Hey man! Finally tried your game, and here is some quick feedback right away! Most of this is just notes that I made simply by drawing on my own limited experience of making a shootemup, so you really don't need to take anything to heart, but maybe some of it will be useful;........
Hello again! and well, thx for this review, it actually made me open an eye for some stuff. Its interesting that some stuff you actually think about, but you never know for sure if it is really a problem, until someone flashes out to you.
but well, the thing that im trying the most, is to create a variety in the game, im really happy that it is noticeable! one of my main goals is a nice amount of different enemies with different ideas, throughout all the game, it made me really happy that you liked it!
and yah, i know the feeling, i did of course got some people that dont understand the shop system, and upgrades. "paralysed" describe it really well! hahahaha. I tryed really hard to make the menu simple and plain as much as possible with so many weapons and stuff... even so what i learned is that some people will not get it at all, and they will think this is getting in the way of having fun, so i have two ideas for the final product:
One is to create a story mode, with a prequel level in which you are presented with the mechanics, and unlock all of if as you go through that level.
Second, is to create 2 distinct Arcade modes, "ADVANCED" and "CLASSIC", with classic, you select different ships with a preset choice of weapons and abilities, and you get automatic upgrades as you play through the game, this way the player will not get confused and dont need to "stop" playing to choose upgrades or weapons in the middle of the game.
the coins thing, it was intentional, i wanted to see the drop before i get it, i dont know, to me seems interesting that i see it fliping out in the screem before you can get it. i dont know, maybe i change this, i never heard anyone talking about this being an issue, but gonna pay more atention to this.
About the graphics... thats a problem i will have to battle throughout all of development... because, well, im making this game all by myself, and im a really crap artist, so im doing all i can to make it looks "not-crap"... since this is also my first game, im learning some "tricks" to make the sprites dont look so dull, like, wings moving as some ships fly, or cannons that aim or recoil from shots, things like this, that dont require too much of "redraw" stuff. the fourth level in my game (not included in the demo), looks way better on this, but i dont know if get to the "level" it should get...
and yah, i heard more than once about: "shots are too weak", because my first goal right at the beginning of development, is to create a sense of progression, and shmup usually are not about that, as you pointed out, its more about RPG than Shmup on this case. Yeah, i will stand my ground on this as much as i can, what i think, is that you dont need to give more firepower, you actually have to find a way to convince people playing the game that this progression is cool, dont know how to yet though...
So yeah, you can never please everybody, but the way i will try to get closer to that, is by create more game modes, that different kinds of people will like at least one, (Arcade Classic/Advanced, Story, RogueLike), it will be more work to do of course, but i think it will pay off... I HOPE!
thx again man, some things will really help me out, i will try to work better on my sprites and backgrounds, and think about all that stuff!