in microtransactions, and Microsoft has let themselves be the guinea pig by being first to market with a system that supports them. HD-DVD is still a question mark, but I think in the long run MS doesn't really care how the latest format war ends up. I don't plan to get one anytime soon, since I don't really watch movies in the first place.
Overall, I think the 360 will end up making a respectable showing, in the US and Europe, if not in Japan. They're making some missteps along the way, but in general they're at least moving forward.
Nintendo Wii: If you had asked me this question two years ago, I wouldn't have thought Nintendo would be of much relevance in this generation. The Gamecube had largely fallen below expectations, and the upcoming DS was widely believed to be a gimmicky fill-in to keep the PSP from completely eating Nintendo's lunch until they could get the next Gameboy out the door. Of course, a funny thing happened between then and now, and the DS not only became host to some compelling games that ended up selling several million copies each (Nintendogs, Brain Training, Mario Kart DS, New Super Mario Bros.) but the DS has been outselling the PSP by huge margins in Japan, and is beginning to do so elsewhere as well. If not for the runaway success of the DS, I think there wouldnt' be nearly as much interest in the Wii as there is now.
I don't think Nintendo would be able to keep up all that well if they tried the conventional "bigger, faster and more expensive" approach to Console design that MS and Sony are going for. They tried it for two generations and it got them pretty much nowhere. If this was only a question of the existing mainstream of gaming, it would seem that their strategy hinges quite a bit on people seeing the Wii and PS3's graphics, and realizing that ultimately those two aren't really much of a step up from the last generation. That question is pretty much academic though, since they really seem to be trying to move outside of the mainstream of gaming and attract people who might not otherwise buy consoles. I think if they can put together some quality games with mainstream appeal (e.g. Nintendogs or Brain Training type stuff) and nail the big-name franchise releases (Twilight Princess, Super Mario Galaxy, SSBB) they'll have a good base on which to have an ultimately successful platform. As long as they provide a good selection of titles for it, I think the Virtual Console can also be a good tool to get people in who might not otherwise buy a console (I'm surprised how much nostalgia there is out there for the NES. Back in the day, even my Mom could save the princess...)
The Wiimote still seems like an unknown quantity, and I don't think we're going to see it really used effectively for a while (Besides Super Mario 64 DS, does anyone even remember what else the DS launched with?) but eventually people are going to figure it out, and make some interesting new experiences with it. I still haven't seen anything really compelling in terms of new Wii releases yet, but I plan to get one as soon as possible, mostly for the Virtual Console (Nintendo platforms are not well represented in my gaming collection, I should be able to fill in some the holes there. Downloadable original games are also still a question mark for the Wii. We've seen the success of XBLA and know what Sony will launch the PS3 with for downloads, we still don't even know what VC titles the Wii will have at launch.
Overall, I think it's too soon to tell where the Wii will end up in the grand scheme of things. It could outsell both the 360 and PS3 by an order of magnitude, or it could sell half as many as either. I think their strategy is sound, and either way, I think they'll be able to make it out of this generation with a profit on the balance sheet, which in the end is the most important thing no matter where they end up. I also think that they're going to end up being the second console in a lot of houses that have either a 360 or PS3 in them, which seems to be exactly what they're looking for. The fact that they should launch with over 2 million boxes ready to go should give them a nice head start out of the gate as well.
(I will post my thoughts on the PS3 later. In short, I have no clue what to make of it, and I'm drawing a blank when I try to think of what to write about it. I'll probably have better luck with it at some point when it's not 2 in the morning.)
_________________ We want you, save our planet! Xbox Live: Vexorg | The Sledgehammer - Version 2.0
|