getting the best picture out of my playstation 1

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Fudoh
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Re: getting the best picture out of my playstation 1

Post by Fudoh »

I'd also like to point out that PS2 480p as well as Gamecube 480p look perfectly fine to me on the Framemeister. I jumped back and forth between 480i and p, and I honestly thought they looked better than interlaced mode.
seriously ? 480p from the PS2 is a way better source signal than the Cube's 480p, but the main problem is that the Framemeister's scaling is broken with 480p sources. You get kinda false contouring on vertical edges. You can work on it by adjusting the H_SCALER setting, but you're basically just blurring them away. It's extremely annoying. It's impossible that you - of all people - don't notice it.
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FBX
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Re: getting the best picture out of my playstation 1

Post by FBX »

Fudoh wrote:
I'd also like to point out that PS2 480p as well as Gamecube 480p look perfectly fine to me on the Framemeister. I jumped back and forth between 480i and p, and I honestly thought they looked better than interlaced mode.
seriously ? 480p from the PS2 is a way better source signal than the Cube's 480p, but the main problem is that the Framemeister's scaling is broken with 480p sources. You get kinda false contouring on vertical edges. You can work on it by adjusting the H_SCALER setting, but you're basically just blurring them away. It's extremely annoying. It's impossible that you - of all people - don't notice it.
As I mentioned in the other thread, the trick I found was to use SHARPNESS to bring back texture detail without revealing pixel artifacts. Normally we like to stay away from the SHARPNESS setting, but after blurring the pixels with H_SCALER: 10 (or 11 in some cases) and V_SCALER: 5, SHARPNESS then comes in real handy to return texture detail. Since Gamecube and PS2 games are predominantly polygon-based, these settings are ideal for reducing aliasing while still having detail in the textures. The only downside is it's not ideal for '2D' flat bitmapped games, but it still doesn't look all that bad in those cases either.

Also I should point out that H_SCALER doesn't affect vertical edges, you have to use V_SCALER with a value of 5 to smooth those away.
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Fudoh
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Re: getting the best picture out of my playstation 1

Post by Fudoh »

Also I should point out that H_SCALER doesn't affect vertical edges, you have to use V_SCALER with a value of 5 to smooth those away.
no problem with the FM's vertical scaling. On 480p it behaves completely identical to 480i or 240p. It's a bug in the pre-sampling (A/D stage for 480p YUV sources) that affects the horizontal scaling.

But as mentioned in the other thread, please use a PS2 to benchmark this, not a Gamecube. Also - if you got the equipment - try a RGB 480p in comparison. It's much better (and makes it completely obvious that it's a bug).
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