True tate in NA Raiden Project (Cheat device needed)

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Zach Keene
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True tate in NA Raiden Project (Cheat device needed)

Post by Zach Keene »

80050BAC 0003

Edit: Saving settings after using this code might allow you to not have to put in the code next time(s) you play as long as you don't change the screen settings. I'm too tired of fiddling around to check at the moment though. :)

The PS X-Change import boot disc has a cheat function, so if you don't have a cheat device and do have a PS1 this is probably the way to go.
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The Bullet Dodger
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Post by The Bullet Dodger »

right on Zach! :)

I can use this code on my Goldfinger chip. Hopefully it works.
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Dylan1CC
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Post by Dylan1CC »

Wow, a very nice find indeed for those who have the U.S. rev. Very cool, Zach!
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BrianC
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Post by BrianC »

Thanks for the code. This info rocks!
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Post by MadSteelDarkness »

Much thanks, Zach.
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Post by jiji »

Awesome! I'd thought of using a Gameshark or similar device to change the controller mapping, but it looks like this must change an options-screen flag visible in the JP version but not in the US version. Thanks!
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Zach Keene
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Post by Zach Keene »

jiji wrote:Awesome! I'd thought of using a Gameshark or similar device to change the controller mapping, but it looks like this must change an options-screen flag visible in the JP version but not in the US version. Thanks!
Specifically it forces the screen setting to mode #4, which is ordinarily unselectable (and doesn't even have a name in the NA version). If you change the last digit to 0, 1, or 2 you'll end up with a code that forces the game into one of the regular screen settings (Vertical, Panorama, Horizontal), though obviously there's no real point in doing so.
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alpha5099
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Post by alpha5099 »

What I don't understand is why they wouldn't include TATE. It takes effort to remove such things, especially things people complain about when they're not there. Wouldn't it just be so much easier to just include all the same options as the original release? If you're not going to take out the TATE, why not just leave it selectable? It makes no sense.
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Post by Specineff »

Remember the lady who sued MC Donald's because she spilled hot coffee on her lap? Now imagine what would happen if Jimmy had gotten crushed by the Tube-O-Tron 5500 when he tried to Tate it. Sony CEA tried to play it safe and removed the option.
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Post by TWITCHDOCTOR »

Buy yet they decided to leave in the attrocious WARNING screen...that very screen frightened thousands of shmup players worldwide. People were terrified of their television sets. OMG!!!DON'T FLIP IT OR WER'E....WERE GONNA DIE!!!!!
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Post by Tony Gradius »

Specineff wrote:Remember the lady who sued MC Donald's because she spilled hot coffee on her lap? Now imagine what would happen if Jimmy had gotten crushed by the Tube-O-Tron 5500 when he tried to Tate it. Sony CEA tried to play it safe and removed the option.

:lol: from this point of view better no one should release a manic in the us. Too dangerous for the heart....
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Post by llabnip »

Specineff wrote:Remember the lady who sued MC Donald's because she spilled hot coffee on her lap?
That's the most misquoted lawsuit ever. The lady didn't sue McDonalds because she spilled hot coffee on herself. She sued McDonalds because she found out that the manager of that particular McDonalds was selling 2 different types of cofee - a poor cheap brand for the drive-thru customers and the standard brand for the inside customers. The manager discovered that if you super heat the cofee well beyond normal temperatures, it was so hot that it deadened enough taste buds so you couldn't tell the taste difference between the really bad cheap coffee and the good coffee - and on cold mornings he felt he could get away with it and make a profit. The lady wasn't suing because warm coffee was... warm... she was suing because the manager was superheating bad coffee in an attempt at decieving customers. I personally think there are far too many unnecessary lawsuits in the world... but this is not one of them.

And before someone brings up "What about the guy who sued a fast food chain for becoming fat?" - that was thrown out by the judge at the first level of review (the story died by that point so most people only remember that someone sued a fast food place for getting fat - a person can sue for anything, but there are some reasonable checks and balances left in the world).

Having said all that... I do think that the act of turning your TV may make some companies wary... by providing an option (even with a warning) they do open themselves up to a lawsuit which, even if successfully defended (which I think would be the case), would still take up a fair amount of time and money. SOA is playing it safe.

At any rate... thanks for the Code ZK! That pretty much makes the US version of this great game complete!
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Post by FatCobra »

Looks like there may be a use for my PS1 Gameshark after all! :)

Does this code cause any glitchiness or freak the game out in any way? Will it work with a Gameshark?

Great find dude!!

EDIT: May I also note that US Verison of Strikers 1945(II) *may* have a TATE mode, as I've done a little poking around on the game disc on a computer when I still had the game, there's evidence of graphics for an "arcade" option. So maybe Tate mode is still in that version.
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Post by alpha5099 »

FatCobra wrote:EDIT: May I also note that US Verison of Strikers 1945(II) *may* have a TATE mode, as I've done a little poking around on the game disc on a computer when I still had the game, there's evidence of graphics for an "arcade" option. So maybe Tate mode is still in that version.
I recall a similar GameShark code surfacing on the old forum for Strikers 1945 II. Unless I'm misremembering, then yes, such a code exists.
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Post by Zach Keene »

FatCobra wrote:Does this code cause any glitchiness or freak the game out in any way? Will it work with a Gameshark?
None that I saw in the game itself, but in fairness I only played Raiden for a little bit (didn't have my TV tated, so obviously I didn't last long with the sideways controls. :))

The screen settings menu gets a little confused, so it's probably not a bad idea to stay out of it with the code on.

And yes, it should work with a GameShark.
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Post by The Bullet Dodger »

Welp, the code works alright. I didn't even have to go into the screen position setting. I just selected Raiden II and it took me directly to true tate mode. And the code didn't cause any glitches at all. I played all the way through it on Major setting, and didn't notice anything out of the ordinary.

Thanks again for the code Zach. :)
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There is an option to enable all weapons in Raiden Project

Post by PC Engine Fan X! »

I played the PSX Raiden Project (USA ver.) that allows all weapons along with secondary homing/guided missles via a Game Shark (2.0 version ) device. Make playing Raiden II a different shmup beast with all the main weapons turned on at maximum.

This "utimate" version of Raiden II isn't playable on the original PCB version but it's fun to play it in it's second "alternate ultimate powered" version on the PSX. The end-stage bosses don't stand a chance against this "ultimate" Raiden craft and they do "go down faster".

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Post by FatCobra »

This code rocks!!! It does indeed work flawlessly and gets rid of the need to have import a copy from Japan. If you save the settings without fiddling with the screen options, it will stay in true tate mode, when you load the game up without the device next time. Just make sure you don't fiddle with the screen settings at all. For some reason, true tate makes the game alot easier. I got alot farther than usual on Major in this setting.
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Post by ST Dragon »

Doesn't the US version of Raiden Project Have Panorama & Tate mode?
The Pal version has both, but imo Panorama mode is much better.
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Post by FatCobra »

ST Dragon wrote:Doesn't the US version of Raiden Project Have Panorama & Tate mode?
The Pal version has both, but imo Panorama mode is much better.
Yes and no...

Yes it does have the vertical orientation, but they took out the option to rotate to controls to match the new TV setup. They intended for you to play it like a sidescroller, or they're just trying to cover their asses so they don't get sued when little Jimmy breaks the expensive 32" HD TV for trying to put it on it's side. :lol:
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Post by ST Dragon »

With panorama you don't have to worry about that, as it stretches the display to fit the whole screen, but it doesn't deform the image. So you get full screen without those annoying black borders on the sides.

I wonder why more vertical shmups didn't have this panorama feature?
Ikaruga would have looked much better rather than that tiny display.
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Post by FatCobra »

The problem with panorama is that the bottom part of the display is somewhat hidden. Try parking your ship down there to see what I mean. I have died many a stupid death because I clipped a hidden bullet retreating to the bottom of the screen. Also, Raiden II looks a little weird in panorama mode. Other than those problems, panorama is nice if you want to play Raiden in Yoko mode.
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Post by ccovell »

Good job on the Raiden code.

I have a selfish little request.... if you have the Japanese Raiden Project, could you find cheat codes for Raiden I on it? All the AR/Gameshark codes I have for my Japanese copy are only for Raiden II. :?
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Post by ST Dragon »

FatCobra wrote:The problem with panorama is that the bottom part of the display is somewhat hidden. Try parking your ship down there to see what I mean. I have died many a stupid death because I clipped a hidden bullet retreating to the bottom of the screen. Also, Raiden II looks a little weird in panorama mode. Other than those problems, panorama is nice if you want to play Raiden in Yoko mode.

I hadn't noticed that to tell you the truth.
I still prefer losing a little bit on the bottom of the screen, rather than that tiny screen Ikaruga on DC has.

What's Yoko Mode>?
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Post by Ganelon »

Yoko = horizontal, just the default non-rotated method of playing vertical shooters on horizontal TVs.
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Post by ST Dragon »

Thanks.

Where do these words "Yoko" & "Tate" come from?
Are they used only in this forum?
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Post by CMoon »

ST Dragon wrote: Where do these words "Yoko" & "Tate" come from?
Are they used only in this forum?
They are Japanese and seem to be in common usage there. For instance, in DOJ and ESPgaluda, you actually select between tate and yoko (I actually have tatehose1 selected, whatever that is).
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Post by llabnip »

CMoon wrote:They are Japanese and seem to be in common usage there.
Correct. And Tate has nothing to do with the word "Rotate" even though most people pronounce it that way (the actual pronounciation is Tah-Teh or, less accurately but still close as Tah-Tay). It doesn't mean to spin your TV, but rather indicates a vertical orientation layout of the screen. People have come to use it as a verb... as in "I'm going to TATE my TV". It's not a verb from what I can tell... it's more an adjective such as in its common use "This game features both Yoko and Tate Modes".
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Post by jiji »

Yeah, yoko is literally "horizontal," and tate is "vertical." In this case, they're used in a manner similar to the terms "landscape" and "portrait" in printing or PC monitor orientation.
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Post by roker »

FatCobra wrote:This code rocks!!! It does indeed work flawlessly and gets rid of the need to have import a copy from Japan. If you save the settings without fiddling with the screen options, it will stay in true tate mode, when you load the game up without the device next time. Just make sure you don't fiddle with the screen settings at all. For some reason, true tate makes the game alot easier. I got alot farther than usual on Major in this setting.
god

I'd hate to bump an old thread

but since this only works with PS1s

Is there anyone willing to save the setting to my PS1 memory card so I can have the feature?
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